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Forums - Nintendo - Iwata Is Aware That People Believe That WiiU Is Underpowered And Says This Is A Misunderstanding

curl-6 said:

oniyide said:

Name the games, and i could probably show you something similar on 6th gen consoles.

Your second sentence makes no sense. I can name a few games that could not be done of PS2. YOu seem caught up on visuals which tell me that you really dont know what it goes into making a game. LEts that the last Elder Scrolls, wont run on PS2. YOu know why? Xbox couldnt even run Morrowind with HEAVY downgrading, an Xbox was more powerful than PS2, you think that PS2 could run Skyrim? Just Cause2, what about GTA4 or 5, Bioshock Infinite. How far do you downgrade until a game is no longer the SAME game? YOu also seem to ignore the multiplats between PS360 that are vastly different games.

The Wii COD games, (except for COD3) all push its RAM (which is bigger than any 6th gen console) and its CPU, which outperforms the Xbox's. Jett Rocket does more quantity and quality of multitexturing (while maintaining 60fps) than the 6th gen systems could handle.

And there's no definitive line where a game stops being "the same." It all depends on what sacrifices and differences people are subjectively prepared to accept.

so in one paragraph you say that Wii can handle games that 6th gen games couldnt handle but in another say that you can port anything to anything? which one is it? YOu cant have your cake and eat it too, Wii isnt special anything on it could be ported to 6th gen systems. IF we are going by your port theory. 

Wii has twice the ram of GC. PS3 has more 3 times the ram of Wii if they can get a game; COD made for PS3 to run on Wii(with alot of sacrifices) why would the GC be that much different? it makes no sense.



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oniyide said:
cunger said:
oniyide said:
Leadified said:
oniyide said:
Leadified said:


But the wii actually had worse specs compared to the original xbox overall..  Secondly the wii was a popular hit with casual whereas the Wiiu is more core focused. So the type of games on the system will more often be the graphics based games.  The wiiu will definetely get pushed more and more as time goes on.

The wiiu is a great console and people shouldn't be bad mouthing it. Every console has a certain level of power and quite often in the past the power hasn't defined the system. PS2 was fantastic despite sub par specs. The wiiu is gonna to offer a great lineup of exclusives and is really a fun experience. I'm playing batman on it right now and the controller definetely adds to the experience.

Probably, but why arent we seeing major improvements considering its releasing 6-7 years after PS360 thats my issue

People could bad mouth whatever they want, its a forum. If you dont like what they are saying then ignore it. Its not about whether the power is defining the system that has nothing to do with it. People arent buying WIi U because they are not seeing the value in it, its that simple. PS2 was fantastic for alot of reason. DVD being one of them. DVD was a bigger selling point than the WIi U's pad. You dont know what the WIi U will offer, unless you're a precog. but one can hope

Nailed it.

The value of the Wii was not that it was a technical beast but that it brought with it a new "next gen" way to play. That's why the thing sold like hotcakes. Right now the Wii U to the average consumer has done little to prove what is so next gen about it.

 



oniyide said:
Kaizar said:
Soundwave said:


Saying third parties weren't a key for the NES/SNES is written by someone who clearly was too young or not even born when the NES/SNES were out, lol.

The breadth of games was the no.1 reason the buy the NES back in the day. Sega had great games on the Sega Master System, everyone liked their arcade games, sure, but you didn't want to get stuck with a Sega because it didn't have all the games the NES did (good or bad, that meant Ninja Turtles, Batman, Metal Gear, Castlevania, Megaman 2, Blades of Steel, etc. etc.).

Nintendo has basically become Sega of the Master System era, basically trying to sell a platform on their own games, whereas the 360/PS3 sorta have morphed into the modern NES (widest variety of games, all the developer support).


You are only referring to the Wii being like the Sega Genesis, because the Wii U has great Western games with great Western 3rd Party Support.

The 3DS has the best Japanese 3rd Party Support and good Western 3rd Party Support. And the DS had great 3rd party support from both. GBA & GameCube had great 3rd Party support, but PS2 had even greater 3rd Party support.

you serious? I wouldnt say great. I would say ok, considering there are alot of games that are not on the system. ME trilogy, TR, Bioshock, Crysis, thats just off the top of my head.


It has Mass Effect 3 definitive version with the first 2 Mass Effect games on it for a quick play through for people who didn't play the first 2. I believe Crysis might have been confirm for Wii U.

