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Rafux said:
superchunk said:
Rafux said:
happydolphin said:
Rafux said:
superchunk said:
It won't matter much anyways.

Games will be scaled to fit and 7GB of RAM won't be needed for a game anyways. Hell, 4GB isn't even needed on a heavily unoptimized PC, let alone 7GB on a highly optimized console.

WiiU won't have a technical reason to be ignored.


Its already being ignored by quite a lot of devs.

He's saying the 7GB won't need to be used, so there's no reason to ignore it, you're saying devs are ignoring it.

So, what's the reason, is it because the 7GB will be used, or is it because devs are shunning Nintendo?

If devs use 7GB or not at the beginning is not the problem its because WiiU doesn't even have 1.5 GB for games,  Epic and Deep Silver already said they won't put resources in WiiU development, EA already said the new Frosbite engine won't be ported to WiiU, Square's Luminous engine is not coming to WiiU either.

And by the way I don't mind if next gen consoles use 2 or 3GB for the OS if that means switching games and apps on the fly and resume gameplay where you left it like a PC does (with little loading time), that alone makes want to upgrade.


Neither do PS360, yet the only games so far to skip WiiU are games made on those systems. Hint... it has nothing to do with technology.


Nothing to do with technology? Go tell that to the poor original Wii.

Is the White House the same size as the Sears Tower to you?

Wii x20 = PS360. Completely different architecture, shaders and other visual technologies.
WiiU x6(MAX) = PS4neXtBox. Exactly same GPU based architecture and visual technologies supported.

Apples and Oranges sir.