By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Tachikoma said:
snowdog said:

You'll have Epic bringing Unreal 4 tools and support to the Wii U sooner rather than later. Engines these days are designed to be scalable and Latte has a DX11 equivalent feature set according to Unity. All of those engines will be able to run on the Wii U. Not with all bells and whistles, certainly, but once the Wii U has sold enough publishers aren't going to leave money on the table the way they were forced to with the Wii. You'll even find plenty of people (probably nobody on these boards who I would class as 'enthusiasts') that won't be able to tell the difference between SKUs unless they see them side-by-side.

Epic aren't going to invest in scaling down their latest engine, it's aimed at the high end pc, ps4 and infinity market, they have UE3 which works fine on WiiU and is more than capable for what people want to make, you can target IOS devices in UE4 but your entire workflow needs to be aimed at that, you can;t just take a high end PC map, flip a switch to iOS and expect it to magically work - It could be ported by a third party to WiiU, but what's the point? the main differences between UE3 and UE4 wouldn't translate over to WiiU anyway due to lack of performance, so you can either have it on the existing UE3 engine or pay hundreds of thousands to port over UE3 to do the exact same thing.

Oh, and before you hit the quote/reply button, consider this, I spend every day sat in front of a workstation developing games in UE4, so you might want to think about that before pressing those buttons.

They just won't listen they really think that "scalable to tablets" is a magic switch which ports games to lesser hardware only losing in the visual department.