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Forums - Gaming - Can Disney save the EA-Nintendo relationship?

The fact is, eloquently detailed by TheLastStarFighter, that EA sees Nintendo as a threat and more than likely Nintendo backed out on some Origin deal that was in the works in 2011/12.

EAs CEO and executives then said, well, fuck Nintendo and lets give them zero support and try to kill them off or at least cause them to no longer be the biggest console. (I'm sure they've also done their best to get other 3rd parties to follow along)

There is no financial logic ignoring Wii U. All of the other publishers see this and they are all supporting with upcoming games.

NFL has the same agreement with EA as this Disney one. However, EA was able to skip with "Madden 25", likely due to some loophole built on game sales or console userbase.

This is why I predict EA will be back with specific titles in 2014, because they have no choice. However, I also think they'll be sure to gimp those titles, even though all other publishers will have identical games between next-gen proving its not technical related.

I mean c'mon people... BF4 is going to PS360 yet the engine running that can't work with Wii U? For fuck's sake its so obvious you'd have to be blind not to see it.



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Mr Khan said:
Akvod said:
Mr Khan said:
 

There is a fair bit of research suggesting that the threshold for profitability on a quick port is quite low. Now, EA hasn't been hitting their targets, but they certainly could with a second round of Wii U software if they had shown that they at all gave a damn about Wii U owners with the first. And with a userbase cultivated, they could then have at least an easy port-box for the next five years.

Instead, due to their severe butthurt, they cripple themselves.


Again, how many hours did you spend to research whether a specific game would be profitable porting over?

 

And let's say you did all the research to determine if it would be profitable to port over the game to the WiiU. You still have no proof that they did their own research and came to a different conclusion.

 

People shouldn't assume that EA is a human that acts out of emotion like them. EA is an organization that works to make money for its shareholders. And given the state EA is in right now, management has its balls in the shareholder's hands. They're not going to pass up an easy buck just because it doesn't like the WiiU.

 

EA isn't a fucking fanboy. It's a company.

EA has a long history of fanboyism, although you seem determined to disregard it for some reason.


Just because some people might have a fanboy mentality, doesn't mean EA shares that mentality. It's a company. It's not one person. Management has changed over history.

 

Stop treating EA like some random manchild on the internet.



superchunk said:
The fact is, eloquently detailed by TheLastStarFighter, that EA sees Nintendo as a threat and more than likely Nintendo backed out on some Origin deal that was in the works in 2011/12.

EAs CEO and executives then said, well, fuck Nintendo and lets give them zero support and try to kill them off or at least cause them to no longer be the biggest console. (I'm sure they've also done their best to get other 3rd parties to follow along)

There is no financial logic ignoring Wii U. All of the other publishers see this and they are all supporting with upcoming games.

NFL has the same agreement with EA as this Disney one. However, EA was able to skip with "Madden 25", likely due to some loophole built on game sales or console userbase.

This is why I predict EA will be back with specific titles in 2014, because they have no choice. However, I also think they'll be sure to gimp those titles, even though all other publishers will have identical games between next-gen proving its not technical related.

I mean c'mon people... BF4 is going to PS360 yet the engine running that can't work with Wii U? For fuck's sake its so obvious you'd have to be blind not to see it.

I agree with your assessment completely



     
Games can and should tell stories and share ideas through their mechanics. This is the intrinsic element of the medium and this is how experiences should be crafted in video games. No company does this as well as Nintendo and their echoes from the past.
  Aurum Ring  Delano7  Ocarinahero032

So EA just came out with their numbers for this past fiscal quarter...

5 million dollars total revenue from Wii (no mention of Wii U) vs 2 million on the PS2 (yes 2) vs 700+ million on the PS360

9 million from Nintendo handhelds vs 20 million from Sony handhelds vs 108+ revenue from mobile

....and you expect them to return in 2014...ok



Disney relinquished their rights to licensed games rights to EA because they couldn't handle the financial baggage that comes with gaming. No offense to the Wii U but when the actual next gen consoles hit I doubt they will be dumbing down any games for the Wii U. They already dumbed down Battlefield 3 for the PS360 long enough. EA has been waiting for next gen consoles for a while now.



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Train wreck said:
So EA just came out with their numbers for this past fiscal quarter...

5 million dollars total revenue from Wii (no mention of Wii U) vs 2 million on the PS2 (yes 2) vs 700+ million on the PS360

9 million from Nintendo handhelds vs 20 million from Sony handhelds vs 108+ revenue from mobile

....and you expect them to return in 2014...ok

Silly Train Wreck.  You need to release games to make money off them!



TheLastStarFighter said:

The attach rate for COD on Wii U was actually the same as on 360 if you remove the massive first week sales.  The Wii U version launched late and most COD buyers will not wait.  But from the time the Wii U launched going forward, the attach rate was actually better on Wii U than other systems.  Same for AC3...actually AC3's attach rate was MUCH better on Wii U.

Wii U buyers are buying 3rd party games at a solid rate.  There just aren't enough of them.  Nintendo needs to push systems ASAP.  Having the system available on launch day of new games is also very important.  If COD: Ghosts sells 3-4X what Blops2 did, I think Activision would be happy with the trend.  Nintendo just needs a user base pushing 10 million so that a 5-10% attach rate actually means a lot of sales, as it does on PS360.

