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Forums - Microsoft - Rumor: Retail sources detail how pre-owned sales will work on Xbox One

crissindahouse said:
Zero999 said:
sales2099 said:
gigantor21 said:
There's no way that retailers will accept eating such a huge chunk of the sale just for the privilege of selling the games used. I'm sure it'll be WAY smaller for them, so as to strangle private sales and force people to go to the big stores.

The notion that they expect such a fee to be applied across the board makes the rumor seem highly suspect.

When faced with giving away a piece of royalty.......or blocking all used game sales entirely......it is a easy choice to make IMO.

This is great news because it makes used game sales income go back into the industry, rather then just benefit the retailer.

the sales income already reached the industry with the unused game sell. this is an imoral act of microsoft and devs, taking away the right of consumers over the product they purchased.

yes, in reality they should just sell the games for 80 bucks and not 60. would be much fairer for us and for them with their always increasing costs.

but that'S the problem, gamers are against higher game prices, gamers are against all the dlc stuff developers need to get the money of high dev costs back and gamers are also against something like this now. gamers are probably against everything which isn't like 15 years ago and don't realize that developers and publishers can't survive otherwise.


Usually gamers complain about milked dlc like in the vs capcom games where the dlc characters were already on the disc from day 1.

 

Gamers are not the problem



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Zero999 said:
crissindahouse said:
Zero999 said:

the sales income already reached the industry with the unused game sell. this is an imoral act of microsoft and devs, taking away the right of consumers over the product they purchased.

yes, in reality they should just sell the games for 80 bucks and not 60. would be much fairer for us and for them with their always increasing costs.

but that'S the problem, gamers are against higher game prices, gamers are against all the dlc stuff developers need to get the money of high dev costs back and gamers are also against something like this now. gamers are probably against everything which isn't like 15 years ago and don't realize that developers and publishers can't survive otherwise.

gamers are right to be against unfair stuff. if dev costs are too high, it is the devs job to try and keep it low. you can't blame gamers for not taking down their throats shit like dlc and now this used game crap.

it's not unfair, if costs explode because sony and microsoft fans want stronger systems and better graphics, gamers should also pay for it. it's just not possible to make a game like killzone shadowfall for the same money as killzone 1. and since sales don't really increase the extra money has to come from every single game.

why is it unfair if you would have to pay more for a game as 15 years ago? do you also get the same loan as 15 years ago? if not, why should you get more money but people working for game studios shouldn't? they also have to earn enough money for their family and they also have to live with inflation which makes their life more expensive.

yes, they can decrease costs with better tools and so on but they can't decrease the costs so much to have the same costs as with much less employees who would still earn the same as 15 years ago. not to talk about increasing costs for energy, transport and whatever...

what do you pay nowadays to watch a movie in a cinema and what did you pay 15 years ago? movie fans go still to the cinema, gamers don't want to accept higher game prices...



Sales2099. He's not fishing. See my posts about how the policy (potentially) makes buying used from non retailers an untrusted transaction.



While I do like the fact that you can potentially resell your downloaded games with this policy, it really is anti-consumer in every other way.

I personally hope Sony keeps with what they're currently doing (no persistent online requirement, no associating game disc with your machine) but adds the ability for games purchased from PSN to either be permanent or resellable. The resellable version of the downloaded game would add an online check at game startup or once every X hours. That way it is the consumer's choice which version to buy and to deal with always online check for that game or not.

I will agree that I think it sucks that devs/publishers get no money from second hand game sales as they are now, but to bend the consumer over like this to get a piece of the pie is ridiculous. Maybe just make games worth replaying? Maybe just stick with the online pass? Maybe make some awesome DLC? I don't have a solution, but anti-consumer solutions like the rumored one here make me cringe.



Player2 said:

"Unconfirmed reports on ConsoleDeals.co.uk suggest that retail’s slice will be as little as ten per cent. That’s a significant cut from what it has become accustomed to from pre-owned sales and more in line with what they would receive from the sale of a new game – hence, the value of the pre-owned market to the retailer is effectively destroyed."

"These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35."

£35 (~40 euros) for a second hand game?

And this kills competition from ebay or private sellers so people have to pay what they ask for.

Retail gets ~10% of £35 =£3.5 per game. I'm sure stores will be happy with this improvement.

I have to assume MS and the developer pays to the stores per game they get traded in, otherwise this smells like bankrupcy.

 

Now the reaining question is how much money they'll pay to people for their second hand games.

