| ithis said: Hm, interesting. We'll see how it goes. I'm thinking here something like if the updated calculation for the cloth/hair/grass/whatever will come through in time for the next frame than update it, otherwise not? Could work since missing one frame now and them would not be noticeable, unless they are chained. Am I thinking in the right direction here? |
I don't think it will be used for frame by frame rendering stuff innitially but for calculations...things like AI logic and spawning and maps stuff.
However down the road we may see all kinds of work performed server side VS client side, including rendering.