I don't know what TR is.



S.T.A.G.E. said:
twilight_link said:
ethomaz said:
twilight_link said:

3rd party support from major publishers is not important for Nintendo to became successful, and never was, those who scream are not Nintendo fans they are at best those who left Nintendo generations ago and today they scream, NES was not successful because 3rd party supported them, neither was SNES neither was Game Boy nor Wii or DS.

Today 3DS is successful and 3rd party support is not behind the success and regardless of how powerful WiiU actually is, only success of 1st and 2nd party output decide if it becomes a success or not.

The truth is 3rd party support is highly dangerous for them.

I disagree.. the NES and SNES have a huge third-party support... the games that makes me buy SNES was in the most part third-party games like Internation Super Star Soccer (maybe the most fun soccer game of all the time), Stree Fighter, Top Gear, Final Fantasy, Secret of Mana, Chrono Trigger, Ghost n Globling, Megaman, etc.

I'm glad I have all the Mario games too.. and Zelda, StarFox and the best Metroid ever created (with the best song too).

But they had a stronge third-party support.

And 3DS have a great third-party support too... so I don't get your point.

there certainly was 3rd party support but the 3rd party support was NOT key factor for their success, perhaps with exception of SQUARE, Enix in their homeland.

On the other hand success of Sony and Microsoft depends entirely on 3rd party support

Third party was a key factor in the success of the NES and SNES. Sega had the press that it was the mature console while nintendo was the kiddy one for a while and funded their own first party to combat Nintendos vice-like grip on third party. Once their marketshare rose, third parties went to Sega, but nothing really changed.

Once Nintendo lost third party support and Sony took it, Nintendo hasnt won a gen until the Wii gimmick.


It was not, with exception of Square, Enix and to some degree Capcom no, only Nintendo 1st and 2nd party software was responsible for success of every single Nintendo platform.

The 3rd parties and Atari were hugely incompetent so Nintendo created the grip.

Some succeeded on their platforms this is certain but they were not responsible for their success.

On the other hand 3rd parties are responsible for Microsoft and Sony success, in fact Nintendo can be successful even without them perhaps not market leader but they can sustain their platforms and profitability, Sega is excellent case Saturn and Dreamcast failed when 3rd parties failed to support their platforms.

Whether Wii was gimmick or not is not important, the platform has some excellent games from Nintendo, it was 3rd parties and their horrible support that gave a bad image to the platform.

The truth is the Wii was an anti Playstation success it didn't required betrayals (SQUARE, Enix and Capcom), exaggerated claims, lies, primitive eye candy trash, instinct of mob and their games with so called Mature content, and it was extremely profitable.



oniyide said:
curl-6 said:

oniyide said:

Name the games, and i could probably show you something similar on 6th gen consoles.

Your second sentence makes no sense. I can name a few games that could not be done of PS2. YOu seem caught up on visuals which tell me that you really dont know what it goes into making a game. LEts that the last Elder Scrolls, wont run on PS2. YOu know why? Xbox couldnt even run Morrowind with HEAVY downgrading, an Xbox was more powerful than PS2, you think that PS2 could run Skyrim? Just Cause2, what about GTA4 or 5, Bioshock Infinite. How far do you downgrade until a game is no longer the SAME game? YOu also seem to ignore the multiplats between PS360 that are vastly different games.

The Wii COD games, (except for COD3) all push its RAM (which is bigger than any 6th gen console) and its CPU, which outperforms the Xbox's. Jett Rocket does more quantity and quality of multitexturing (while maintaining 60fps) than the 6th gen systems could handle.

And there's no definitive line where a game stops being "the same." It all depends on what sacrifices and differences people are subjectively prepared to accept.

so in one paragraph you say that Wii can handle games that 6th gen games couldnt handle but in another say that you can port anything to anything? which one is it? YOu cant have your cake and eat it too, Wii isnt special anything on it could be ported to 6th gen systems. IF we are going by your port theory. 

Wii has twice the ram of GC. PS3 has more 3 times the ram of Wii if they can get a game; COD made for PS3 to run on Wii(with alot of sacrifices) why would the GC be that much different? it makes no sense.

What I mean is, you can run a version of a game on a significantly less capable console, one that might run quite differently, you just can't run the SAME version. Like Wii can run Dead Rising, but not the same version as 360, and the PS3/360 can run a version of Crysis 3, but not the PC version.

