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Forums - Sony - PlayStation 4 Developers Have Access to 7 GB RAM (Rumor)

fillet said:
VGKing said:
fillet said:
VGKing said:
fillet said:
RAM doesn't make graphics, limitation of RAM makes it harder to make games with free flowing open play without constant loading screens.

You could put 100GB of RAM in a calculator, it's still a calculator.

It's great news about the 8GB of RAM in the PS4 but some members here don't seem to grasp what that actually means.

More RAM allows for higher-res textures. So yes, it does in a way make graphics. I'm sure there's dozens of other ways that RAM can affect graphics.


True but you're using 1 point to show another is true where the 1st point is irrelevent, if the RAM was limited to something like 1GB or possibly 1.5GB, but since we already know the CPU is fairly slow and the GPU is fairly fast (but in no way able to make use of more than 2GB of video RAM), you are wrong.

We will not be seeing high res textures that saturate more than 2GB video RAM for PS4 gen, likely much much less circa 1-1.5GB video RAM being used.

It really annoys me having to make a post like this because if people read yours it will look like you are "correct" - you aren't.

If the GPU wasn't able to make use of more than 2GB of RAM, they wouldn't have included so much to begin with. RAM is what developers wanted to improve the most next-gen since pretty much everything depends on it.


I'm talking about video RAM here, which is obviously shared with the system.

So 2GB max for video use and 2GB max for game use would be plenty = 4GB total.

PC games may well use 3GB+ but at least 2GB of that is used for the OS.

Obviously having 8GB is a good thing, and it leaves headroom for developers to not spend as long optimizing and for additional features in the OS and I'm very happy about it. Don't kid yourself that this is going to make graphics any better though.

RAM quanity is about allowing a platform to be used as intended = not about speeding it up.

RAM speed can make things faster though of course and GDDR5 is top speed stuff.

Let me just ask you this, don't you think that 8GB of GDDR5 can affect design choices in video games?(At least, in terms of exclusives)



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fillet said:
VGKing said:
fillet said:
VGKing said:
walsufnir said:
fillet said:
RAM doesn't make graphics, limitation of RAM makes it harder to make games with free flowing open play without constant loading screens.

You could put 100GB of RAM in a calculator, it's still a calculator.

It's great news about the 8GB of RAM in the PS4 but some members here don't seem to grasp what that actually means.

I thing I have to comment on this, not saying anything counterwise.

The ram-talk on this site is getting ridiculous to me.

The problem with ram is one thing: if you have ram that isn't sufficient a game will suffer.

If Sony had built ps4 with 4 gb of whatever ram you can imagine it would have still suffered of being less than 8 gb than nextbox. I know that ppl would have argued that the speed of gddr5 would make it still better but that nonsense. It is always the size of ram which is really making a difference, not necessarily the bandwidth which is only one side of the medal of truth. Less ram can't be bought on "sideways". It would be true if you build a system of 8 gb ram with ps/2-fp-ram, but that's not going to happen. The combination of bandwidth and latency is crucial for performance is crucial, yes. But that's it, because ram only serves the computational units.

Because of the big amounts of ram gives devs the opportunity to build games we can all look forward to. No matter if DDR3 or GDDR5.

I'm 50/50 with you on this one. While I agree that amount of RAM matters more than bandwidth, both are important. You can't really say that 4GB of GDDR5 would be inferior to 8GB of DDR3. It really depends on the game. 


This doesn't really come down to opinion.

4GB GDDR5 will perform FAR better than 8GB of DDR3.

1. Because no game on even a PC uses 4GB of video RAM on ultra high unless using multiple monitors and even then, don't think any does.

2. Both RAM and bandwidth are equally important depending on which is acting as the bottleneck, with 4GB+ of RAM in the Next gen consoles there is no RAM bottleneck, 8GB is going to make no difference in performance - at all.

3. GDDR5 vs DDR3 for graphics RAM makes a massive difference, by massive, we're talking as much as 30-40% higher frame rates in games, the quantity once you get to a certain point (of which 8GB is about to the moon and back more than that level) makes sweet FA difference.

4. There are lots of PC graphics cards that come with way more RAM than they need to because it's cheap as chips and a marketing ploy. The graohics cards in question though are too underpowered in compute performance to actually make use of that RAM.

