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Forums - Gaming Discussion - 720 will Decide if WiiU RAM is enough.

happydolphin said:
Rafux said:

Playing Crysis 4 on WiiU or PS360 when there will be a superior version on PS4, 720. Yea right.

Crytek downporting Crysis 4 for current gen consoles (WiiU, PS360), hahahaha.

Why is that funny, downscaling is done all the time in the industry.


Thats true, but all consoles were using half a gig or less of ram in the current gen. This new gen they aren't holding back and if you've been reading what Ives from Ubisoft, Epic and various other companies have been saying about the next gen since last year they are not gimping their games for Nintendo. Nintendo fucked up because "they aren't competing with Sony and Microsoft" and its high time Nintendo fans owned up to that.



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Birimbau said:
People give it up! If you like Nintendo exclusives, buy a WiiU, otherwise don't buy it.

If you hope to play multiplats on WiiU next gen, you will get disappointed.

Oooooh you've been to the future. How is it? Do cars fly yet?



happydolphin said:
Rafux said:

Playing Crysis 4 on WiiU or PS360 when there will be a superior version on PS4, 720. Yea right.

Crytek downporting Crysis 4 for current gen consoles (WiiU, PS360), hahahaha.

Why is that funny, downscaling is done all the time in the industry.


Why even bother when sales will go to the then current gen machines and PC.



Grandia said:

PS4 and XBOX 720 GPUs anyways only work with 2GB RAM.


Why ? 

If that was true what is the point of spending Billions of Dollars designing 8gb consoles and going to extraordinary lengths to somehow make 8gb Ram possible 

 

It makes no sense to argue Sony and MS design consoles that have parts they can't use to their full potential. If Sony really intends to use just 2 GB for the GPU why do they make sure that the GPU gets GDDR5. If they use 2gb they could have used  DDR3 instead of GDDR5 and MS wouldn't need ESRAM and Move engines. Sony payed alot of cash to make sure that the GPU gets enough bandwith  so the PS4s GPU can access 6GB per frame in a 30 fps Game and 3 GB per frame in a 60fps game. 

 

If the GPU can not handle more than 2GB why would they do that ?

 



Rafux said:
happydolphin said:
Rafux said:
superchunk said:
It won't matter much anyways.

Games will be scaled to fit and 7GB of RAM won't be needed for a game anyways. Hell, 4GB isn't even needed on a heavily unoptimized PC, let alone 7GB on a highly optimized console.

WiiU won't have a technical reason to be ignored.


Its already being ignored by quite a lot of devs.

He's saying the 7GB won't need to be used, so there's no reason to ignore it, you're saying devs are ignoring it.

So, what's the reason, is it because the 7GB will be used, or is it because devs are shunning Nintendo?

If devs use 7GB or not at the beginning is not the problem its because WiiU doesn't even have 1.5 GB for games,  Epic and Deep Silver already said they won't put resources in WiiU development, EA already said the new Frosbite engine won't be ported to WiiU, Square's Luminous engine is not coming to WiiU either.

And by the way I don't mind if next gen consoles use 2 or 3GB for the OS if that means switching games and apps on the fly and resume gameplay where you left it like a PC does (with little loading time), that alone makes want to upgrade.


Neither do PS360, yet the only games so far to skip WiiU are games made on those systems. Hint... it has nothing to do with technology.



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superchunk said:
Birimbau said:
People give it up! If you like Nintendo exclusives, buy a WiiU, otherwise don't buy it.

If you hope to play multiplats on WiiU next gen, you will get disappointed.

Oooooh you've been to the future. How is it? Do cars fly yet?


The Wii U will be supported for Unreal 3 games, not Unreal 4 games. Theres no point because they are designed with higher end specs in mind than what the Wii U can handle. You can use U4 but only so well.



S.T.A.G.E. said:
superchunk said:
Birimbau said:
People give it up! If you like Nintendo exclusives, buy a WiiU, otherwise don't buy it.

If you hope to play multiplats on WiiU next gen, you will get disappointed.

Oooooh you've been to the future. How is it? Do cars fly yet?

