curl-6 said:
oniyide said:
curl-6 said:
oniyide said:
curl-6 said:
JoeTheBro said: Also remember that game makers get better with time. Compare launch PSP games with launch 3DS games and you'll see the large improvement. |
If only people would remember this when talking about the Wii U, haha.
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People do remember, and its still pathetic considering that the games NOW dont look better than games released on systems that came out years ago. Let me put it this way. Launch PS3 games looked better than anything on PS2, Launch PS2 games looked better than anything on PS1(tekken Tag vs. 3 proves this) SNES vs. NES and so. Nothing on Wii U looks better than anything on PS360 and its supposed to be next gen, thats the issue.
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That's because every Wii U game so far is either (A) a (mostly lazily done) 360 port, or (B) not graphically ambitious. People act as if these are an accurate demonstration of the system's power, and that it's somehow already maxed out, which is ridiculous. There's not a single game so far that's made by a technically talented team, from the ground up, to be graphically intensive, so nothing we've seen so far is indicative of the console's full capabilities. The Wii took a while to differentiate itself from the Gamecube graphically since early games were lazy, the same situation is repeating itself here.
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no one ever said it was maxed out. NO ONE. All those consoles I mentioned werent maxed out at launch and they still had games that looked significantly better than the gen prior, so whats Wii U's excuse? And no graphical instensive? Please, Zombi U, Rayman, Lego, all those games could be on WIi. Your right about the WIi, and its going to be a similar situation, it will STILL be a gen behind power wise than the comp. And there isnt anything released on WIi that could not have been done on GC so it still didnt differ itself too much in the end.
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You don't know what you are talking about. Metroid Prime 3, the Wii COD games from World at War onwards, and Xenoblade couldn't be done on Gamecube, for a start.
And people imply Wii U is maxed out all the time by claiming current games (lazy ports made on crappy devkits) already show its limits. When people judge Wii U's graphics, they conveniently ignore the fact that consoles improve visually over time. We're not talking about clear gaps at launch, we're talking about the common knowledge that launch games don't show a system's full capacity.
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ZombiU is a rush game, as Ubisoft admitted; when they said that they wanted the first ZombiU game to be a launch game so they didn't get to develop graphics that much at all.
They barely developed any graphics for ZombiU according to Ubisoft themselves.
Thats also why they didn't have online multiplayer, because they wanted a good format for it but didn't have enough time before launch to do it, but they did promise that ZombiU 2 will actually be developed in graphics and have online multiplayer, and a good quality online multiplayer at that.