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Forums - Gaming - What makes a quality gaming experience for you? Criteria-

bananaking21 said:

i treat every game like that. an example is Dead Island,  it isnt about the story, or the graphics, or the production value's. but fighting the zombie's and leveling up your weapons and such. im a guy who loves a strong and great story, dead island lacks that, but it didnt ruin the game for me, as it didnt set out to have that. can i call it an amazing game? no not really. but it was a fun one that i really enjoyed. and honestly there is nothing really wrong with that

I guess it all depends on what Spurge meant by a quality experience. If he meant amazing, then the enjoyable game wouldn't be a quality experience. If he meant of reasonable enough quality to be enjoyable then both would be of quality.

But in the end (if I were to guess) I think that OP is looking for some criteria that make a game stand out and feel like it was truly of better quality than the average game. Though taking a second look at OP it seems he meant both the amazing and enjoyable game you mention.

"What does a game have to have that would make you say it was worth the purchase and your time, besides being fun"



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besides of being fun; visuals and story



It all comes down to interaction.



How much ram the game uses.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



DevilRising said:

Graphics are nothing but eye candy. They are the last thing on a scale of importance to me. Gorgeous graphics can be nice, but then again, what is the barometer for "gorgeous"? To me, a lot of NES games and other 8bit games are still to this day great looking. Whereas many modern HD games, while technically advanced, kind of look like shit to me. For a lot of people, "realism" (with a heavy accent on the quotes), seems to be the water mark of graphics being "good" or not. Not to me. "Realistic" graphics CAN be great. But to be honest, a lot of different games made by many different developers these days, all still wind up having a very similar and to be frank, generic look to them, as far as I'm concerned. The trope about "grays and browns" is a bit tired, sure, but it's also rather true.

I appreciate developers who actually bother to create their own unique art style. Who put some COLOR into a game, not necessarily "Cartoony" (Though that can be wonderful if done right), but just....I don't know....actually TRY to give a game it's own visual identity. Like the 2008 Prince of Persia game. It had it's own unique look, not quite "cel-shaded", almost more of a 3D comic book type visual. But I liked it.

But beyond graphics, the most important things to me in a game, are Gameplay, is it FUN to play, does it CONTROL well, etc., and Content. A great story or setting in a game can be awesome, but I don't need some wannabe Hollywood (or rather, direct to video) cinematic experience. A game's soundtrack is important, but history proves that game music can be amazing WITHOUT having to always be expensively done orchestrated movie score type material. The core gameplay and the amount and type of content a game has, are the most important, fundamental elements of whether a game is "good" or not, as far as I'm concerned. A game can have very simple, basic, even "bland" graphics, but can be incredibly fun to play, and thus it's a great game. Whereas (and this is proven a LOT these days) a game can have the most gorgeous graphics you've ever seen, but NOT actually be all that fun to play, and certainly not have any real replay value once you "beat it to see the story".

And to me, that's the problem with where the video game industry is going these days. Don't get me wrong, I'm a writer myself, and as already stated, a game having a GOOD story is a bonus. But that also seems to be the focus these days, being "cinematic" and having some (often feeble) attempt at a deep, elaborate story. A game can be pretty and even have an interesting plot, but if it plays like shit, it's still a shitty game. And that IS often the case, more often than it should be by far. To me, you shouldn't be playing a game solely for it's story, OR it's graphics, and "beating the game to see the ending" shouldn't be the whole focus of why you're playing. Video games used to be about the EXPERIENCE you're having while you're playing. Getting to the end and seeing whatever ending might be there (or not), was secondary, a nice cherry on top. But it was JUST the cherry on top. Now, it's the whole fucking cake, at least as far as I see in a lot of modern games. And that should never be the case.

You should play the game for the gameplay, to get lost in a virtual world and have FUN in it. Not to get from Point A, to Point B, to Point C, to Point D, etc. etc. etc. ad nauseum in a straight-line sequence of Quick Time Events and Cut-scenes. THAT, to me, is not a video game, and not what video games should be. That isn't to say there isn't ROOM for that type of game to exist. BUT, it personally makes me very sad, and even a little sick, that that is what a majority of especially these "AAA" blockbuster titles, in an industry driven solely BY those titles, has become. Which is why I appreciate companies like Nintendo, to some extent Sega, and a handful of others who still have a sense for what USED to make games good. And while they don't totally embody that "old school" approach, I will give Bethesda some credit in that category as well, because for ALL the stupid (and unnecessary) bugs and glitches and problems their games have, things like The Elder Scrolls do, while having a "AAA" package, still seem to at heart put the gameplay first.

It's not a matter of nostalgia (the poor-man's straw argument to whip out anytime someone brings up how great things used to be versus today). It's a matter of gaming principles, and priorities. A handful of companies still have those priorities straight. But many, I think, do not. Developers need to cut the mega-budgets, and focus on making games that are actually FUN to be physically playing through. Gameplay should not be a secondary background thing you have to do to get through a story. It should be THE focus, with everything ELSE, graphics, music, story, etc., as GARNISH, supporting and enhancing, ADDING TO the gameplay experience.


You  saved me a lot of writing.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



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Hours of game time-depends on genre
Action adventure,shooters, plat formers, puzzle, etc-Minimum of 8-10 hours for single player. Multiplayer depends if I like it or not.
Rpg-minimum of 20 hours is usually good which can include side stories. Like skyrim, where you can finish the story pretty quickly, but there is still so much to do in the world.
Indies-depends really

Visuals- It really depends on the game. If it's indie then I expect much less. If it is a full blown retail priced game, then there is a certain graphical level that I usually want in the title. I can't really stand newer titles with dated looking visuals that barely hold up to the medium of this gen in consoles. Though there are exceptions of course. The visuals are the first thing I will see when playing the game so they are def important. It also helps cement that I am in this world and draw me in initially. So the more beautiful the game the better. I love games that make me stare in awe. Like that scene from tomb raider when I climb the tower and am treated to this breathtaking scenery. If the game is going for realism, i expect the animation to be top knotch too.

Extras-side quest in rpgs or collectable are nice to have. Something I really like is those audio logs from the bioshock series.

Great Story- Yup would love to have an awesome story that captivates me to the very end. I love games that have great stories and great twist.

Soundtrack/voice acting-games that have an awesome soundtrack to captivate me in the moment. It makes a scene memorable and sets the tone. Some games need great voice acting too if they are really story based. Can't stand dry/bland voice actors who just spurt out there lines.

Gameplay- must be fully functioning and entertaining. Hate games where the controls barely work or is just plain too repetitive in nature.

glitches/bugs-keep them to a minimum since bugs are bound to show up. I am usually rather lenient on them in open world titles though.

Characters- Exciting and vibrant characters. They greatly developed in the game world. Some are claptrap from borderlands or the cast of uncharted. Of course I don't expect anything from military shooters in terms of characters though or racers.



gameplay>story>graphics but they all are important. also some fucking romance



Being fun.



Playstation exclusivity. Everything else is optional.



badgenome said:
Playstation exclusivity. Everything else is optional.