@basil and yoshi
Distributed by Ubisoft........

Nintendo isn't screwing over indie devs now? Outrageous.
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Pretty much, it seems if the developer doesn't have beef with Nintendo or isn't concerned with appearing "cool" or "high end" they don't seem to have a problem with the hardware.
BasilZero said:
Edit: Apologies if I am deviating from the topic (although I am kinda not), only responding because I was told information ;p. Also my intention isnt to downplay this news as I said which is great news for indie fans earlier. |
Not sure if it's a big deal or not, I just find it really sad that some people think so lowly of indie devs that they don't even consider them to be 3rd party when that's exactly what they are, even if it's being distributed by a reputable publisher. It's kinda fucked up.

the best thing nintendo can do is to be open to receive all those indie games, 3rd party support aside from Ubisoft/Disney/and WB is very poor, and not likely to change much, so they should focus on attracting japanese devs and indies to fill the void in between their own big first party games.
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BasilZero said:
A proper term would be low budget third party developer so instead of saying that long term they call them Indie developer ;O. I hope you are not talking about me especially when I dont even look/think at them so lowly as you say especially since I have been playing more and more indie games lately (i.e. Terraria, Beat Hazard Ultra, Cave Story, NightSky, etc). |
Indie just means they are not funded by a publisher and works off their own budget, it can be high budget or low budget, which has nothing to do with them being 3rd party at all.

I wish all these interviews would make the people calling Wii U dev-unfriendly shut up.
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Right now Nintendo's 3rd parties need to be convinced. They think that the Wii U will flop and they aren't having much faith in the console. They feel that it is outdated(which to an extent it is) but I think gamers should be more concerned with gameplay and the fun of the gameplay rather than how many polygons a character can hold. The Wii U is a more than capable system. Nintendo just needs to do what they did to 3DS.
1.) At least a $50 price cut. The 3DS's success was hindered by a horrible price basically saying that this is just as good as the Wii when it came out, which can be debatable. However the thing didn't take off until the price cut.
2.) Great first party software leads to great third party software. Third parties such as Bungee know that the install base on PS4 and Nextbox will be huge so they are just going with it. With Nintendo you don't know what will be the trend. Motion controls, regular controls, a Gamepad? Who knows? So as always Nintendo needs to first flesh out the install base of Wii U before third parties feel safe on releasing a game on Wii U. Nintendo has again always been a family oriented gaming division, hence the Family Computer(Famicom/NES), so third parties are also keeping that in mind.
3.) Market the thing! If there was one thing the late 80's and early 90's video game market did it was market their product. With Sega's insulting commercials it made some people turn away from Nintendo and form the first company fanboys. That's a good thing. There's nothing like a little competition but the Wii U's marketing campaign is terrible. They need to make sure to specifically market Wii Street U, TV offscreen gameplay, and the unique ways of playing. Meaning that you don't have to play with the GamePad! there's a Pro controller which looks alot like Xbox's(which kinda ticks me off seeing that an updated Game Cube controller would work much better.).
So I'm not worried about Nintendo's third party support. They said they have all they need right now and I trust them on that. They've been handling with third parties since 1985. I don't think they'd just lose their savvy just like that.