The Wii U will be supported for Unreal 3 games, not Unreal 4 games. Theres no point because they are designed with higher end specs in mind than what the Wii U can handle. You can use U4 but only so well.

So Epic specifically stating that UE4 could run on WiiU (and X360) yet they simply are not providing it as out of the box support, means nothing?

Its a scaleable engine. Its not coming with WiiU support for financial reasons... nothing more. No one paid for it basically and Nintendo put their resources into other middleware engines.



superchunk said:
Rafux said:
happydolphin said:
Rafux said:
superchunk said:
It won't matter much anyways.

Games will be scaled to fit and 7GB of RAM won't be needed for a game anyways. Hell, 4GB isn't even needed on a heavily unoptimized PC, let alone 7GB on a highly optimized console.

WiiU won't have a technical reason to be ignored.


Its already being ignored by quite a lot of devs.

He's saying the 7GB won't need to be used, so there's no reason to ignore it, you're saying devs are ignoring it.

So, what's the reason, is it because the 7GB will be used, or is it because devs are shunning Nintendo?

If devs use 7GB or not at the beginning is not the problem its because WiiU doesn't even have 1.5 GB for games,  Epic and Deep Silver already said they won't put resources in WiiU development, EA already said the new Frosbite engine won't be ported to WiiU, Square's Luminous engine is not coming to WiiU either.

And by the way I don't mind if next gen consoles use 2 or 3GB for the OS if that means switching games and apps on the fly and resume gameplay where you left it like a PC does (with little loading time), that alone makes want to upgrade.


Neither do PS360, yet the only games so far to skip WiiU are games made on those systems. Hint... it has nothing to do with technology.


Nothing to do with technology? Go tell that to the poor original Wii.



JakDaSnack said:
So if Tomb Raider needed 5 million to make even, can you imagine how much a game would cost to make that actually used 7 gb's of ram? It would take hundreds of artists/developers, and likely any of the big company's that actually try to make those games would likely take massive losses because of it.

The wiiU may end up getting 3rd party support simply because 3rd party publishers need the extra money to make even.

One can end up procedurally generating content aand then storing it in memory, and have an open world.  The code is small, but the games are designed for fairly large spaces.  What I do see is that it is going to be critical to what they target for the coding.  Things generation hanging around longer, ends up benefitting the Wii U by a wide margin.  But, the flip side is that, unless the second screen for the Wii U is THAT critical to the needs of gamers, then the Wii U will have people opt for the cheaper current generation platforms.



Rafux said:
superchunk said:
Rafux said:
happydolphin said:
Rafux said:
superchunk said:
It won't matter much anyways.

Games will be scaled to fit and 7GB of RAM won't be needed for a game anyways. Hell, 4GB isn't even needed on a heavily unoptimized PC, let alone 7GB on a highly optimized console.

WiiU won't have a technical reason to be ignored.


Its already being ignored by quite a lot of devs.

He's saying the 7GB won't need to be used, so there's no reason to ignore it, you're saying devs are ignoring it.

So, what's the reason, is it because the 7GB will be used, or is it because devs are shunning Nintendo?

If devs use 7GB or not at the beginning is not the problem its because WiiU doesn't even have 1.5 GB for games,  Epic and Deep Silver already said they won't put resources in WiiU development, EA already said the new Frosbite engine won't be ported to WiiU, Square's Luminous engine is not coming to WiiU either.

And by the way I don't mind if next gen consoles use 2 or 3GB for the OS if that means switching games and apps on the fly and resume gameplay where you left it like a PC does (with little loading time), that alone makes want to upgrade.


Neither do PS360, yet the only games so far to skip WiiU are games made on those systems. Hint... it has nothing to do with technology.


Nothing to do with technology? Go tell that to the poor original Wii.

Is the White House the same size as the Sears Tower to you?

Wii x20 = PS360. Completely different architecture, shaders and other visual technologies.
WiiU x6(MAX) = PS4neXtBox. Exactly same GPU based architecture and visual technologies supported.

Apples and Oranges sir.