 

Graphics RAM quantity = allows high screen resolutions, high res texures etc

Graphics RAM speed (GDDR5/DDR3/etc) = FRAME RATES!

GPU performance = FRAME RATES!

You need all 3 to support each other, so it's no good having 8GB of fast video RAM if the GPU isn't up to the challenge of making use of it.

On the PS4 it's based on a 7850-more or less, for something of that speed 2GB video RAM is more than enough and any more would be pointless because it's not powerful enough to support it.

This only pertains to the video RAM though which is shared with the system of course, but I'm making the point that 8GB of GDDR5 RAM does NOT equal GRAPHICS WOWWWWWWW!!!!!!!!!!

So yes, you could have ultra high res textures/screen resolutions but you'd be running at stupidly low frame rates!

This is all basic 101 PC graphics card stuff, seriously, look it up :)

Don't mean to sound hostile here.

1. Irrelevant. Games are made with console limitations in mind. PC isn't exactly a good comparison for how next-gen games will perform.

2. Really? So 8GB makes no difference from 4GB? How come Sony upgraded it then? Braggin rights?

3. Really? Do you have a source or am I supposed to take your words as fact? Some comparison charts would be nice.

4. Well I have a feeling these graphics cards are about to be put to much better use in the next few years.

I'm not trying to argue with you, in fact you know a lot more than me on this stuff. Some sources to back up your statements would be nice though.


I haven't got the will to provide graphs etc to prove my point. I know what I know from being into computers and graphics cards and stuff for 15 years or so.

The information is freely out there with a quick google if you want to get educated on the ins and outs of it.

I'm not arguing here at all, not trying to prove a point or any "I'm right hahahaha" thing. It's just factually correct.

The fact Sony have put 8GB in there is a good thing, see my previous post. I'm not slagging off Sony here or trying to downplay their choice - please don't assume this is what it's about - quite the opposite. Can't wait for the PS4 and having 8GB of shared RAM is the best thing I heard at the PS4 announcement a month or so ago and one of the reasons I'll be getting one.

I'm just saying that 8GB isn't going to make the graphics better in games, this is not opinion it's straight up how it is :)

More RAM does not make games run better and the PS4 has so much that even 4GB is enough for the power of the GPU.

Seriously, I could rant on all night but best you google something like "2GB Vs 1GB graphics card performance"...have a little dig around and you will see it's been documented for nigh on 10 years that manufacturers add additional RAM as a selling point - but with no actual speed benefit. In some cases it can even run SLOWER because it might not be the same type of RAM used as the 1GB model of a certain graphics card etc.

I'm really not against Sony here so please don't read what I'm saying with a suspcious eye! ;)

See the bolded, graphics not better - but easier to develop for, not as much time needed optimizing for developers.

What you're saying really doesn't apply to the PS4. Especially the underlined part.

I'm not saying the more RAM, the better the graphics. I'm saying the more RAM, the better/bigger/faster EVERYTHING. Why do some open world games have shitty graphics while linear games like Uncharted 3 can push the boundaries of console graphics. In cases like this, I think that the more RAM, the better the graphics.



VGKing said:
fillet said:
VGKing said:
fillet said:
VGKing said:
walsufnir said:
fillet said:
RAM doesn't make graphics, limitation of RAM makes it harder to make games with free flowing open play without constant loading screens.

You could put 100GB of RAM in a calculator, it's still a calculator.

It's great news about the 8GB of RAM in the PS4 but some members here don't seem to grasp what that actually means.

I thing I have to comment on this, not saying anything counterwise.

The ram-talk on this site is getting ridiculous to me.

The problem with ram is one thing: if you have ram that isn't sufficient a game will suffer.

If Sony had built ps4 with 4 gb of whatever ram you can imagine it would have still suffered of being less than 8 gb than nextbox. I know that ppl would have argued that the speed of gddr5 would make it still better but that nonsense. It is always the size of ram which is really making a difference, not necessarily the bandwidth which is only one side of the medal of truth. Less ram can't be bought on "sideways". It would be true if you build a system of 8 gb ram with ps/2-fp-ram, but that's not going to happen. The combination of bandwidth and latency is crucial for performance is crucial, yes. But that's it, because ram only serves the computational units.

Because of the big amounts of ram gives devs the opportunity to build games we can all look forward to. No matter if DDR3 or GDDR5.