Even with the ridiculous stipulation of not counting first week sales, that isn't even close to true.  7.75% of 360 owners purchased Black Ops II after the first week.  Only 3.64% of Wii U owners purchased it after the first week.  Even if you remove the first two weeks from the 360 and no weeks from the Wii U, you get 6.08% versus 5.99% for the Wii U.

Of course, none of that matters because Activision isn't going to have tortuous stipulations to somehow make 180k look better than 12,126k

How about we look at another Call of Duty launch game.  By the end of April 2006 CoD2 had sold 949k units to 32.7% of the 360 install base.

Or the PS3 which had CoD3 at 418k by the end of April 2007 (12.9% attach rate).  That was a late release (very late in Europe), only about a month of sales in Europe, and before Call of Duty exploded in popularity.

5-10% of a year old install base is not equivalent to ones 7/8 years old.  Also Call of Duty 4 had a 31.8% attach rate by the end of April 2008 on 360 and 25.5% on the PS3.

Both the 360 and PS3 had similar hardware sales to the Wii U in Apr 06/07, but had sold more software (and selling significantly more on a weekly basis).  Considering 54% of the Wii U's software is from NSMBU and Nintendo Land, I'd imagine the third party gap is even larger.



Yakuzaice said:
TheLastStarFighter said:

The attach rate for COD on Wii U was actually the same as on 360 if you remove the massive first week sales.  The Wii U version launched late and most COD buyers will not wait.  But from the time the Wii U launched going forward, the attach rate was actually better on Wii U than other systems.  Same for AC3...actually AC3's attach rate was MUCH better on Wii U.

Wii U buyers are buying 3rd party games at a solid rate.  There just aren't enough of them.  Nintendo needs to push systems ASAP.  Having the system available on launch day of new games is also very important.  If COD: Ghosts sells 3-4X what Blops2 did, I think Activision would be happy with the trend.  Nintendo just needs a user base pushing 10 million so that a 5-10% attach rate actually means a lot of sales, as it does on PS360.

Even with the ridiculous stipulation of not counting first week sales, that isn't even close to true.  7.75% of 360 owners purchased Black Ops II after the first week.  Only 3.64% of Wii U owners purchased it after the first week.  Even if you remove the first two weeks from the 360 and no weeks from the Wii U, you get 6.08% versus 5.99% for the Wii U.

Of course, none of that matters because Activision isn't going to have tortuous stipulations to somehow make 180k look better than 12,126k

How about we look at another Call of Duty launch game.  By the end of April 2006 CoD2 had sold 949k units to 32.7% of the 360 install base.

Or the PS3 which had CoD3 at 418k by the end of April 2007 (12.9% attach rate).  That was a late release (very late in Europe), only about a month of sales in Europe, and before Call of Duty exploded in popularity.

5-10% of a year old install base is not equivalent to ones 7/8 years old.  Also Call of Duty 4 had a 31.8% attach rate by the end of April 2008 on 360 and 25.5% on the PS3.

Both the 360 and PS3 had similar hardware sales to the Wii U in Apr 06/07, but had sold more software (and selling significantly more on a weekly basis).  Considering 54% of the Wii U's software is from NSMBU and Nintendo Land, I'd imagine the third party gap is even larger.

You say it's not close to true then quote 360 @ 6.08% versus 5.99% for the Wii U.  You don't consider 0.09% to be close.  Your standards for a dramatic difference is very small!  The last time I checked Wii U was ahead, but that was a month or more ago and the 360 version must be selling better since.  Still almost the same though, and a 6% attach rate is a good rate.



TheLastStarFighter said:

You say it's not close to true then quote 360 @ 6.08% versus 5.99% for the Wii U.  You don't consider 0.09% to be close.  Your standards for a dramatic difference is very small!  The last time I checked Wii U was ahead, but that was a month or more ago and the 360 version must be selling better since.  Still almost the same though, and a 6% attach rate is a good rate.

I had originally interpreted it as not counting the first week for either system.  Also that figure was removing the first two weeks.  If you only remove the first week it is 7.67% for the 360.  An attach rate about 28% higher than the Wii U.  Of course if you actually count all the sales as any publisher would, you get an attach rate of 16.1%, more than double that of the Wii U.  6% is not a good attach rate for a new system.  It's less than a fifth of the attach rate of the first CoD on 360, and less than half of the first one on PS3.



Yakuzaice said:
TheLastStarFighter said:

You say it's not close to true then quote 360 @ 6.08% versus 5.99% for the Wii U.  You don't consider 0.09% to be close.  Your standards for a dramatic difference is very small!  The last time I checked Wii U was ahead, but that was a month or more ago and the 360 version must be selling better since.  Still almost the same though, and a 6% attach rate is a good rate.

I had originally interpreted it as not counting the first week for either system.  Also that figure was removing the first two weeks.  If you only remove the first week it is 7.67% for the 360.  An attach rate about 28% higher than the Wii U.  Of course if you actually count all the sales as any publisher would, you get an attach rate of 16.1%, more than double that of the Wii U.  6% is not a good attach rate for a new system.  It's less than a fifth of the attach rate of the first CoD on 360, and less than half of the first one on PS3.

Shouldn't a new system have a much higher attach rate than an old one, as there is less competition from other games?



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