KHlover said:
Mr Puggsly said:
KHlover said:
Mr Puggsly said:
KHlover said:
Otakumegane said: Did CoD kill shooters? |
IMO - yes. I don't think I liked a single shooter released after CoD4 because of its gameplay...except maybe Bulletstorm.
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I don't see how that means CoD killed shooters. Shooter is also a broad genre.
Still plenty of shooters on the market that aren't like CoD and sell quite well.
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Many (most?) shooters after CoD4 copied a lot off the game, trying to replicate the success. Most failed...hard.
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A lot of games took some ideas from CoD, but that doesn't mean many or most games we see are CoD clones.
Definitely not the cookie cutter approach we saw with WoW clones.
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Yeah? Tell you what, I definately wouldn't be able to tell you the name of even three "big" FPS released after COD4 which didn't contain either:
a) Regenerating health (blabla first used in Halo -which wouldn't even be correct- bla)
b) Imposed limit on the number of weapons and grenades you can carry
c) OHK scripted knifing (a knife used to be the weakest weapon in a game...)
d) Absolutely linear level design
Could you?
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a) Halo was the first shooter I know of that used it. But I'm fine with that idea in linear games.
b) This is a non issue for me.
c) That's obviously done to keep the action fast paced. But I don't see many games using that other than CoD clones like BF and MoH.
d) Games were becoming more linear even before CoD. Consumers seem to prefer that and there has been a bigger focus on telling a story.
Where do we draw the line on linear? Is Borderlands, Far Cry 3, Dead Island, or Bioshock linear? Maybe those are the games for you.
Also, didn't you say you like Bulletstorm? It seems guilty of everything you mentioned.