I'm 50/50 with you on this one. While I agree that amount of RAM matters more than bandwidth, both are important. You can't really say that 4GB of GDDR5 would be inferior to 8GB of DDR3. It really depends on the game. 


This doesn't really come down to opinion.

4GB GDDR5 will perform FAR better than 8GB of DDR3.

1. Because no game on even a PC uses 4GB of video RAM on ultra high unless using multiple monitors and even then, don't think any does.

2. Both RAM and bandwidth are equally important depending on which is acting as the bottleneck, with 4GB+ of RAM in the Next gen consoles there is no RAM bottleneck, 8GB is going to make no difference in performance - at all.

3. GDDR5 vs DDR3 for graphics RAM makes a massive difference, by massive, we're talking as much as 30-40% higher frame rates in games, the quantity once you get to a certain point (of which 8GB is about to the moon and back more than that level) makes sweet FA difference.

4. There are lots of PC graphics cards that come with way more RAM than they need to because it's cheap as chips and a marketing ploy. The graohics cards in question though are too underpowered in compute performance to actually make use of that RAM.

 

Graphics RAM quantity = allows high screen resolutions, high res texures etc

Graphics RAM speed (GDDR5/DDR3/etc) = FRAME RATES!

GPU performance = FRAME RATES!

You need all 3 to support each other, so it's no good having 8GB of fast video RAM if the GPU isn't up to the challenge of making use of it.

On the PS4 it's based on a 7850-more or less, for something of that speed 2GB video RAM is more than enough and any more would be pointless because it's not powerful enough to support it.

This only pertains to the video RAM though which is shared with the system of course, but I'm making the point that 8GB of GDDR5 RAM does NOT equal GRAPHICS WOWWWWWWW!!!!!!!!!!

So yes, you could have ultra high res textures/screen resolutions but you'd be running at stupidly low frame rates!

This is all basic 101 PC graphics card stuff, seriously, look it up :)

Don't mean to sound hostile here.

1. Irrelevant. Games are made with console limitations in mind. PC isn't exactly a good comparison for how next-gen games will perform.

2. Really? So 8GB makes no difference from 4GB? How come Sony upgraded it then? Braggin rights?

3. Really? Do you have a source or am I supposed to take your words as fact? Some comparison charts would be nice.

4. Well I have a feeling these graphics cards are about to be put to much better use in the next few years.

I'm not trying to argue with you, in fact you know a lot more than me on this stuff. Some sources to back up your statements would be nice though.


I haven't got the will to provide graphs etc to prove my point. I know what I know from being into computers and graphics cards and stuff for 15 years or so.

The information is freely out there with a quick google if you want to get educated on the ins and outs of it.

I'm not arguing here at all, not trying to prove a point or any "I'm right hahahaha" thing. It's just factually correct.

The fact Sony have put 8GB in there is a good thing, see my previous post. I'm not slagging off Sony here or trying to downplay their choice - please don't assume this is what it's about - quite the opposite. Can't wait for the PS4 and having 8GB of shared RAM is the best thing I heard at the PS4 announcement a month or so ago and one of the reasons I'll be getting one.

I'm just saying that 8GB isn't going to make the graphics better in games, this is not opinion it's straight up how it is :)

More RAM does not make games run better and the PS4 has so much that even 4GB is enough for the power of the GPU.

Seriously, I could rant on all night but best you google something like "2GB Vs 1GB graphics card performance"...have a little dig around and you will see it's been documented for nigh on 10 years that manufacturers add additional RAM as a selling point - but with no actual speed benefit. In some cases it can even run SLOWER because it might not be the same type of RAM used as the 1GB model of a certain graphics card etc.

I'm really not against Sony here so please don't read what I'm saying with a suspcious eye! ;)

See the bolded, graphics not better - but easier to develop for, not as much time needed optimizing for developers.

What you're saying really doesn't apply to the PS4. Especially the underlined part.

I'm not saying the more RAM, the better the graphics. I'm saying the more RAM, the better/bigger/faster EVERYTHING. Why do some open world games have shitty graphics while linear games like Uncharted 3 can push the boundaries of console graphics. In cases like this, I think that the more RAM, the better the graphics.

