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Forums - PC - What are your specs (Mid-Enthusiast Rig owners, mainly)?

CGI-Quality said:
Pemalite said:
CGI-Quality said:

From now on, I plan to buy two graphics cards for SLI, rather than picking a dual GPU device. I've heard scaling is better and I know Dual SLI is more efficient than either Tri or Quad SLI (why I never bought a second 690, for instance).


Indeed scaling beyond 2 GPU's has diminishing returns, however if you're sensitive to microstutter it does help greatly.

So, Tri-SLI, for example, would rid microstutter? Because yes, it's annoying :P

What exactly is microstutter? 



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I mainly use it to play Wii and PS2 games in HD, and the occasional MMO, such as Tera.

i5 2320 @ 3.00GHZ

Sapphire Radeon HD 7770 GHZ 1 GB DDR5

8GB DDR3 RAM

1TB HDD @ 7200RPM

OCZ ModXStream Pro 600W Modular High Performance Power Supply



I am the Playstation Avenger.

   

AMD A10
Single 8GB DDR3 @ 1600
Radeon 6670
1TB 7200RPM HDD

Problem with my previous motherboard so wanted to build something cheap that would play most games out right now. I'm not a fan of digital and PC game DVDs are practically coasters, so I play on consoles and only purchase PC games I can't play on my consoles.



i5 3450, ATI HD 5770 Vapor-X, 8GB DDR3 RAM, 60GB OCZ SSD, 500GB HDD.



CGI-Quality said:
nnodley said:
CGI-Quality said:
Pemalite said:
CGI-Quality said:

From now on, I plan to buy two graphics cards for SLI, rather than picking a dual GPU device. I've heard scaling is better and I know Dual SLI is more efficient than either Tri or Quad SLI (why I never bought a second 690, for instance).


Indeed scaling beyond 2 GPU's has diminishing returns, however if you're sensitive to microstutter it does help greatly.

So, Tri-SLI, for example, would rid microstutter? Because yes, it's annoying :P

What exactly is microstutter? 

It's similar to framerate drops, except that it's a constant "stutter" of motion than can be observed when moving in-game.

So, dual gpu's can cause microstutter or could it happen on just one gpu too? 



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P3 833mhz
512mb sdram
geforce 2 mx
17" crt monitor

That is pretty high end.



Operating System
MS Windows 7 Ultimate 64-bit SP1
CPU
AMD FX-6100 34 °C
Zambezi 32nm Technology
RAM
8.00 GB Dual-Channel DDR3 @ 671MHz (9-9-9-24)
Motherboard
Gigabyte Technology Co., Ltd. GA-990FXA-UD3 (Socket M2) 30 °C
Graphics
VA2231 Series (1920x1080@60Hz)
Acer X223W (1680x1050@60Hz)
HF229 (1680x1050@60Hz)
AMD Radeon HD 6700 Series (XFX Pine Group) 50 °C
Hard Drives
466GB Western Digital WDC WD5000AAKX-001CA0 ATA Device (SATA) 32 °C
932GB Western Digital WDC WD10EACS-00D6B0 ATA Device (SATA) 31 °C
Optical Drives
DTSOFT Virtual CdRom Device
WD Virtual CD 070A USB Device
Audio
Realtek High Definition Audio



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



nnodley said:
CGI-Quality said:
nnodley said:
CGI-Quality said:
Pemalite said:
CGI-Quality said:

From now on, I plan to buy two graphics cards for SLI, rather than picking a dual GPU device. I've heard scaling is better and I know Dual SLI is more efficient than either Tri or Quad SLI (why I never bought a second 690, for instance).


Indeed scaling beyond 2 GPU's has diminishing returns, however if you're sensitive to microstutter it does help greatly.

So, Tri-SLI, for example, would rid microstutter? Because yes, it's annoying :P

What exactly is microstutter? 

It's similar to framerate drops, except that it's a constant "stutter" of motion than can be observed when moving in-game.

So, dual gpu's can cause microstutter or could it happen on just one gpu too? 

If it happens with a single card (not a dual GPU single card), you are having a bottleneck of some sort.
Microstutter in multi GPU solutions is due to bad handling of distributing workload between the cards.



3DS FC# 4553-9947-9017 NNID: Bajablo

Torn-City - MMO text based RPG, join me! :)

Bajablo said:
nnodley said:
CGI-Quality said:
nnodley said:
CGI-Quality said:
Pemalite said:
CGI-Quality said:

From now on, I plan to buy two graphics cards for SLI, rather than picking a dual GPU device. I've heard scaling is better and I know Dual SLI is more efficient than either Tri or Quad SLI (why I never bought a second 690, for instance).


Indeed scaling beyond 2 GPU's has diminishing returns, however if you're sensitive to microstutter it does help greatly.

So, Tri-SLI, for example, would rid microstutter? Because yes, it's annoying :P

What exactly is microstutter? 

It's similar to framerate drops, except that it's a constant "stutter" of motion than can be observed when moving in-game.

So, dual gpu's can cause microstutter or could it happen on just one gpu too? 

If it happens with a single card (not a dual GPU single card), you are having a bottleneck of some sort.
Microstutter in multi GPU solutions is due to bad handling of distributing workload between the cards.

Ah, thanks.  I plan on getting a second gtx 680 sometime and I didn't know much about microstutter, but I think I shouldn't have to worry about microstutter.



CPU: Intel(R) Core(TM) i7-3820 @ 3708 (woo! 100MHz OC!)
RAM: 32GB (cooler blocks off the other ports :( wanted 64)
GPU: 6950HD gimpcard

Storage:
1SSD Intel X25-M G2 160GB
4 Raid 0 drives 1,2TB (random)
6TB raid5 NAS (QNAP TS-439 Pro II)



3DS FC# 4553-9947-9017 NNID: Bajablo

Torn-City - MMO text based RPG, join me! :)