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Forums - Gaming - How does the 3DS compare to the PSP, power wise?

JoeTheBro said:
oniyide said:
curl-6 said:
JoeTheBro said:
Also remember that game makers get better with time. Compare launch PSP games with launch 3DS games and you'll see the large improvement.

If only people would remember this when talking about the Wii U, haha.

People do remember, and its still pathetic considering that the games NOW dont look better than games released on systems that came out years ago. Let me put it this way. Launch PS3 games looked better than anything on PS2, Launch PS2 games looked better than anything on PS1(tekken Tag vs. 3 proves this) SNES vs. NES and so. Nothing on Wii U looks better than anything on PS360 and its supposed to be next gen, thats the issue.

Not to pop your bubble, but people in the past were just as ignorant as they are today. Check out old threads and you'll see tons of people saying they see no difference between PS2 and PS3 in 2006 or xbox and 360 in 2005.

They are full of it. Tekken Tag clearly looks better than Tekken 3 on PS1. They were pretty much the same game, the differene is night and day. Motorstorm looked better than anything that was being put out on PS2 as Resistance. Same with COD 2 etc. Now their are the games that were straight ports from a past gen, like Bully. I could see that being a factor.



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Kaizar said:
oniyide said:
Vita>3ds>PSP in terms of power


The 360 has a 500 MHz GPU, while the 3DS has a 400 MHz GPU.

360 > 3DS > Wii > GC > PS2 > PSP

And the 3DS pixel performence is 1.6 BILLION.

I was comparing just the portables, since it seemed thats what the thread was doing.
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Kaizar said:
brendude13 said:

Like I said, comparing clock speeds isn't accurate at all. Not that I can find any clock speeds, I had to compare polygons and pixel fill rate.

Where are you getting your 3DS specs from?


The 3DS pixel fill rate is 1.6 BILLION.

So please tell me what the Wii pixel performence is.

http://www.designintouch.com/iamandroid/?p=85

I've found two sources, one saying 2Gpixels, the other saying 1Gpixels. I'm not sure how reliable the source above is but it has loads of consoles listed. I've found alternate sources for half of the consoles on that list and they seem to check out, including the PS2 which apparently has a 2.4Gpixel fill rate.

Maybe that isn't a reliable to compare GPUs either (better than clock speed though). Any PC experts know the best way to compare GPU power? FLOPs?



Vita smashin' all !!
Seriously why would you guys even bother ask such questions, PSP and 3DS are not from the same gen, they're not in competition, you should start leaning toward the current gen, or is Vita that DEAD ?



SnowPrince said:
Vita smashin' all !!
Seriously why would you guys even bother ask such questions, PSP and 3DS are not from the same gen, they're not in competition, you should start leaning toward the current gen, or is Vita that DEAD ?


No, the Vita is that POWERFUL! A discussion of how the 3DS compares to the Vita, power wise, would be a joke. One has 4 mb of VRAM, the other has 128...



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I think the most clear indicator that the 3DS is more powerful than the PSP is the fact that RE: Revelations was moved to the 3DS from the PSP because of the limitations of the PSP.



Kaizar said:
curl-6 said:
Kaizar said:
curl-6 said:
Kaizar said:
Otakumegane said:

PSP GC and 3DS are close, but 3DS has more modern techniques.

Powerwise, def behind the Xbox though.


The 3DS has a 400 MHz GPU vs. the Wii 243 MHz GPU.

The 3DS on pre-install firmware has its CPU clocked at twice the clock speed of the Wii CPU. Plus the 3DS has a 2010 CPU, while the Wii has a 2005 CPU, so the 3DS can process probably 8 times as much as the Wii on Firmware 1.0.0-0.

MHz are not an accurate measure of power between different architectures. I don't believe for a second that the 3DS CPU is eight times more powerful than the Wii's. The 3DS CPU may be newer, but on the other hand as a handheld component it has to be smaller and consume less power, which limits its power relative to a console CPU.


Well, I do know that the 3DS on firmware 1.0.0-0 has its 2-core CPU underclock at 800 MHz a core, while the Wii has a 729 MHz single core CPU.

Plus the Wii CPU is a 2005 CPU, while the 3DS CPU is a 2010 CPU.

But the 3DS CPU has to run off a small amount of power, take up less space, and run cooler because there's no room for a fan, all of which can significantly reduce its raw processing output. The Wii CPU didn't have these constraints.

The DS lite could last 20 hours and that came out in 2006 I believe.

Anyways the GPU at 400 MHz is consuming 0.5 Hz to 1 Hz. And in order to handle GPU at 400 MHz, it clearly would require a much more powerful CPU then the Wii (which can only handle GPU clock as high as 250 to 270 MHz). Plus the 3DS has a 2-core 1.8 GHz CPU underclock at 800 MHz.

Plenty of other users already know that the 3DS has its CPU clock at twice the speed as the Wii.

Plus the 3DS is the first Nintendo Handheld ever made for maximum battery life, like an iPad. The previous Nintendo Handhelds were NOT made with big battery life in mind at all.