 

Edit - With this they can charge higher prices for second hand games, and with that first hand games can keep a high price for a longer time. At the ned, only the consumer loses.

Something like this would actually drive new games to be cheaper faster.

I bet we'll see plenty of deals next gen on On Demand games.



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sales2099 said:
Zero999 said:
sales2099 said:
gigantor21 said:
There's no way that retailers will accept eating such a huge chunk of the sale just for the privilege of selling the games used. I'm sure it'll be WAY smaller for them, so as to strangle private sales and force people to go to the big stores.

The notion that they expect such a fee to be applied across the board makes the rumor seem highly suspect.

When faced with giving away a piece of royalty.......or blocking all used game sales entirely......it is a easy choice to make IMO.

This is great news because it makes used game sales income go back into the industry, rather then just benefit the retailer.

the sales income already reached the industry with the unused game sell. this is an imoral act of microsoft and devs, taking away the right of consumers over the product they purchased.

......this is a retailer problem. Essentially they make profit, just less, and the royalties to back to the 3rd parties, Sony, and MS. The gamer still trades in his game, lets back a fraction of the origional cost, and he goes about his way.

I hope I don't have to say this to every Sony fan....if true, this means its a retailer problem, not a gamer one.

y'know this is probably why you have such an irrational hatred for Sony fans.  I'd hate MS fans too if I assumed everyone who ever disagreed with me was one of them.  



...

pezus said:

What happens if you don't connect? Can't play anything?

I believe you can watch blu rays/DVDs



Rafux said:

What if there's no gamestop or other affiliated store in my country? What if I want to sell my propierty throught ebay or in person?

Terrible.

This. The problem was with Gamestop and such so I don't exactly see how it's a good solution to monetize used games sold by retailers and kill off all other ways.



crissindahouse said:

it's not unfair, if costs explode because sony and microsoft fans want stronger systems and better graphics, gamers should also pay for it. it's just not possible to make a game like killzone shadowfall for the same money as killzone 1. and since sales don't really increase the extra money has to come from every single game.

why is it unfair if you would have to pay more for a game as 15 years ago? do you also get the same loan as 15 years ago? if not, why should you get more money but people working for game studios shouldn't? they also have to earn enough money for their family and they also have to live with inflation which makes their life more expensive.

yes, they can decrease costs with better tools and so on but they can't decrease the costs so much to have the same costs as with much less employees who would still earn the same as 15 years ago. not to talk about increasing costs for energy, transport and whatever...

what do you pay nowadays to watch a movie in a cinema and what did you pay 15 years ago? movie fans go still to the cinema, gamers don't want to accept higher game prices...

I agree with this.. its pretty ridiclous that Games haven't gone up with the inflation rate.. Movie ticket have always been inflation adjusted:

From 2000-2012, the costs of purchasing a movie theater in the United States
(Year | Cost of Ticket | Inflation Adjusted Cost):
2000 | $5.39 | $7.18
2001 | $5.66 | $7.33
2002 | $5.81 | $7.40
2003 | $6.03 | $7.52
2004 | $6.21 | $7.54
2005 | $6.41 | $7.52
2006 | $6.55 | $7.45
2007 | $6.88 | $7.61
2008 | $7.18 | $7.65
2009 | $7.50 | $8.01
2010 | $7.89 | $8.30
2011 | $7.93 | $8.08
2012 | $7.92 | $7.92

While games haven't...



Games should be 100+ dollars to maintain a healthy industry... it's a big reason why the industry is in a horrible state and publishers flocking to social games and smartphones..

As a consumer I rather have this pre owned initative to earn more money then having 100+ dollar games to have the same quality of games we have now.. otherwise the industry will crash within a few years



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

EncodedNybble said:
My comments about buying from non retailers stems from my assumption that the logic is as such:

Put disc into xbone
Checks if game is associated with a different account, if so, require additional $35 (or some fee sane as borrowing the game)

The only way to buy a used game and guarantee that the previous owner unassociated their account (and thus not pay double) would be to buy from a retailer since the retailer can unassociate the game itself. All person to person reselling would become untrusted and die. Bleh


not just person to person.  when i got rockband 2 it came with a code to download 20 songs or whatever for free.  i noticed that the box was a little beat up but gamestop assured me that they were selling me a "new" product not a used one.  got home and someone had already used my song download code tying it to another account.  no amount of complaining to EA got my code to work and gamestop refused to help either.

i was so fucking pissed.