Dark Souls 2 should be harder and encourage challenge runs.
Dark Souls 2 should be harder and encourage challenge runs.
It needs to be linear 12 hour hand holding cinematic action rpg with dragons and -|-itties so that people who can't play for more than 2 hours a day can play it.

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.
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| m0ney said: It needs to be linear 12 hour hand holding cinematic action rpg with dragons and -|-itties so that people who can't play for more than 2 hours a day can play it. |
You'd be surprised how many ppl on this site would like to see that happen.
If anything, I have the feeling they're going to start going in the other direction. -_-
| mtu9356 said: You'd be surprised how many ppl on this site would like to see that happen. |
I know, and I am one of them xD

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.
![]()
lol, can't wait for yo_john to see this thread. :P
it doesn't need to be "harder" but the souls franchise is about learning the gameplay mechanics. i agree, those that had demon's souls training had an easier time with dark souls. so a conscience effort to establish new mechanics so that i can' rely to heavily on my earlier lessons would be great!
i think dark souls did an okay job of it at times. the total darkness of the tomb of the giants was a great new mechanic. i'm not really an ideas man but more things like that that don't really make the game harder but make my prior experience worthless is the way to go.
i like the idea of changing enemy location/attack patterns for NG+. that would make the second play though way better.
They should make it so hard that only 1% of the people who buy the games can beat it. Infinite Re play value.
| kitler53 said: lol, can't wait for yo_john to see this thread. :P it doesn't need to be "harder" but the souls franchise is about learning the gameplay mechanics. i agree, those that had demon's souls training had an easier time with dark souls. so a conscience effort to establish new mechanics so that i can' rely to heavily on my earlier lessons would be great! i think dark souls did an okay job of it at times. the total darkness of the tomb of the giants was a great new mechanic. i'm not really an ideas man but more things like that that don't really make the game harder but make my prior experience worthless is the way to go. i like the idea of changing enemy location/attack patterns for NG+. that would make the second play though way better. |
Lol I can't either,
There's big potential if they go this route, and I hope they do
| green_sky said: They should make it so hard that only 1% of the people who buy the games can beat it. Infinite Re play value. |
I doubt the % who finish dks is much different than other games. I can't remember where but I read that only like 25% of people finished skyrim, me included.
Edit: it's probably a lot less. Only 10% of players finished Red Dead Redemption
http://www.cnn.com/2011/TECH/gaming.gadgets/08/17/finishing.videogames.snow/index.html
I decided to skip Dark souls and demon soul because I have anger problems and for a fact know that if I did play these my controllers would have been banged up a lil lol, if anything they should evolve the gameplay to fit individual player game play wise, for example.... Lets say you die over 10 times in a certain area, it would become easier the next go. This would Help pissed off players like myself lol