To your previous comment about design choice - I agree, yes for exclusives that full 8GB will likely be used at least for some games, but they won't make the graphics better, it might make the games more open in a certain way or not need as many load points, or some other benefit. Just not graphics.

My response to this comment would be simply that RAM isn't the real limitation in Uncharted, the reason it looks so good is because of the carefully programmed game world that has been optimized and employs tricks to not display as much detail say geometrically as you think you are seeing. Much like the old days when bitmaps were used sometimes extensively in polygonal games for more detailed objects but were just 2d planes in a 3d space that were "alwasy facing you".

Same goes here, increasing RAM isn't what got those 2d bitmaps eventually rendered in proper 3d as they (usually) are now. It was GPU power that did that.

Open world games have shitty graphics because it would be prohitively expensive to make the game not look shitty because of time to optimize and for artwork. Of course the open world nature has a cost on the visuals also from the power of the GPU and to a much lesser degree the CPU. The RAM on the platform running the open world game won't be the reason it looks shit on the texture/resolution level but may be the reason for a reduced amount of foliage in say a forrest, less NPCs, simpler scripting.

None of that is graphical based though.

Think of a bar chart, the graphics will look as good as the bar that is filled the lowest. Each bar represents CPU/GPU/RAM/Video RAM



Pemalite said:
fillet said:

 

PC games may well use 3GB+ but at least 2GB of that is used for the OS.


Actually, you don't really have any Ram that is reserved for the OS, in PC land it's all Dynamic.
For example, you have 4Gb of ram, the core part of windows itself might chug along with about 368-512mb of Ram for itself, but it can also cache gigabytes of frequently used data into the systems ram to speed up the operation of frequent tasks that you perform on the PC.
So that 4gb of ram in your PC might all be used up by windows if you are merely sitting at the desktop.

However, when you do start to run out of Ram when you say... Launch a game, windows will throw all that cached data out the window to allow the game to use as much as it can, within reason of course.
Once you hit a limit of what windows can free up and what the game needs, then Windows will then start shoving data into the Pagefile, which is slow. But better than a crash. :)

It's also why having Windows 7 or Windows 8 on a PC with 512Mb/1Gb of ram is generally fine, there will simply be just less stuff cached in the systems Ram and would be fine for just word processing and web browsing.
Right now though, with my 32Gb of Ram, Windows is using about 20Gb for just caching, granted I haven't turned off or restarted my PC in about 3 months.

Also, one thing I have worked out on this website is that people are willing to throw logic and common sense out the window in the name of their favorite console, pretending they're more powerful than they actually are, that they are more flexible than they actually are, when it simply isn't true.
The PS4 is a mash of Mid-Range and Low-End PC hardware, you need to be realistic on it's capabilities, not pretending it's at super computing levels like what Sony has claimed all it's prior consoles were.

All well and good but have you actually tried this in theory.

Go and compare system performance with 1GB and 2GB in Windows 7, it's clear that 1GB isn't enough even for basic web browsing with the OS stripped to the bones of any service except ones that are critical to the OS running.

Only the other day I spent £20 on 2 x 1GB SODIMMs for my parents laptop and they only use it for web browsing and - nothing - else. They noticed a massive difference, when a system is caching to disk just browsing the web, the OS doesn't have enough RAM.

1GB - no chance that will run on Windows 7 without extreme aggrevation.

 

I agree, and a big part of the reason for me posting about the 8GB of RAM making graphics better. No chance when that 8GB RAM is being bolted onto an AMD 7850 hybrid.



S.T.A.G.E. said:
the2real4mafol said:
This will be more than enough for most developers. They will struggle to use all of it. It's no wonder they put a livestream feature in now and stuff like video chat. Hopefully, the OS in game is super fast, it's too slow on PS3 at times


They will use all of it by the time the gen is over. The Witcher 2 used 3GB of ram on PC.

It's hard to believe right now



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch 2 will outsell the PS5 by 2030

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SvennoJ said:
ethomaz said:
RenCutypoison said:
It was said earlier that the BD driver would be faster than the HDD. Won't it be a problem ? I mean, on ps3 bluray games could put data on HDD, but the games on the HDD will be solwer on ps4 if that's the case. So won't psn games be slower ?

That was my mistake... the HDD is at least twice fast than BD driver.

