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Forums - Sales - Will the PS4 outsell the XBox One and WiiU?

Max King of the Wild said:
Zero has lost every argument in this thread but he doesnt give up. Got to hand it to him really. His tenacity is somthing else

Argument? if I could argue with people like you then you wouldn't be considered haters.

i know you people won't change your mind no matter what I say but I won't stay silent when so much crap is said. if you don't like nintendo consoles, go ahead and say it out loud. don't come up with lies to convince yourselves and others that you actually have a reason for your hate.



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snowdog said:



We haven't seen, and probably won't see, any 1080p native games because knowing what little we do of the hardware in the Wii U it's been designed specifically to be a 720p native machine.

And I haven't said anything about the Wii U being 'on par' with the PS4 and 720, just that the hardware is close enough to make ports possible. Just having 720p native means the Wii U will only need to have half the processing power before you even start to think about downgraded AA, dynamic lighting and shadows, more pop-in and longer loading times.

People seem convinced that we're going to have another Wii/PS3/360 situation again this gen but this is most certainly not the case.

agreed, anything that's 1080p on the others should come just fine at 720p on wii u. the only 1080p games will probably be a few first party's that makes full use of the hardware.



goopy20 said:
Zero999 said:
goopy20 said:

We will see if it makes a big difference. All we know is that the iconic Nintendo franchises alone weren't enough to save the N64 and Gamecube. I also doubt people will care for watered down ports of games like Watch Dogs. Everyone and their grandmother is excited about that game, but keep in mind we have only seen it running on a high-end pc and ps4. The Wii-U, ps3 and 360 will probably look like garbage in comparison to the next gen / pc versions. 

again with the N64 and gamecube sh#t, for a console with expensive games and like, 0 multiplatforms, nintendo franchises kinda helped N64 by A LOT. ps2 was already dominating when gc and xbox came.

First of all, no game will look like garbage anymore, it's just not possible. that aside, again you put the wii u in the same league as ps360, wich serves to show how delusional you are. the game never had any ps4 footage by the way, so far it was all pc.

And go read my post, there isn't a magical screen that makes side by side comparison, showing the small and irrelevant differences between wii u and ps4/next box. only haters think people care.

People keep mentioning those 2 consoles because, before the Wii, Nintendo hasn't had any succes ever since Sony entered the market. They just can't compete with them in the core gaming market, that's why they did a 180 with the Wii and targetted a totally different market, people that normally don't play on consoles. Brilliant move by Nintendo and IMO they should keep going that direction.However, Wwith the Wii-U they are also trying to go back to the core gamers and that is exactly what is hurting them.

Core gamers will buy a next gen console because they want next gen graphics, if you think the Wii-U can compete with the ps4/ Next box then fine man. But fact remains that it doesn't. Sure it can still have nice graphics just like the ps3 and 360 can, but you can't argue with computing power numbers. Do you honestly believe MS and Sony would spend a fortune on launching new consoles if you could only see the difference between their current gen plaforms by looking at small, irrelevant differences through a microscope? 

Just let me repeat what Epic said about the Wii-U one more time, so you can take it into perspective...

"When someone asks if Unreal Engine 4 will work on Wii U, Epic co-founder Mark Rein bursts out laughing. "No," he says.

 

Following an Unreal Engine presentation at 2013's Game Developer Conference, Rein clarifies his response to IGN, still laughing, "I just laugh at the question...Unreal Engine 4, we're not PlayStation 3, Xbox 360, or Wii U. It's next-gen technology. That's what we're aiming for."

So while UE4 proper won't make its way onto Wii U, Rein explains that developers are capable of porting software powered by the engine. "The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could," Rein continues. "Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us?"

 

bolded: that's the hater logo.

anyway I'm done wasting time here. the future will tell who is right so be ready to admit you were wrong.



