| Veknoid_Outcast said: Finally, I don't think competition or audience had anything to do with Rare's success in the 1990s. Rare had a group of supremely talented designers, programmers, artists, and composers. It used that talent and the IPs it borrowed from Nintendo to create some of the best software this medium has ever seen. |
The competition absolutely played a role in Rare's success. It was easy for them to raise the bar at a time when it was so low. Its not like Rare was competing with the likes of Halo or Half-Life.
Even with all the amazing games created by Rare the N64 didn't exactly sell great. It seems to me Rare's games didn't move a lot of consoles, they just appealed to the Nintendo audience.
Maybe you would know this better than me. Have former employees of Rare gone to make anything particularly great? I know of Timesplitters but that was a modest success at best.
If that Rare team was as talented as you say, I'm surprised we don't hear about those former employees doing amazing games.
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