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Forums - Gaming Discussion - Ex-GTA developer explains why he'll never go back to violent games

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Do you think Violence is a issue in some games?

Yes - They should do some... 21 35.00%
 
No - People need to know ... 39 65.00%
 
Total:60

"I would always kind of defend the games we were making and I was pretty proud of being involved, but then when I would visit my grandmother in highly religious Alabama and have to explain what I do for a living, I didn't feel so great about explaining to them that I was a part of 'that game' they've been hearing about. I think that's what sort of planted the seeds of me wanting to work on different types of games."

Then, he doesn't know the real extent of a violent game. Violent games are not to make people more violent. They require to be played by mature people that enjoy the experience of a violent story or action. It's like sad movies are not to make people unhappy (so they require to be watched by who has a happy and stable life). Maturity, in its multiple dimensions, can be seen as the key word to explain all of this. People need it to drive a car or to use a knife. It's not that we can say they aren't dangerous objects, I would rather say we need maturity to use them. We also need it to be affected by a sad story or to simply understand a joke. In the end, it's all a matter of understanding what we are dealing with. And the problem with videogames is that they are still a novelty and they are improving very fast, so it's natural there are many people that still don't understand them and are only able to highlight the dangers inherent to them. If this game producer isn't capable of understanding the extent of his own job and explaining it to the others (even to his grandmother), then he shouldn't deserve to be a game producer. In his next visit to Alabama, how will he be able to explain to his grandmother what he does in case someone claims the videogames he produces make people addictive to them?

 

"But thinking of ways to create non-violent games is important to generating meaningful narrative in games"

I simply don't understand why. What does non-violent games have that violent games can't have too?

 

"you want to have conflict because that's how you can generate interest, and oftentimes the simplest or most base way to do that is through violence that isn't necessarily tied into a deeper, more meaningful story"

It isn't necessarily tied into a deeper story, indeed. But is the non-violent content necessarily tied into a deeper story either? I don't think so.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

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Has it happened to you that you saw conten in a vg that you thought it was unnecessary, disgusting and not fun at all?

It has happened to me a lot specially regarding violence against animals



DieAppleDie said:
Has it happened to you that you saw conten in a vg that you thought it was unnecessary, disgusting and not fun at all?

It has happened to me a lot specially regarding violence against animals

well, manhunt is an example which was not really necessary (but i still liked it) but which examples do you mean? especially with the animals. i know a lot of games where you kill animals to have something to eat or stuff like that but this makes sense and isn't different to how real life is or was.



Well i think violence is for immature people, im past all that, i like all different genres, tired of asking people what games they play and its always the same answers, guess its the sheep mentality thats becoming more and more abundant in this world, i guy at work even admitted he owned a PS3 and fifa just for conversation purposes, and he doesnt ever play it.



 

"... when I would visit my grandmother in highly religious..."

When I read this part, I knew what was coming! But seriously, this shouldn't be the prime reason for leaving the company...

What Zod95 said, if you can't give a meaningful explanation to someone about your game which has violence (I can't consider GTA over the top violence) content, then really you're not qualified to have any saying in it... GTA franchise is more of a game that shows you how less fortunate has to live, more like be lucky/happy/satisfied that you do not have to go through this life just to survive. But if you are, just work your buttocks off to escape from that, just you don't have to trample others to work for your goal. And as far as the trailers go, GTA5 will be the best examples of it



 And proud member of the Mega Mario Movement!
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^lol



 And proud member of the Mega Mario Movement!

tl;dr version?



Dangerous hunting and similar games for example Pezus

The other day started the CoD BO II campaign, remember they guy that burns inside a military jeep at the begining?
i didnt enjoy that, i think that was unnecesary realistic violence

for example i dont find Madworld to be offensive at all



I respect his opinion, even though I have no problem with violence in video games. If you have a beef with the violence level in videogames today, then I hope you share the same sentiments for the movie / TV industries as well, which IMHO are just as bad if not worse than the violence in videogames.

Videogame violence is (for the most part) over-the-top and borderline cartoonish, like a cheesy 80's B-grade horror flick. Mainstream Hollywood movies and TV shows these days however depict a level of visceral violence that sometimes makes even myself cringe a bit, especially shows like Game of Thrones, which I love but my god there are some violent and graphic scenes in that show that videogames just cannot touch.

Compared to the fate that the one redhead hooker (I can't remember her name at the moment) suffered at the hands of Joffrey a few episodes back, shooting hookers in GTA is mere child's play.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Violence is cheap, and I believe that's what some Nintendo fans have been posting against in some of their posts. A lot of the games seen on non-Nintendo consoles follow the violent trend and it begs the question "why?". I understand that it makes money, but it is the lazy way to make games.

Right now I'm playing FFX, and although there is violence, it's not the focus of the game, and the game employs romance, laughter, concepts of dogma and other very interesting things. If games continue in their current trend of pleasing the trigger-happy gamer, it leaves those looking for more substance unsatiated.