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Forums - Sales Discussion - COMG! Japan Pre-order Chart Thread - Daily updates!

tbone51 said:
outlawauron said:
saicho said:
pokoko said:
I'm not quite sure why people are cheering Puzzle & Dragons Z. Maybe there are Japanese people cheering on Angry Birds? Yay, smart phone games.

except it's a different game  from the mobile one. Besides, it's the same reason why people cheer for any game. People like what they see about the game.

How is it different?

Its a sequel to it as far as i kno, my brother played the original and said it should be more story focus... I dont think he knows the if gameplay will be that much different!

That's what I was asking. The smartphone game doesn't have a story. You go through dungeons (normal and event) by doing puzzles, getting coins, magic stones, and xp. That's it.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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outlawauron said:
kopstudent89 said:
Puzzle and Dragons > FF hahahhahahhahaha XD

I don't understand why this is funny. Puzzle and Dragons is just as popular or more popular than any current IP right now in Japan.


It's not on consoles. Also I'm laughing at Squeenix for their uninspiring release tbh.



outlawauron said:
saicho said:
pokoko said:
I'm not quite sure why people are cheering Puzzle & Dragons Z. Maybe there are Japanese people cheering on Angry Birds? Yay, smart phone games.

except it's a different game  from the mobile one. Besides, it's the same reason why people cheer for any game. People like what they see about the game.

How is it different?

There is only one item in PAD that is purchased with real money, and it's confirmed that this item will not appear in PADZ, and the single possible microtransaction is gone with it. Magic Stones are no more.

Instead of the action being entirely located in linear dungeons, now there are open fields more like other standard RPGs. There will also be NPCs you can talk to, unlike in the mobile game.

Leveling up is more traditional now; you'll get exp from defeating enemies, rather than by fusing monsters together.

"70-80%" of the monsters in PADZ are brand new.

It sounds like stamina is gone, too -- another common freemium feature that limits the amount you can play at a time.

You can trade monsters with your friends, another thing you couldn't do in PAD.

And some other things, you can read the details here or the summed up version here.

Don't dismiss the game just because the series started on mobile devices. Everyone criticizes Square for jumping ship and making lots of games for mobile platforms. Now here's a mobile developer putting a lot of effort into making a great console game and we're going to treat them the same way? Let's not do that.

 

As for the story, here are the details on that, and this is how evolution has changed in the 3DS version. The mention of "multiple evolution paths" also piques my interest.

Turns out it's pretty easy to find all this information just by typing "Puzzle and Dragons Z details" into Google.



the_dengle said:
outlawauron said:
saicho said:
pokoko said:
I'm not quite sure why people are cheering Puzzle & Dragons Z. Maybe there are Japanese people cheering on Angry Birds? Yay, smart phone games.

except it's a different game  from the mobile one. Besides, it's the same reason why people cheer for any game. People like what they see about the game.

How is it different?

There is only one item in PAD that is purchased with real money, and it's confirmed that this item will not appear in PADZ, and the single possible microtransaction is gone with it. Magic Stones are no more.

Instead of the action being entirely located in linear dungeons, now there are open fields more like other standard RPGs. There will also be NPCs you can talk to, unlike in the mobile game.

Leveling up is more traditional now; you'll get exp from defeating enemies, rather than by fusing monsters together.

"70-80%" of the monsters in PADZ are brand new.

It sounds like stamina is gone, too -- another common freemium feature that limits the amount you can play at a time.

You can trade monsters with your friends, another thing you couldn't do in PAD.

And some other things, you can read the details here or the summed up version here.

Don't dismiss the game just because the series started on mobile devices. Everyone criticizes Square for jumping ship and making lots of games for mobile platforms. Now here's a mobile developer putting a lot of effort into making a great console game and we're going to treat them the same way? Let's not do that.

Magic stones don't bother me that much at all.

Open ended dungeons could be cool if fleshed out. The linear dungeons are suited for quick, on the go play time.

Leveling up by not fusing could be very good, but I think they'll make up for the lack of grind by huge xp needs.

Stamina doesn't bother me because I get bored before it ever comes close to running out.

This seems very similar to Angry Birds console/handheld versions though. Core concept is unchanged, you just have more levels and Dragons to catch. The 3D field could make it interesting though.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:

Magic stones don't bother me that much at all.

