| KazumaKiryu said: ratchet & clank.. no japan release in april ? |
No one cares about Ratchet in Japan.
| KazumaKiryu said: ratchet & clank.. no japan release in april ? |
No one cares about Ratchet in Japan.
| hiska-kun said: Leaks from the usual blog: Yo-kai ~270k |
SO did 113k
should be around 130k with digital
Well above XCX *dance*
Roronaa_chan said:
SO did 113k should be around 130k with digital Well above XCX *dance* |
Still a bad score.

Roronaa_chan said:
SO did 113k should be around 130k with digital Well above XCX *dance* |
At the end it wasn't seven eleven, but eleven seven. I pointed this on Gaf that maybe it could be the other way around:
http://www.neogaf.com/forum/showpost.php?p=200297216
113.022 (11 • 3+0+2+2= 7)
The blogger was trolling with his Puzzles. He loves to troll.
17k digital seems very high for a game that is fully available.
Media Create Annual Archive (Spanish version)
| Meret said: No one cares about Ratchet in Japan. |
Well the first game, which this upcoming game is a remake of, sold over 500k in Japan. That's quite an achievement. Obviously the remake won't do nearly as well but it could still find a fair success. But it doesn't have a release date in Japan yet.
Boutros said:
Well the first game, which this upcoming game is a remake of, sold over 500k in Japan. That's quite an achievement. Obviously the remake won't do nearly as well but it could still find a fair success. But it doesn't have a release date in Japan yet. |
I don't the audience for PS4 is quite as wide as the PS2 audience. Without a major Hot Shots either, not much to bring in more casual gamers.
| Roronaa_chan said: SO did 113k should be around 130k with digital Well above XCX *dance* |
Selling more than XCX should not be the goal for a JRPG series with more brand power. This sold worse than SO on the 360, there is no way to say that is a good thing.
| Skullwaker said:
Selling more than XCX should not be the goal for a JRPG series with more brand power. This sold worse than SO on the 360, there is no way to say that is a good thing. |
You can spin the IP argument either way. X came off a beloved JRPG (with brand recognition I would add, even in an unconventional way) that definitely raised its profile through quality. Star Ocean came off a widely disliked entry that effectively killed the series in its tracks for quite some time.
The only take-away from the situation is that JRPG's on home consoles that don't target to a very specific niche audience are struggling a lot this gen. Heck I'd extend that to consoles in general. I expect Saga Vita to show major decline as well. Things just aren't what they used to be in the dedicated market.
Lots of DIVERSE action going on for MANY consoles.
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