Zero999 said:
Max King of the Wild said:
Zero has lost every argument in this thread but he doesnt give up. Got to hand it to him really. His tenacity is somthing else

Argument? if I could argue with people like you then you wouldn't be considered haters.

i know you people won't change your mind no matter what I say but I won't stay silent when so much crap is said. if you don't like nintendo consoles, go ahead and say it out loud. don't come up with lies to convince yourselves and others that you actually have a reason for your hate.



The only one who could be considered lying is yourself.



goopy20 said:
snowdog said:
Lawlight said:
snowdog said:
The PS4 might outsell the 720 if the always online and no used games rumours end up being true but it won't outsell the Wii U.

I'm expecting the PS4 and 720 to retail for $500 and the Wii U to have a $50 price cut in November, which would leave the Wii U Basic SKU being half the price.

You've also got to remember we're in the middle of the worst worldwide recession we've seen in donkeys years and that Nintendo have the strongestpstable of system selling IPs in the business.

1st Wii U
2nd PS4
3rd 720

That year's head start is going to make all the difference. If the Wii hadn't been a ridiculous sales phenomenon the 360 would have won last gen due to its head start.


Nintendo IPs aren't what they used to be. Nintendogs? NSMB? Brain Age? Sales are not what they used to be when the casuals were on board.

The sales of Super Mario 3D Land and Mario Kart 7 for the 3DS says different. I'm expecting Wind Waker HD, 3D Mario and Mario Kart 8 to be released for the Wii U before the end of the year, we've also got Wii Fit U, Pikmin 3, The Wonderful 101 and Game & Wario being released during these next few months.

NSMB U sales have been held back because (imo) it's too similar to the previous versions and released too close to the other versions.

We've also got the possibility of Wii Sports U being released, probably with online play.

Then you've got to take into account that the PS4 and 720, due to being made on a 28nm process, are going to be supply constrained for a while so even if customers are happy with forking out the cash for a more expensive console they might not be able to pick one up for a while...and if that wasn't enough you've also got to take into account that customers buying a 720 will also have the added expense of paying for Live Gold subscriptions on top of the price of the console.

I really don't understand how people are still arguing the specs here lol. Epic said the Unreal 4 engine won't work on the Wii-u because they are aiming at next gen tech, not the ps3, 360 and Wii-U. He literally had to laugh when he was asked if the engine was coming to the Wii-U.

The exact specs might be a mystery but that is only because Nintendo doesn't want people to know. However, if they are on par with the next gen consoles then why aren't we seeing any 1080p games on it? Also you can be sure a key engine developer like Epic knows the specs like the inside of their pocket. If they say Nintendo has to make do with the Unreal3 engine then that's the truth. Business wise it might actually hurt them, but they just can't make it work. Nintendo gambled on a expensive tablet controller instead of next gen specs and we have to wait and see how that will work out for them.

the same guy said that unreal engine 4 is scalable down to tablets, wich are less powerfull than ps360. certainly it can be used on wii u, a much more powerfull device. Also, the controler should cost just an extra 30-40 dolars in comparison to a regular controler (around $25 of fabrication cost)



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goopy20 said:
snowdog said:
goopy20 said:
snowdog said:
Lawlight said:
snowdog said:
The PS4 might outsell the 720 if the always online and no used games rumours end up being true but it won't outsell the Wii U.

I'm expecting the PS4 and 720 to retail for $500 and the Wii U to have a $50 price cut in November, which would leave the Wii U Basic SKU being half the price.

You've also got to remember we're in the middle of the worst worldwide recession we've seen in donkeys years and that Nintendo have the strongestpstable of system selling IPs in the business.

1st Wii U
2nd PS4
3rd 720

That year's head start is going to make all the difference. If the Wii hadn't been a ridiculous sales phenomenon the 360 would have won last gen due to its head start.


Nintendo IPs aren't what they used to be. Nintendogs? NSMB? Brain Age? Sales are not what they used to be when the casuals were on board.

The sales of Super Mario 3D Land and Mario Kart 7 for the 3DS says different. I'm expecting Wind Waker HD, 3D Mario and Mario Kart 8 to be released for the Wii U before the end of the year, we've also got Wii Fit U, Pikmin 3, The Wonderful 101 and Game & Wario being released during these next few months.