Compressing COD (Except COD3, which was a PS2 port done by two guys, I kid you not) down to the Wii was already a very difficult task; halving it again when its already bursting at the seams presents a problem. 



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Leadified said:
oniyide said:
cunger said:
oniyide said:
Leadified said:
oniyide said:
Leadified said:

 


But the wii actually had worse specs compared to the original xbox overall..  Secondly the wii was a popular hit with casual whereas the Wiiu is more core focused. So the type of games on the system will more often be the graphics based games.  The wiiu will definetely get pushed more and more as time goes on.

The wiiu is a great console and people shouldn't be bad mouthing it. Every console has a certain level of power and quite often in the past the power hasn't defined the system. PS2 was fantastic despite sub par specs. The wiiu is gonna to offer a great lineup of exclusives and is really a fun experience. I'm playing batman on it right now and the controller definetely adds to the experience.

Probably, but why arent we seeing major improvements considering its releasing 6-7 years after PS360 thats my issue

People could bad mouth whatever they want, its a forum. If you dont like what they are saying then ignore it. Its not about whether the power is defining the system that has nothing to do with it. People arent buying WIi U because they are not seeing the value in it, its that simple. PS2 was fantastic for alot of reason. DVD being one of them. DVD was a bigger selling point than the WIi U's pad. You dont know what the WIi U will offer, unless you're a precog. but one can hope

Nailed it.

The value of the Wii was not that it was a technical beast but that it brought with it a new "next gen" way to play. That's why the thing sold like hotcakes. Right now the Wii U to the average consumer has done little to prove what is so next gen about it.

 

i really dont see how people dont notice this, you like WIi U that is great. But most people just dont care, saying it is not saying anything bad about the system just stating a factual observation.



Kaizar said:
oniyide said:
Kaizar said:
Soundwave said:


Saying third parties weren't a key for the NES/SNES is written by someone who clearly was too young or not even born when the NES/SNES were out, lol.

The breadth of games was the no.1 reason the buy the NES back in the day. Sega had great games on the Sega Master System, everyone liked their arcade games, sure, but you didn't want to get stuck with a Sega because it didn't have all the games the NES did (good or bad, that meant Ninja Turtles, Batman, Metal Gear, Castlevania, Megaman 2, Blades of Steel, etc. etc.).

Nintendo has basically become Sega of the Master System era, basically trying to sell a platform on their own games, whereas the 360/PS3 sorta have morphed into the modern NES (widest variety of games, all the developer support).


You are only referring to the Wii being like the Sega Genesis, because the Wii U has great Western games with great Western 3rd Party Support.

The 3DS has the best Japanese 3rd Party Support and good Western 3rd Party Support. And the DS had great 3rd party support from both. GBA & GameCube had great 3rd Party support, but PS2 had even greater 3rd Party support.

you serious? I wouldnt say great. I would say ok, considering there are alot of games that are not on the system. ME trilogy, TR, Bioshock, Crysis, thats just off the top of my head.


It has Mass Effect 3 definitive version with the first 2 Mass Effect games on it for a quick play through for people who didn't play the first 2. I believe Crysis might have been confirm for Wii U.

I don't know what TR is.

the definitive version? is that a joke it doesnt even have all the DLC and no there is no way that some quick comics are going to take the place of two whole games, this is coming from a guy who played ME2 for PS3 and then started over with the trilogy, its not even comparable.. Crysis was not confirmed. TR is Tomb Raider. and you didnt say anything about Bioshock. My point is that i cant see how you can call it great, when its missing alot of games that might not be coming to the system, we still dotn know if its getting GTA which is going to be the game. If you think its getting great 3rd party support, then you must think PS360 is over the moon.



curl-6 said:
oniyide said:
curl-6 said:

oniyide said:

Name the games, and i could probably show you something similar on 6th gen consoles.

Your second sentence makes no sense. I can name a few games that could not be done of PS2. YOu seem caught up on visuals which tell me that you really dont know what it goes into making a game. LEts that the last Elder Scrolls, wont run on PS2. YOu know why? Xbox couldnt even run Morrowind with HEAVY downgrading, an Xbox was more powerful than PS2, you think that PS2 could run Skyrim? Just Cause2, what about GTA4 or 5, Bioshock Infinite. How far do you downgrade until a game is no longer the SAME game? YOu also seem to ignore the multiplats between PS360 that are vastly different games.

