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Forums - Sales - Will the PS4 outsell the XBox One and WiiU?

g911turbo said:
goopy20 said:
snowdog said:
Rafux said:
snowdog said:
You've left out the preceding paragraph in my post you've quoted. The problems the Wii U isn't going to have are with storage media and the hardware. Like I've said, those AAA first party titles are going to shift units and you're not going to see publishers leaving money on the table when the Wii U has a superior marketshare.

You'll see third party support increasing after this Christmas, they're not going ignore a console with an installed userbase between 8 and 10m+ that's easy to port games to and from.

You are assuming the Wii U can handle next gen games, you are also assuming it will sell 8M by december without third party support:


"EA is going to skip the Wii U for 15 of its upcoming titles - including Mass Effect 4, Dragon Age 3 and its unannounced Star Wars games - due to the console's incompatibilities with DICE's Frostbite Engine 3.

DICE technical director Johan Andersson explained on Twitter that the Frostbite 2 engine wasn't running well on the Wii U, so it decided to abandon efforts to get its successor on Nintendo's latest console. "FB3 has never been running on WiiU. We did some tests with not too promising results with FB2 & chose not to go down that path," he wrote.

Elsewhere, Frostbite technical director Stefan Boberg noted that 15 games are currently in development at EA using Frostbite Engine 3 including Battlefield 4, Mass Effect 4, Dragon Age 3, Army of Two: The Devil's Cartel, Need For Speed 2013 and its unannounced Star Wars titles from Visceral and DICE."

http://www.eurogamer.net/articles/2013-05-08-wii-u-to-miss-out-on-15-ea-games-using-frostbite-engine-3

"You're not going to see publishers leaving money on the table"

EA one of the biggest money hungry publishers will be. Oh yea right the big EA conspiracy still butthurt about Origins thing, I'm sure thats the reason.



Even mickey mouse engines these days are scalable. We're years away from seeing games that aren't cross-generation, and even further away from seeing games on a scale that won't be portable to the Wii U.

As for the sales of the Wii U they'll easily be able to sell at least another 5m between now and the end of the year given the software on the way. What are you thinking..? The releases of 3D Mario and Mario Kart 8 combined with Black Friday and Christmas shopping isn't going to sell at least 5m consoles between now and the end of the year..? Erm...good luck with that lol.

With regards to Frostbite 3 the fact that CryEngine 3 runs 'beautifully' and that Unreal Engine 3 runs well would suggest that the problem lies with the developer in question and not the hardware. They probably ported a Frostbite 2 game straight to the Wii U game without optimising it.

And you'll find EA changing their tune early next year with regards to Wii U support otherwise we'll end up seeing shareholders lighting torches and sharpening pitchforks. Whether it's Origin or not that's the cause of EA dropping all Wii U support in a hissy fit we'll probably never know, but SOMETHING has definitely soured the relationship between the two companies.

You keep believing that the ps4/ Nextbox graphics aren't going to take a leap compared to this gen. I hope this is not true and most gamers will probably like to see the next step in graphics as well. One thing is for sure though, the Wii U isn't going to do that. So even if your right, then why would you want that? Your defending the Wii U like it's your little sister, but it's not our fault that Nintendo decided to slap weak sauce hardware in the thing that prevents it from running next gen engines.

As I said, at E3 you will probably be shocked as all major developers will show off next gen stuff that will make your eyeballs explode, while Nintendo will show more cartoony games for the younger/ casual audience. Nothing wrong with that mind you, but please stop defending the Wii U's hardware lol. Either all developers are Nintendo haters or they truly can't support it with the engines they have in store for us for the next gen consoles.

 

I think what Snowdog is trying to say is this.  If Wii U first party software can help out the hardware sales, then the installed base of the Wii U will be hard to ignore (for 3rd parties) late this year or next. 

 

I don't think he is suggesting that scaling back an engine would not be necessary.  He is simply suggesting that once the installed base is big enough, 3rd parties will be able to justify the return on investment [of porting over their engines].

 

And before you say, what about the original Wii, I think he is also suggesting that porting from the PS4 to the Wii U would be easier than porting from the PS3 to Wii was.