NSMB U sales have been held back because (imo) it's too similar to the previous versions and released too close to the other versions.

We've also got the possibility of Wii Sports U being released, probably with online play.

Then you've got to take into account that the PS4 and 720, due to being made on a 28nm process, are going to be supply constrained for a while so even if customers are happy with forking out the cash for a more expensive console they might not be able to pick one up for a while...and if that wasn't enough you've also got to take into account that customers buying a 720 will also have the added expense of paying for Live Gold subscriptions on top of the price of the console.

I really don't understand how people are still arguing the specs here lol. Epic said the Unreal 4 engine won't work on the Wii-u because they are aiming at next gen tech, not the ps3, 360 and Wii-U. He literally had to laugh when he was asked if the engine was coming to the Wii-U.

The exact specs might be a mystery but that is only because Nintendo doesn't want people to know. However, if they are on par with the next gen consoles then why aren't we seeing any 1080p games on it? Also you can be sure a key engine developer like Epic knows the specs like the inside of their pocket. If they say Nintendo has to make do with the Unreal3 engine then that's the truth. Business wise it might actually hurt them, but they just can't make it work. Nintendo gambled on a expensive tablet controller instead of next gen specs and we have to wait and see how that will work out for them.



We haven't seen, and probably won't see, any 1080p native games because knowing what little we do of the hardware in the Wii U it's been designed specifically to be a 720p native machine.

And I haven't said anything about the Wii U being 'on par' with the PS4 and 720, just that the hardware is close enough to make ports possible. Just having 720p native means the Wii U will only need to have half the processing power before you even start to think about downgraded AA, dynamic lighting and shadows, more pop-in and longer loading times.

People seem convinced that we're going to have another Wii/PS3/360 situation again this gen but this is most certainly not the case.

Well yes, it's designed specifically for 720p native games because that is all it can handle lol. If the Wii-U is such a big step up from the ps3/ 360, as you say, then don't you think the Wii-U should be able to do 1080p ports of current gen games? Something like KZ4 was running in full 1080p and there is no way in hell that game could run on the ps3 in 720p.

The difference between Wii-U ports next gen won't just be a bump in resolution, it will be a unreal 4 vs a unreal 3 engine version of the same game. Effectively, this means it will be totally different experiences (if developers actually want to do a Wii-U port that is). I am just using the Unreal engine as an example off course but all developers are building their own next gen engine. We got Square Enix with it's Luminous engine, ID making Doom 4 with a new engine, the Pantha Rhei engine from Capcom etc. All those engines were designed to push these new consoles to its limits while aiming for a fixed framerate of 30fps (not 60 and 30 on the Wii-U).

You'll have Epic bringing Unreal 4 tools and support to the Wii U sooner rather than later. Engines these days are designed to be scalable and Latte has a DX11 equivalent feature set according to Unity. All of those engines will be able to run on the Wii U. Not with all bells and whistles, certainly, but once the Wii U has sold enough publishers aren't going to leave money on the table the way they were forced to with the Wii. You'll even find plenty of people (probably nobody on these boards who I would class as 'enthusiasts') that won't be able to tell the difference between SKUs unless they see them side-by-side.

You'll see PS4 and 720 titles running in 1080p native and Wii U titles running in 720p native, or in the worst case scenario sub-HD which hasn't done the majority of games this gen any harm once the PS3 and 360 GPUs have upscaled the images.

Some of you seem to have the bizarre belief that we're going to have another Wii/PS3/360 situation again without some of you realising a) just how much more powerful the HD twins were than the Wii and b) the main reason why the Wii didn't receive downports last gen.

