Einsam_Delphin said:
@S.Peelman:
Whaaa!? Wind Waker n SMS were awesome! Despite looking different, they retained the same core gameplay their respective series are known for, but eh, I guess I have to remind myself that not everyone has to like a game no matter how awesome it is.
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Let me first say, that '(one of my) least favorite' in the context of Zelda games still means it's better than most other non-Zelda games
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That said, Wind Waker wasn't Ocarina or Majora's Mask. Sunshine wasn't 64.
About Sunshine, again, a good game, but can't hold a candle to it's flawless predecessor. 64's level design was way more intuitive and much more imaginative. FLUDD was also a letdown, cleaning up stuff and hovering from platform to platform felt childish (not that I cower away from 'childishness') and often as the 'easy' way out compared to the inventive techniques you'd often use in Mario 64. The levels where FLUDD was taken away were by far my favorites. Luckily, Nintendo got 3D Mario right again with Galaxy.
Wind Waker is still an excellent game, like I said, and I will get the HD remake day one. I don't mind the graphics, actually think it held up very well over the decade. Also, the does have one of the best, if not the best, soundtracks of the series and therefore of any game. From the bonus ochestra disc that came with Skyward Sword, the WW Medley is my favorite to listen to. However, I personally do feel the gameplay was a major step back from the smooth and perfectly paced Ocarina of Time and Majora's Mask. Wind Waker contains too much 'uselessness', on top of the low amount of dungeons. Those dungeons aren't very long to boot and also don't have the most original and innovative designs of the series. Bosses included. Also, it is the easiest Zelda game by far and the most interesting item it added to the universe was the Deku Leaf.
I said the 6th gen was mediocre all around, because besides these GameCube games, the GameBoy Advance was a let down too (and my #2 console of choice that gen bit the dust way too soon). Such a step down from the N64 and the GameBoy.
To start with Mario Kart, none of the tracks interested me and some even annoyed me (like Sky Garden and Luigi Raceway). Control with a D-pad wasn't the best thing either. It did however start the nice tradition of retro tracks, which is good. Super Circuit is even one of the few original games I have on GBA. Which leads to another major problem. The GBA doesn't have it's definitive Mario game, and those I have are remakes from the NES and SNES eras. Granted, those are some of the best games ever made (Super Mario Bros. 3 and Yoshi's Island) so I wasn't complaining. However, it does cement the GBA as a 'remake-machine'. A decade later, I do realize that I seriously missed out on Metroid and Fire Emblem on GBA though because after playing Fusion and Sacred Stones on 3DS, I have to say those are excellent games.
Lastly, the GBA had a couple of Zelda games. Minish Cap, Four Swords and the GameCube, I'd almost forget it, had Four Swords Adventures. Minish Cap is extremely short, and you're better off getting the A Link to the Past port (again, not an original title for GBA). The dungeons are even shorter than Wind Waker's and it's just as easy. It also doesn't look very good graphically and the story is maybe the worst of all the Zelda games, barring Four Swords. All these three rank among the lowest in my favorite Zelda list. Wind Waker was the bright light amongst these even when it's inferior to the N64 games, and Link's Awakening on GB. Luckily, like Mario, Nintendo got it's act together somewhat with Twilight Princess, Skyward Sword and the DS games. Though Phantom Hourglass is mediocre too, I still like it more than the GBA entries.
Bit of a rant, which wasn't the plan, but there you go. Long story short; 5th Gen > 7th Gen >>> 6th Gen
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