Darth Tigris said:
Sounds more like you don't want it to be true than it can't be true. I really can't understand that kind of thinking ... |
I think your confusing cloud computing with global warming. That's the one I don't want to be true.
I've been a programmer for over 20 years and no I don't believe in magic. Servers can do a lot of things, but not help render a frame consistently in 16 ms. They can provide needed data ahead of time, streaming from a server is certainly do-able. That's not the same as helping with real time lighting and cloth dynamics. Bad examples.
It would be cool for things like Motorstorm with real mud physics deformable terrain. The server constantly updating the geometry of the track and sending it to you. Or in Forza 5 rain simulation, puddle forming, hydro planing, water displacement from other racers. The console will be working with a world state that's at least 20 ms old, with Forza's 2.7 ms per physics update that's pretty old, yet not a big problem since you still have the fastest response from controller input to screen. The world state lagging behind a bit doesn't matter that much although it would be noticeable. At 300 kph, you will see the splash from your tires lagging 1.6 meters behind you.
Anyway bad examples. Streaming world state data from the cloud fine, off-loading render pipeline calculations bullshit.










