mtu9356 on 20 May 2013
| kitler53 said: lol, can't wait for yo_john to see this thread. :P it doesn't need to be "harder" but the souls franchise is about learning the gameplay mechanics. i agree, those that had demon's souls training had an easier time with dark souls. so a conscience effort to establish new mechanics so that i can' rely to heavily on my earlier lessons would be great! i think dark souls did an okay job of it at times. the total darkness of the tomb of the giants was a great new mechanic. i'm not really an ideas man but more things like that that don't really make the game harder but make my prior experience worthless is the way to go. i like the idea of changing enemy location/attack patterns for NG+. that would make the second play though way better. |
Lol I can't either,
There's big potential if they go this route, and I hope they do







