VGKing said:
What you're saying really doesn't apply to the PS4. Especially the underlined part. I'm not saying the more RAM, the better the graphics. I'm saying the more RAM, the better/bigger/faster EVERYTHING. Why do some open world games have shitty graphics while linear games like Uncharted 3 can push the boundaries of console graphics. In cases like this, I think that the more RAM, the better the graphics. |
To your previous comment about design choice - I agree, yes for exclusives that full 8GB will likely be used at least for some games, but they won't make the graphics better, it might make the games more open in a certain way or not need as many load points, or some other benefit. Just not graphics.
My response to this comment would be simply that RAM isn't the real limitation in Uncharted, the reason it looks so good is because of the carefully programmed game world that has been optimized and employs tricks to not display as much detail say geometrically as you think you are seeing. Much like the old days when bitmaps were used sometimes extensively in polygonal games for more detailed objects but were just 2d planes in a 3d space that were "alwasy facing you".
Same goes here, increasing RAM isn't what got those 2d bitmaps eventually rendered in proper 3d as they (usually) are now. It was GPU power that did that.
Open world games have shitty graphics because it would be prohitively expensive to make the game not look shitty because of time to optimize and for artwork. Of course the open world nature has a cost on the visuals also from the power of the GPU and to a much lesser degree the CPU. The RAM on the platform running the open world game won't be the reason it looks shit on the texture/resolution level but may be the reason for a reduced amount of foliage in say a forrest, less NPCs, simpler scripting.
None of that is graphical based though.
Think of a bar chart, the graphics will look as good as the bar that is filled the lowest. Each bar represents CPU/GPU/RAM/Video RAM