The Wii COD games, (except for COD3) all push its RAM (which is bigger than any 6th gen console) and its CPU, which outperforms the Xbox's. Jett Rocket does more quantity and quality of multitexturing (while maintaining 60fps) than the 6th gen systems could handle.

And there's no definitive line where a game stops being "the same." It all depends on what sacrifices and differences people are subjectively prepared to accept.

so in one paragraph you say that Wii can handle games that 6th gen games couldnt handle but in another say that you can port anything to anything? which one is it? YOu cant have your cake and eat it too, Wii isnt special anything on it could be ported to 6th gen systems. IF we are going by your port theory. 

Wii has twice the ram of GC. PS3 has more 3 times the ram of Wii if they can get a game; COD made for PS3 to run on Wii(with alot of sacrifices) why would the GC be that much different? it makes no sense.

What I mean is, you can run a version of a game on a significantly less capable console, one that might run quite differently, you just can't run the SAME version. Like Wii can run Dead Rising, but not the same version as 360, and the PS3/360 can run a version of Crysis 3, but not the PC version.

Compressing COD (Except COD3, which was a PS2 port done by two guys, I kid you not) down to the Wii was already a very difficult task; halving it again when its already bursting at the seams presents a problem. 


fair enough but why not just take the WII engine for COD, lets face it, it is its own engine and do exactly what they usually do anyway. Hell they could just take the GE engine which itself is a modified COD Wii engine.



oniyide said:
curl-6 said:
oniyide said:
curl-6 said:

oniyide said:

 Name the games, and i could probably show you something similar on 6th gen consoles.

Your second sentence makes no sense. I can name a few games that could not be done of PS2. YOu seem caught up on visuals which tell me that you really dont know what it goes into making a game. LEts that the last Elder Scrolls, wont run on PS2. YOu know why? Xbox couldnt even run Morrowind with HEAVY downgrading, an Xbox was more powerful than PS2, you think that PS2 could run Skyrim? Just Cause2, what about GTA4 or 5, Bioshock Infinite. How far do you downgrade until a game is no longer the SAME game? YOu also seem to ignore the multiplats between PS360 that are vastly different games.

The Wii COD games, (except for COD3) all push its RAM (which is bigger than any 6th gen console) and its CPU, which outperforms the Xbox's. Jett Rocket does more quantity and quality of multitexturing (while maintaining 60fps) than the 6th gen systems could handle.

And there's no definitive line where a game stops being "the same." It all depends on what sacrifices and differences people are subjectively prepared to accept.

so in one paragraph you say that Wii can handle games that 6th gen games couldnt handle but in another say that you can port anything to anything? which one is it? YOu cant have your cake and eat it too, Wii isnt special anything on it could be ported to 6th gen systems. IF we are going by your port theory. 

Wii has twice the ram of GC. PS3 has more 3 times the ram of Wii if they can get a game; COD made for PS3 to run on Wii(with alot of sacrifices) why would the GC be that much different? it makes no sense.

What I mean is, you can run a version of a game on a significantly less capable console, one that might run quite differently, you just can't run the SAME version. Like Wii can run Dead Rising, but not the same version as 360, and the PS3/360 can run a version of Crysis 3, but not the PC version.

Compressing COD (Except COD3, which was a PS2 port done by two guys, I kid you not) down to the Wii was already a very difficult task; halving it again when its already bursting at the seams presents a problem. 


fair enough but why not just take the WII engine for COD, lets face it, it is its own engine and do exactly what they usually do anyway. Hell they could just take the GE engine which itself is a modified COD Wii engine.

Take the COD Wii engine, (which, besides COD3, is the PS3/360/PC COD4 engine) or the GE engine, and port to GC, you mean? Those engines should run on GC alright, but you'd have to cope with a streaming world was hell to get down to the Wii's 88MB much less GC's 40MB, and an AI/animation workload that stresses Wii's CPU which is pretty much GC's at 150% speed.



For something peaking at just 40W, and with such a small form factor and relatively low price, i definitely wouldn't call the Wii U "underpowered."

It just does something different from the competition.

We've yet to see what the PS4 looks like at all, but it's pretty safe to bet it is both considerably bigger and more power hungry than the Wii U, on top of costing at least $100 more.

If things are "underpowered" because they are balanced differently as a product, then everything is underpowered compared to Pixar's new render farm and the super computers simulating wind tunnels.