And more. It's a 6x CAV drive which is better for seek times but read times are 2.4x slower when reading the inside of the disc.

6x CAV ps4 = 216 mbps / 27 MBs at the outer edge to 90 mbps / 11.25 MBs at the inner edge
2x CLV ps3 = 72 mbps / 9 MBs anywhere on the disk, seek times are much worse as the rotational speed has to change.

Don't worry too much about a loud drive, it doesn't spin that much faster then the ps3 drive at full speed (~4900 rpm vs ~3900 rpm). However it will always spin at that speed.

HDD install will be even more essential next gen to feed all that ram efficiently. The blu-ray drive will be better able to help this time with the lower seek times and the much faster outer track. 1st party games will benefit by using both hdd and optical drive. Use 1 layer for a fast initial install at 27MBs, use the other layer for fast data access while playing, and use the slower parts of the disc for fmv and background loading.
The question is whether 3rd party devs are going to bother since the next xbox is rumored to always do a full hdd install. Why optimize for disk plus hdd use if it's easier to have 1 version for both disc and digital distribution?

The 6x CAV kinda puts my hopes down for a 4K disc format to run on ps4. 90 mbps is not fast enough for disc quality 4K. Maybe in a couple years a ps4 slim will feature a 12x CAV drive for 4K disc playback. (max speed is about 10,000 rpm) (And it will need to be able to read 8 layer 200 GB discs ofcourse...)


You know, that actually brings up an interesting question, I wonder what kind of drive is in the Wii U, we know it's basically 5x Blu Ray but they never said if it was CLV or CAV. Anyways, you are right about noise not being an issue since the Wii U is never loud at 5X.



Pemalite said:
fillet said:

 

PC games may well use 3GB+ but at least 2GB of that is used for the OS.


Actually, you don't really have any Ram that is reserved for the OS, in PC land it's all Dynamic.
For example, you have 4Gb of ram, the core part of windows itself might chug along with about 368-512mb of Ram for itself, but it can also cache gigabytes of frequently used data into the systems ram to speed up the operation of frequent tasks that you perform on the PC.
So that 4gb of ram in your PC might all be used up by windows if you are merely sitting at the desktop.

However, when you do start to run out of Ram when you say... Launch a game, windows will throw all that cached data out the window to allow the game to use as much as it can, within reason of course.
Once you hit a limit of what windows can free up and what the game needs, then Windows will then start shoving data into the Pagefile, which is slow. But better than a crash. :)

It's also why having Windows 7 or Windows 8 on a PC with 512Mb/1Gb of ram is generally fine, there will simply be just less stuff cached in the systems Ram and would be fine for just word processing and web browsing.
Right now though, with my 32Gb of Ram, Windows is using about 20Gb for just caching, granted I haven't turned off or restarted my PC in about 3 months.

Also, one thing I have worked out on this website is that people are willing to throw logic and common sense out the window in the name of their favorite console, pretending they're more powerful than they actually are, that they are more flexible than they actually are, when it simply isn't true.
The PS4 is a mash of Mid-Range and Low-End PC hardware, you need to be realistic on it's capabilities, not pretending it's at super computing levels like what Sony has claimed all it's prior consoles were.

Just look at it as entertainment man, most people on this site are not very tech oriented even if they pretend to be. I say just get a kick out of it lol.



fillet said:
Pemalite said:
fillet said:

 

PC games may well use 3GB+ but at least 2GB of that is used for the OS.


Actually, you don't really have any Ram that is reserved for the OS, in PC land it's all Dynamic.
For example, you have 4Gb of ram, the core part of windows itself might chug along with about 368-512mb of Ram for itself, but it can also cache gigabytes of frequently used data into the systems ram to speed up the operation of frequent tasks that you perform on the PC.
So that 4gb of ram in your PC might all be used up by windows if you are merely sitting at the desktop.

However, when you do start to run out of Ram when you say... Launch a game, windows will throw all that cached data out the window to allow the game to use as much as it can, within reason of course.
Once you hit a limit of what windows can free up and what the game needs, then Windows will then start shoving data into the Pagefile, which is slow. But better than a crash. :)

It's also why having Windows 7 or Windows 8 on a PC with 512Mb/1Gb of ram is generally fine, there will simply be just less stuff cached in the systems Ram and would be fine for just word processing and web browsing.
Right now though, with my 32Gb of Ram, Windows is using about 20Gb for just caching, granted I haven't turned off or restarted my PC in about 3 months.

