g911turbo said:
I think what Snowdog is trying to say is this. If Wii U first party software can help out the hardware sales, then the installed base of the Wii U will be hard to ignore (for 3rd parties) late this year or next.
I don't think he is suggesting that scaling back an engine would not be necessary. He is simply suggesting that once the installed base is big enough, 3rd parties will be able to justify the return on investment [of porting over their engines].
And before you say, what about the original Wii, I think he is also suggesting that porting from the PS4 to the Wii U would be easier than porting from the PS3 to Wii was. |
No he keeps defending the Wii hardware by saying things like: Graphics have stagnated and only graphic whores will see a difference when they would compare the Wii U and next gen console versions side by side, or Dice sucks because they can't get Frostbite 3 running on the Wii U. That just isn't the case. If any game, developed on the Unreal 4 engine for example, even gets ported then it would be running on the UET3 engine and basically look like a different game. Since nobody cares for scaled down ports, developers probably won't bother. A big installbase really won't change that when it's a totally different audience compared to the core gaming focussed consoles, just look at the Wii sales for MW.
Doesn't mean the Wii U is totally crap, it just means it's crap for core gamers who want to play games that show a revolution in graphics compared to this gen. It also doesn't mean developers are going to ignore the Wii U. Off course they will support it, it just will be with different types of games. What do you think would make more sense for Ubisoft: Launch a watered down Assasins Creed 6 that nobody cares about or sell millions by doing a HD Just Dance 4?