No he keeps defending the Wii hardware by saying things like: Graphics have stagnated and only graphic whores will see a difference when they would compare the Wii U and next gen console versions side by side, or Dice sucks because they can't get Frostbite 3 running on the Wii U. That just isn't the case. If any game, developed on the Unreal 4 engine for example, even gets ported then it would be running on the UET3 engine and basically look like a different game. Since nobody cares for scaled down ports, developers probably won't bother. A big installbase really won't change that when it's a totally different audience compared to the core gaming focussed consoles, just look at the Wii sales for MW. 

Doesn't mean the Wii U is totally crap, it just means it's crap for core gamers who want to play games that show a revolution in graphics compared to this gen. It also doesn't mean developers are going to ignore the Wii U. Off course they will support it, it just will be with different types of games. What do you think would make more sense for Ubisoft: Launch a watered down Assasins Creed 6 that nobody cares about or sell millions by doing a HD Just Dance 4?



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G911turbo has got the exact points I was trying to bring across to you all, glad my efforts weren't completely wasted.

Some of you seem to have this bizarre opinion that the Wii U is going to continue to sell the way it is currently and that both the PS4 and 720 are not only going to do gangbusters at launch but will continue to do gangbusters during the launch window and beyond. Even in the biggest Sony or Microsoft fanboy's Dreamworld these sort of sales are going to be impossible.

Nintendo could have made some very intelligent decisions regarding their choice of hardware and architecture, we simply don't know enough about the GPU especially to be able to make any sort of judgement on how things are going to turn out.

As for defending the console like it's my sister, I don't have any kind of alliegance to any of the three platform holders. I just think that people need to be corrected when they make daft statements such as third parties won't support X console or X engine won't run on Y console. It's nonsense, particularly when a console hasn't even been on the market for 6 months.

Like I've said, the proof is going to be in the pudding and we'll see part of what the Wii U is capable of at E3 when we see the likes of 3D Mario, Mario Kart 8 and Retro's new game.



goopy20 said:

No he keeps defending the Wii hardware by saying things like: Graphics have stagnated and only graphic whores will see a difference when they would compare the Wii U and next console versions side by side, or Dice sucks because they can't get Frostbite 3 running on the Wii U. That just isn't the case. If any game, developed on the Unreal 4 engine for example, even gets ported then it would be running on the UET3 engine and basically look like a different game. Since nobody cares for scaled down ports, developers probably won't bother. A big installbase really won't change that when it's a totally different audience compared to the core gaming focussed consoles, just look at the Wii sales for MW. 

Doesn't mean the Wii U is totally crap, it just means it's crap for core gamers who want to play games that show a revolution in graphics compared to this gen. It also doesn't mean developers are going to ignore the Wii U. Off course they will support it, it just will be with different types of games. What do you think would make more sense for Ubisoft: Launch a watered down Assasins Creed 6 that nobody cares about or sell millions by doing a HD Just Dance 4?

graphics already achieved the "amazing" level a while ago. wii u is quite more powerfull than ps360. ps4/next box aren't much more powerfull than wii u. so no big difference in graphics, it's as simple as that.



snowdog said:
G911turbo has got the exact points I was trying to bring across to you all, glad my efforts weren't completely wasted.

Some of you seem to have this bizarre opinion that the Wii U is going to continue to sell the way it is currently and that both the PS4 and 720 are not only going to do gangbusters at launch but will continue to do gangbusters during the launch window and beyond. Even in the biggest Sony or Microsoft fanboy's Dreamworld these sort of sales are going to be impossible.

Nintendo could have made some very intelligent decisions regarding their choice of hardware and architecture, we simply don't know enough about the GPU especially to be able to make any sort of judgement on how things are going to turn out.

As for defending the console like it's my sister, I don't have any kind of alliegance to any of the three platform holders. I just think that people need to be corrected when they make daft statements such as third parties won't support X console or X engine won't run on Y console. It's nonsense, particularly when a console hasn't even been on the market for 6 months.