Open ended dungeons could be cool if fleshed out. The linear dungeons are suited for quick, on the go play time.

Leveling up by not fusing could be very good, but I think they'll make up for the lack of grind by huge xp needs.

Stamina doesn't bother me because I get bored before it ever comes close to running out.

This seems very similar to Angry Birds console/handheld versions though. Core concept is unchanged, you just have more levels and Dragons to catch. The 3D field could make it interesting though.

I disagree. The "action" is mostly unchanged -- when in battle, you're still lining up orbs. But this is only part of the gameplay, and calling it the core gameplay of PAD would be like saying the core gameplay of Pokemon games (or most JRPGs) is selecting menu options. There's a lot of strategy and a surprising amount of depth to building your team.

Since the way you level up and evolve your monsters has been completely changed, a new type of orb has been added to the battle sections, and the game now has a story and an explorable world with NPCs, I'd say the core concept is entirely flipped on its head, with only the battle action being mostly intact -- and I anticipate this action feeling a lot better with a stylus rather than my big dumb finger. No more forgetting what orb I'm even holding in the heat of the moment.

With Angry Birds, Rovio slapped the mobile version on consoles and said, "eh, good enough." Gung Ho is designing an entirely new game to fit the hardware they're developing for. The two are not similar at all in my opinion.



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tbone51 said:
think-man said:
tbone51 said:
PDZ slowly creeping up GE2! Its going to be an epic battle!!! (in points)

I think it may pass it.


Im more concerned with SM3DW making the chart! PDZ willsurpass GE2 if it doesn't start picking up in a week or two


Yeh that is strange, I thought it would have flew up the charts by now.



the_dengle said:
outlawauron said:

Magic stones don't bother me that much at all.

Open ended dungeons could be cool if fleshed out. The linear dungeons are suited for quick, on the go play time.

Leveling up by not fusing could be very good, but I think they'll make up for the lack of grind by huge xp needs.

Stamina doesn't bother me because I get bored before it ever comes close to running out.

This seems very similar to Angry Birds console/handheld versions though. Core concept is unchanged, you just have more levels and Dragons to catch. The 3D field could make it interesting though.

I disagree. The "action" is mostly unchanged -- when in battle, you're still lining up orbs. But this is only part of the gameplay, and calling it the core gameplay of PAD would be like saying the core gameplay of Pokemon games (or most JRPGs) is selecting menu options. There's a lot of strategy and a surprising amount of depth to building your team.

Since the way you level up and evolve your monsters has been completely changed, a new type of orb has been added to the battle sections, and the game now has a story and an explorable world with NPCs, I'd say the core concept is entirely flipped on its head, with only the battle action being mostly intact -- and I anticipate this action feeling a lot better with a stylus rather than my big dumb finger. No more forgetting what orb I'm even holding in the heat of the moment.

With Angry Birds, Rovio slapped the mobile version on consoles and said, "eh, good enough." Gung Ho is designing an entirely new game to fit the hardware they're developing for. The two are not similar at all in my opinion.

You ignore the second part, because we don't know how good these elements will be (the ones that would separate it from the example I used). Because adding an orb is not flipping anything. Changing how things level is nice, but only because it will require less grinding. And you mention heat of the moment, the battles are no longer going to be turn based?



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:

You ignore the second part, because we don't know how good these elements will be (the ones that would separate it from the example I used). Because adding an orb is not flipping anything. Changing how things level is nice, but only because it will require less grinding. And you mention heat of the moment, the battles are no longer going to be turn based?

...They weren't really turn-based to begin with? There are turns but you're also on a timer while making your move. And sometimes I get flustered and forget which icon my finger is on.

I don't know what you mean about ignoring anything. You asked how the game is different, and I listed about a dozen things that are completely different from the mobile version. There's even more information out there if you want to find it, like how dungeons now have multiple paths. You can be skeptical if you like, but you can't deny that the 3DS game is almost entirely different from the original. Attacks are still performed by essentially playing Bejeweled, but as I mentioned, a suitable analogy is like picking "Fight --> Flamethrower" in a Pokemon game.

You don't have to like it or be interested in it, but I've answered your question.



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