We simply don't know enough about the hardware in the Wii U yet to make a fair comparison between the Wii U and PS4 and we'll only see what the hardware is capable of when we see AAA games from Nintendo such as 3D Mario, Mario Kart, Zelda and Metroid on the system. All you need to do is look at the Japanese Garden demo and Zelda lighting and shadows demo which were both put together in the space of a few months on underpowered Alpha hardware to see how much ahead of the PS3 and 360 the hardware is. None of you should judge a console's power on titles released during the first 5 months of its life, particularly rushed ports for launch and during the launch window.



snowdog said:

You've all got to remember that Ninto have the best hardware engineers in the business

I admit, i laughed out loud at this, apparently designing a console based off the cheapest hardware available in bulk and leaving all security solutions to software is having the best hardware engineers, no daisey chaining of security measures across the system hardware, no protection of drive communications, no protection of drive authentication keys (something ps3 and 360 have had for half a decade), same design mistakes as Wii, the only nintendo console with decent protection is the 3DS, but that's not saying much as it's more or less where the Vita is on that front (flashcarts work on 3ds for ds mode, old firmwares psp mode exlpoited for psp homebrew, but nothing native on either one).

Have you even seen a Wii mini in the flesh?, and you expect us to believe nintendo have the best hardware engineers?, I'm sorry but you're barking up a lamp post because your eyesight is so screwed you think it's a tree.



snowdog said:

You'll have Epic bringing Unreal 4 tools and support to the Wii U sooner rather than later. Engines these days are designed to be scalable and Latte has a DX11 equivalent feature set according to Unity. All of those engines will be able to run on the Wii U. Not with all bells and whistles, certainly, but once the Wii U has sold enough publishers aren't going to leave money on the table the way they were forced to with the Wii. You'll even find plenty of people (probably nobody on these boards who I would class as 'enthusiasts') that won't be able to tell the difference between SKUs unless they see them side-by-side.

Epic aren't going to invest in scaling down their latest engine, it's aimed at the high end pc, ps4 and infinity market, they have UE3 which works fine on WiiU and is more than capable for what people want to make, you can target IOS devices in UE4 but your entire workflow needs to be aimed at that, you can;t just take a high end PC map, flip a switch to iOS and expect it to magically work - It could be ported by a third party to WiiU, but what's the point? the main differences between UE3 and UE4 wouldn't translate over to WiiU anyway due to lack of performance, so you can either have it on the existing UE3 engine or pay hundreds of thousands to port over UE3 to do the exact same thing.

Oh, and before you hit the quote/reply button, consider this, I spend every day sat in front of a workstation developing games in UE4, so you might want to think about that before pressing those buttons.



g911turbo said:
I think many of you (on both sides of the argument) are failing to realize that many people will buy MORE THAN ONE system.  

Sources? How many people on average buy more then one system each gen? Not counting say a Wii and 3DS, rather a Wii and one other system (360 or PS3).



It's just that simple.

Tachikoma said:
snowdog said:

You'll have Epic bringing Unreal 4 tools and support to the Wii U sooner rather than later. Engines these days are designed to be scalable and Latte has a DX11 equivalent feature set according to Unity. All of those engines will be able to run on the Wii U. Not with all bells and whistles, certainly, but once the Wii U has sold enough publishers aren't going to leave money on the table the way they were forced to with the Wii. You'll even find plenty of people (probably nobody on these boards who I would class as 'enthusiasts') that won't be able to tell the difference between SKUs unless they see them side-by-side.

Epic aren't going to invest in scaling down their latest engine, it's aimed at the high end pc, ps4 and infinity market, they have UE3 which works fine on WiiU and is more than capable for what people want to make, you can target IOS devices in UE4 but your entire workflow needs to be aimed at that, you can;t just take a high end PC map, flip a switch to iOS and expect it to magically work - It could be ported by a third party to WiiU, but what's the point? the main differences between UE3 and UE4 wouldn't translate over to WiiU anyway due to lack of performance, so you can either have it on the existing UE3 engine or pay hundreds of thousands to port over UE3 to do the exact same thing.

Oh, and before you hit the quote/reply button, consider this, I spend every day sat in front of a workstation developing games in UE4, so you might want to think about that before pressing those buttons.

They just won't listen they really think that "scalable to tablets" is a magic switch which ports games to lesser hardware only losing in the visual department.