Yakuzaice said:
Even with the ridiculous stipulation of not counting first week sales, that isn't even close to true. 7.75% of 360 owners purchased Black Ops II after the first week. Only 3.64% of Wii U owners purchased it after the first week. Even if you remove the first two weeks from the 360 and no weeks from the Wii U, you get 6.08% versus 5.99% for the Wii U. Of course, none of that matters because Activision isn't going to have tortuous stipulations to somehow make 180k look better than 12,126k How about we look at another Call of Duty launch game. By the end of April 2006 CoD2 had sold 949k units to 32.7% of the 360 install base. Or the PS3 which had CoD3 at 418k by the end of April 2007 (12.9% attach rate). That was a late release (very late in Europe), only about a month of sales in Europe, and before Call of Duty exploded in popularity. 5-10% of a year old install base is not equivalent to ones 7/8 years old. Also Call of Duty 4 had a 31.8% attach rate by the end of April 2008 on 360 and 25.5% on the PS3. Both the 360 and PS3 had similar hardware sales to the Wii U in Apr 06/07, but had sold more software (and selling significantly more on a weekly basis). Considering 54% of the Wii U's software is from NSMBU and Nintendo Land, I'd imagine the third party gap is even larger. |
You say it's not close to true then quote 360 @ 6.08% versus 5.99% for the Wii U. You don't consider 0.09% to be close. Your standards for a dramatic difference is very small! The last time I checked Wii U was ahead, but that was a month or more ago and the 360 version must be selling better since. Still almost the same though, and a 6% attach rate is a good rate.