Like I've said, the proof is going to be in the pudding and we'll see part of what the Wii U is capable of at E3 when we see the likes of 3D Mario, Mario Kart 8 and Retro's new game.

off topic but reminded me of something. i like how nintendo doesn't showcase any game if there's no gameplay footage available. bayonetta 2, wind waker remake, smt x fe, those games only got teasers or static images instead of showing cinematics and nothing else. now look at other game announcements: AC 4 was cutscene only if i recall, deep down and infamous are the same. and there's the likes of killzone shadow fall, it starts at a cutscene, then after the explosion the gameplay starts and the city view gets blocked by smoke (i wonder why) and downgrades can be seen in comparison to the cutscene.

i'm not against cinematic trailers but i think announcements should include gameplay and nintendo always does that. REAL gameplay too, what they show is what the game will look, unlike others.



snowdog said:
G911turbo has got the exact points I was trying to bring across to you all, glad my efforts weren't completely wasted.

Some of you seem to have this bizarre opinion that the Wii U is going to continue to sell the way it is currently and that both the PS4 and 720 are not only going to do gangbusters at launch but will continue to do gangbusters during the launch window and beyond. Even in the biggest Sony or Microsoft fanboy's Dreamworld these sort of sales are going to be impossible.

Nintendo could have made some very intelligent decisions regarding their choice of hardware and architecture, we simply don't know enough about the GPU especially to be able to make any sort of judgement on how things are going to turn out.

As for defending the console like it's my sister, I don't have any kind of alliegance to any of the three platform holders. I just think that people need to be corrected when they make daft statements such as third parties won't support X console or X engine won't run on Y console. It's nonsense, particularly when a console hasn't even been on the market for 6 months.

Like I've said, the proof is going to be in the pudding and we'll see part of what the Wii U is capable of at E3 when we see the likes of 3D Mario, Mario Kart 8 and Retro's new game.

Some of you seem to have this bizarre opinion that the Wii U is going to continue to sell the way it is currently

Of course it will have boosts when more Nintendo games come along but you keep ignoring the competition, PS360 also has exclusives and pricecuts of their own, PS4 and Nextbox will be marketed as next gen systems this holyday with launch titles already looking better than anything shown on the U so far. I just don't see the U selling better than the competition based just on Mario games, Gamecube and N64 had Mario games.

Even in the biggest Sony or Microsoft fanboy's Dreamworld these sort of sales are going to be impossible.

What makes you think PS4 and Nextbox won't sell at launch? and don't say reccession since is early adopters we are talking about even the PS3 with no games sold decently at 600$ at launch and even now 7 years later is selling well at 250$. Competition? MS and Sony will market them as next gen consoles with huge multimedia capabilities and that will be enough against the outdated PS3 and Xbox, the U is stuck with the perception that is "not next gen"

"they make daft statements such as third parties won't support X console or X engine won't run on Y console. It's nonsense, particularly when a console hasn't even been on the market for 6 months."

Is just looking at trends, Nintendo hasn't had big third party titles since the SNES days. N64, Gamecube and Wii got snubbed, you can say it was because the media cartdridge/disc were small or that the Wii was underpowered but the point is that for 3 generations those games were not on nintendo consoles and the perception of the public has changed, you buy a Nintendo console to play Nintendo games.



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Zero999 said:
goopy20 said:

No he keeps defending the Wii hardware by saying things like: Graphics have stagnated and only graphic whores will see a difference when they would compare the Wii U and next console versions side by side, or Dice sucks because they can't get Frostbite 3 running on the Wii U. That just isn't the case. If any game, developed on the Unreal 4 engine for example, even gets ported then it would be running on the UET3 engine and basically look like a different game. Since nobody cares for scaled down ports, developers probably won't bother. A big installbase really won't change that when it's a totally different audience compared to the core gaming focussed consoles, just look at the Wii sales for MW. 

