
Just thought I would share this with you guys. I think he's still answering questions at the moment, so if any of you want to ask him anything now's the time! I have asked him a couple of questions myself, in fact (since I would list him as one of my gaming heroes), see if you can find the post :P
Anyway, some of his replies have been quite interesting:
On next-gen consoles:
"Wii-U is something I'd consider more current gen - but we're not working on games for it.
When it comes to PS4 I'm excited that they seem to lowering barriers for independent developers. It's cool to see almost weekly announcements from Sony explaining how they're opening things up for indies.
And of course I'm very excited to see what Microsoft announces soon."
On mobile games:
"The team is hard at work on Outernauts for iOS. And while we'll continue to support Outernauts on Facebook and Kongregate we're shifting our focus in a big way to mobile. As a (primarily) console developer we believe branching out to mobile is also important for us."
"Probably the biggest lesson is that no one can reliably predict the future for games. For example - who could have predicted the rise of mobile gaming? While hardcore gamers may scoff at this, mobile games and to a lesser degree social games have had a big impact on the more traditional games industry. Plus changes in distribution methods, monetization, online connectivity, etc. have all been arriving faster and faster. It means that the games industry is more fluid than ever. And to me this means more opportunity for EVERYONE who wants to make games - not just the few who can break into the console development business."
On Fuse for PC:
"Maybe...stay tuned."
On 60 FPS in Insomniac games:
"Very good question. I frankly don't know if we'll go back to 60fps. It has its pluses and minuses. It seems like our fans have been pretty happy with Resistance, the new Ratchets and Fuse at 30fps - we can certainly do more on screen at that frame rate..."
On their own titles:
"For me Resistance Fall of Man was the most stressful game to make. A Crack in Time came together the most smoothly (but I wasn't working on it directly so that's probably why I have that impression)."
"Favorite game to work on: tough one - they were all fun and all challenging. And I had different levels of involvement on each one. Disruptor is still near and dear to my heart because I got to model a lot of the environments and animate some of the weapons."
(Most improved sequel?): "Wow, tough one. For me it's a toss up between Ratchet & Clank: Up Your Arsenal, Ratchet & Clank: A Crack in Time and Resistance 3."
On Spyro:
"When it comes to Skylanders, kudos to Activision for taking the franchise in a refreshing new direction. I'm a fan."
On the Ratchet & Clank:
(Movie): "We also wanted to do a Spyro movie way back but could never get it off the ground. As far as our involvement goes, TJ Fixman who wrote the scripts for the PS3 Ratchets and for Fuse wrote the movie script. We also have animation input and creative consultation on the movie. The folks we're working with at Blockade and Rainmaker absolutely share our vision for the Ratchet universe. It's been awesome working with them."
(Games): "Favorite R&C game? Hmmm...Up Your Arsenal was probably the most challenging because we tried to shove so much into it near the end. But others here at Insomniac will have very different opinions..."
On Resistance:
"My favorite Resistance to make was Resistance 1. But my favorite Resistance to play was Resistance 3.
The future of Resistance is unclear - I've said we wouldn't go back to making Resistance since we don't own the IP. But I've also learned to say "never say never.""
On their relationship with Naughty Dog & Sucker Punch:
"We don't share as much these days. One of the biggest reasons we shared early on was that we and Naughty Dog were physically next door to each other :). But we still have a ton of respect for both NDI and Suckerpunch. They make amazing games."
There's more stuff in the link and he's updating it and replies to people's questions every few minutes, so if you love Insomniac games (like I do!) then it's a pretty interesting read!