Clockspeed is only an accurate measure when comparing CPUs of the same architecture, which the 3DS and Wii are not. No offense, but you don't seem to know what you're talking about. The 3DS CPU being "eight times" more powerful than the Wii's is absurd.



oniyide said:
curl-6 said:
JoeTheBro said:
Also remember that game makers get better with time. Compare launch PSP games with launch 3DS games and you'll see the large improvement.

If only people would remember this when talking about the Wii U, haha.

People do remember, and its still pathetic considering that the games NOW dont look better than games released on systems that came out years ago. Let me put it this way. Launch PS3 games looked better than anything on PS2, Launch PS2 games looked better than anything on PS1(tekken Tag vs. 3 proves this) SNES vs. NES and so. Nothing on Wii U looks better than anything on PS360 and its supposed to be next gen, thats the issue.

That's because every Wii U game so far is either (A) a (mostly lazily done) 360 port, or (B) not graphically ambitious. People act as if these are an accurate demonstration of the system's power, and that it's somehow already maxed out, which is ridiculous. There's not a single game so far that's made by a technically talented team, from the ground up, to be graphically intensive, so nothing we've seen so far is indicative of the console's full capabilities. The Wii took a while to differentiate itself from the Gamecube graphically since early  games were lazy, the same situation is  repeating itself here.



JoeTheBro said:
SnowPrince said:
Vita smashin' all !!
Seriously why would you guys even bother ask such questions, PSP and 3DS are not from the same gen, they're not in competition, you should start leaning toward the current gen, or is Vita that DEAD ?


No, the Vita is that POWERFUL! A discussion of how the 3DS compares to the Vita, power wise, would be a joke. One has 4 mb of VRAM, the other has 128...


RAM =/= power. GPU-wise 3DS has shown to be quite powerful and I don't think the gap is that high in this specific matter, considering Resident Evil Revelations, one of the most impressive 3DS titles graphically-wise, is rendered at 800x480 if running in 2D mode(thanks to FSAA) while looking similar to Vita's best. Uncharted Vita, for example, is rendered at 720x408. CPU wise it's an entirely different matter, though, since 3DS's clockspeeds are not known and Vita's CPU uses a new architecture when compared to 3DS's.



curl-6 said:
Kaizar said:
curl-6 said:
Kaizar said:
curl-6 said:
Kaizar said:
Otakumegane said:

PSP GC and 3DS are close, but 3DS has more modern techniques.

Powerwise, def behind the Xbox though.


The 3DS has a 400 MHz GPU vs. the Wii 243 MHz GPU.

The 3DS on pre-install firmware has its CPU clocked at twice the clock speed of the Wii CPU. Plus the 3DS has a 2010 CPU, while the Wii has a 2005 CPU, so the 3DS can process probably 8 times as much as the Wii on Firmware 1.0.0-0.

MHz are not an accurate measure of power between different architectures. I don't believe for a second that the 3DS CPU is eight times more powerful than the Wii's. The 3DS CPU may be newer, but on the other hand as a handheld component it has to be smaller and consume less power, which limits its power relative to a console CPU.


Well, I do know that the 3DS on firmware 1.0.0-0 has its 2-core CPU underclock at 800 MHz a core, while the Wii has a 729 MHz single core CPU.

Plus the Wii CPU is a 2005 CPU, while the 3DS CPU is a 2010 CPU.

But the 3DS CPU has to run off a small amount of power, take up less space, and run cooler because there's no room for a fan, all of which can significantly reduce its raw processing output. The Wii CPU didn't have these constraints.

The DS lite could last 20 hours and that came out in 2006 I believe.

Anyways the GPU at 400 MHz is consuming 0.5 Hz to 1 Hz. And in order to handle GPU at 400 MHz, it clearly would require a much more powerful CPU then the Wii (which can only handle GPU clock as high as 250 to 270 MHz). Plus the 3DS has a 2-core 1.8 GHz CPU underclock at 800 MHz.

Plenty of other users already know that the 3DS has its CPU clock at twice the speed as the Wii.

Plus the 3DS is the first Nintendo Handheld ever made for maximum battery life, like an iPad. The previous Nintendo Handhelds were NOT made with big battery life in mind at all.

Clockspeed is only an accurate measure when comparing CPUs of the same architecture, which the 3DS and Wii are not. No offense, but you don't seem to know what you're talking about. The 3DS CPU being "eight times" more powerful than the Wii's is absurd.


The 3DS has a 2-core 2010 CPU, while the Wii has a 1-core 2005 CPU.

Does this help you get some idea of the architecture?

It's hard to find the 3DS GFLOPs. But it definitely has more Shader Cores.

People use to say the 3DS GPU is 200 MHz with 15.3 million polygons, but now everyone says its 400 MHz with 30.6 million polygons.

Cleary we are still learning of the 3DS polygon count & GFLOPs & so fort.

The funny thing is at I have been telling everyone about the 3DS GPU being clocked at 400 MHz since 2011 or 2012, thanks to someone on Yahoo Answers buying an extra one and taking it apart to test the tech.

I can post the Link for you to read his post.

 

EDIT:

Here is the link I found when looking for specs on google. This guy took one apart:

http://answers.yahoo.com/question/index;_ylt=Av9zpnSuCiVxCKxgc.NxwIPsy6IX;_ylv=3?qid=20120122070542AA1qUa3