Doesn't mean the Wii U is totally crap, it just means it's crap for core gamers who want to play games that show a revolution in graphics compared to this gen. It also doesn't mean developers are going to ignore the Wii U. Off course they will support it, it just will be with different types of games. What do you think would make more sense for Ubisoft: Launch a watered down Assasins Creed 6 that nobody cares about or sell millions by doing a HD Just Dance 4?

graphics already achieved the "amazing" level a while ago. wii u is quite more powerfull than ps360. ps4/next box aren't much more powerfull than wii u. so no big difference in graphics, it's as simple as that.

The Wii U is barely more powerful than the Xbox 360 and PS3. Stop lying to yourself, the PS4 is around 4 to 5 times as powerful as the Wii U. Use Google, these are cold hard facts. The Wii U has 1GB of slow RAM for games, while the PS4 has 6.5 ultra fast GB of RAM, with a much more powerful GPU.

 

You don't honestly believe the Wii U is powerful? If it was then devs wouldn't laugh at it when asked would they port their engines to it. Unreal engine 4 games compared to UE3 games have a very noticeable difference. Killzone Shadowfall, a launch game, blows anything the Wii U will ever be capable of out of the water. When next gen games are pushing these graphics to new heights, such as BF4, why would people settle for the Wii U? Which isn't capable of playing these games and caters to a young/non-hardcore audience with terrible ports and 3rd part support?

 

Point is. Wii U is weaksauce compared to Nextbox and PS4. It's going to come in dead last this gen because the gimmick isn't a console seller, and Nintendo only moves consoles off of gimmicks. 



Actually, going by what little we know of the Wii U it's probably around 3-4 times more powerful than the 360 in terms of real-world performance.

As for the 'slow' RAM there isn't a single developer that's complained about it, exactly the opposite. Ancel from Ubisoft Montreal and one of the guys from Shin'En have both praised the RAM.

And, again, the difference in power isn't going to stop the Wii U from getting a SKU of all major multiplatform titles this gen if the console has a large enough installed userbase. You'll end up seeing Wii U games in 720p native, longer loading times, less AA, less impressive lighting and less impressive particle effects but the difference isn't going to be that big. Think PC Medium settings vs PC High or Very High settings.

Some of you guys really need to get the difference in power into perspective - the PS2 was considerably less powerful than the GameCube and Xbox but due to it being the market leader it ended up not only getting a SKU of multiplatform titles it was also the leadpplatform. If the Wii U sells well enough the third party support will be fine.



I didn't say that they wouldn't sell at launch, I just said that they wouldn't do 'gangbusters' during launch and going into the launch window and beyond.

They won't have as strong a launch as the Wii U because a) They're going to be much more expensive and b) They're going to be supply constrained even if there's high demand.

Of course you'll have early adopters, enthusiast gamers, buying them at launch - but what about next year..? What about when the inevitable software drought hits..?



Daisuke72 said:

The Wii U is barely more powerful than the Xbox 360 and PS3. Stop lying to yourself, the PS4 is around 4 to 5 times as powerful as the Wii U. Use Google, these are cold hard facts. The Wii U has 1GB of slow RAM for games, while the PS4 has 6.5 ultra fast GB of RAM, with a much more powerful GPU.

You don't honestly believe the Wii U is powerful? If it was then devs wouldn't laugh at it when asked would they port their engines to it. Unreal engine 4 games compared to UE3 games have a very noticeable difference. Killzone Shadowfall, a launch game, blows anything the Wii U will ever be capable of out of the water. When next gen games are pushing these graphics to new heights, such as BF4, why would people settle for the Wii U? Which isn't capable of playing these games and caters to a young/non-hardcore audience with terrible ports and 3rd part support?

Point is. Wii U is weaksauce compared to Nextbox and PS4. It's going to come in dead last this gen because the gimmick isn't a console seller, and Nintendo only moves consoles off of gimmicks. 

you again? and i see you still haven't done yout math homework, tsk tsk. WII U = 3-4x xbox 360. ps4 would need 12-20x xbox 360 to be 4-5x wii u and that would still be a difference 4 times smaller than wii-ps360.

ps4, if much, is 2.5x wii u. next box should be between 1.5-2x wii u. small difference.



No doubt, The next box will definitely sell better in America. Which is REALLY ironic, considering their economic situation.