Also, one thing I have worked out on this website is that people are willing to throw logic and common sense out the window in the name of their favorite console, pretending they're more powerful than they actually are, that they are more flexible than they actually are, when it simply isn't true.
The PS4 is a mash of Mid-Range and Low-End PC hardware, you need to be realistic on it's capabilities, not pretending it's at super computing levels like what Sony has claimed all it's prior consoles were.

All well and good but have you actually tried this in theory.

Go and compare system performance with 1GB and 2GB in Windows 7, it's clear that 1GB isn't enough even for basic web browsing with the OS stripped to the bones of any service except ones that are critical to the OS running.

Only the other day I spent £20 on 2 x 1GB SODIMMs for my parents laptop and they only use it for web browsing and - nothing - else. They noticed a massive difference, when a system is caching to disk just browsing the web, the OS doesn't have enough RAM.

1GB - no chance that will run on Windows 7 without extreme aggrevation.

 

I agree, and a big part of the reason for me posting about the 8GB of RAM making graphics better. No chance when that 8GB RAM is being bolted onto an AMD 7850 hybrid.


I'd just drop in a cheap SSD(120GB~ since they just web browse anyways) in there if you want them to really notice a difference, DO EET!



dahuman said:
SvennoJ said:
ethomaz said:
RenCutypoison said:
It was said earlier that the BD driver would be faster than the HDD. Won't it be a problem ? I mean, on ps3 bluray games could put data on HDD, but the games on the HDD will be solwer on ps4 if that's the case. So won't psn games be slower ?

That was my mistake... the HDD is at least twice fast than BD driver.

And more. It's a 6x CAV drive which is better for seek times but read times are 2.4x slower when reading the inside of the disc.

6x CAV ps4 = 216 mbps / 27 MBs at the outer edge to 90 mbps / 11.25 MBs at the inner edge
2x CLV ps3 = 72 mbps / 9 MBs anywhere on the disk, seek times are much worse as the rotational speed has to change.

Don't worry too much about a loud drive, it doesn't spin that much faster then the ps3 drive at full speed (~4900 rpm vs ~3900 rpm). However it will always spin at that speed.

HDD install will be even more essential next gen to feed all that ram efficiently. The blu-ray drive will be better able to help this time with the lower seek times and the much faster outer track. 1st party games will benefit by using both hdd and optical drive. Use 1 layer for a fast initial install at 27MBs, use the other layer for fast data access while playing, and use the slower parts of the disc for fmv and background loading.
The question is whether 3rd party devs are going to bother since the next xbox is rumored to always do a full hdd install. Why optimize for disk plus hdd use if it's easier to have 1 version for both disc and digital distribution?

The 6x CAV kinda puts my hopes down for a 4K disc format to run on ps4. 90 mbps is not fast enough for disc quality 4K. Maybe in a couple years a ps4 slim will feature a 12x CAV drive for 4K disc playback. (max speed is about 10,000 rpm) (And it will need to be able to read 8 layer 200 GB discs ofcourse...)


You know, that actually brings up an interesting question, I wonder what kind of drive is in the Wii U, we know it's basically 5x Blu Ray but they never said if it was CLV or CAV. Anyways, you are right about noise not being an issue since the Wii U is never loud at 5X.

It's probably 5x CAV, a 5x CLV drive goes up to 10k rpm.
5x blu-ray is a weird statemant anyway as blu-ray needs a 1.5x CLV drive to sustain 54mbps. a 7.5x CLV drive doesn't even exist yet.

Playing lego city undercover certainly shows the need for HDD installs next gen, damn those loading times and that's only 1gb of ram with a drive that's at least very close in speed to what the ps4 will have.

It’s not the capacity of the discs we’re interested in, though. It’s the read speed – quoted at 22.5MB/s. This is fast enough to ensure we’re not hobbled with slow, mandatory installs that ruin Nintendo’s ethos of ‘immediate gaming.

22.5 MB/s yeah probably 5x CAV drive, so actually between 22.5 MB/s outer edge to 9.3 MB/s inner edge.



8GB of RAM is not important for the graphics but the gameplay. GDDR 5 is what will make the difference in graphics.