sc94597 said:
ZODIARKrebirth said:
how the game will do in america and europe it's very hard to say, but did capcom mentioned how much sales they expect from mh worldwide?
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They haven't said specifically what their expectations are, but they've been hinting at them being high. They seem to want Monster Hunter to be mainstream and popular in the West, like the rest of their games have become. Meaning they want the game to be a many multiple million seller in the West.
Many people were first hypothesizing that Capcom wanted to start micro-transacting the game, but that was discredited in December. Which means that in order to accommodate for the opportunity cost of not making the game on a handheld, and the extra explicit costs of developing the game on multiple platforms, as well as the significant improvements of asset work they must make more than they think they'd make on Switch or 3DS, where they'd have amazing Japanese sales and okay Western sales at a lower explicit cost. Which means they want decent Japanese sales + great Western sales at a minimum, I am thinking. Also Capcom seems to be spending considerably on marketing and advertising on this title, versus previous Monster Hunter games.
I'd assume that the total sales will have to approximate something like MH4U's, 3.95 million worldwide + across all platforms, more or less depending on what proportion of sales are digital (and therefore more profitable.)
MHW probably will best MH4U's Western + others sales (1.32 million), but by how much is the first question, and will the profits be higher with respect to the opportunity of pursuing an alternative development path for any successor titles.
One also must ask how tolerant console gamers will be with buying re-releases (the G-rank titles, etc) vs. preferring to purchase paid DLC and the respective profits of one path over the other. Paid DLC might not make as much profit per sale, but might sell more with console gamers. Reusing assets and game scenarios, and reselling the game has been one of the reasons why Monster Hunter titles are so incredibly profitable with their sales.
Basically Capcom (as a publisher) is disrupting their tested model with the franchise, and it is hard to gauge their expectations and goals.
Nevertheless ~2 million sales in Japan (if it happens, as seems likely) means the game isn't going to outright bomb or take a loss, but all publishers are questioning how they can maximize profits, not just break even. With Capcom Monster Hunter is their most profitable franchise, so it does seem risky, but it might pay off too. Companies must take risks now and then.
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