Talal said:
Kynes said:
ethomaz said:
Conegamer said:
Hmm, I guess so. But I really, really doubt all components are perfectly balanced somehow. Could be wrong, but we shall see. Looking at the specs, you could push the RAM more than the CPU, for example.
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I will use a Beyond3D user comment about RAM to tray to explain that is not a bottleneck.
"Not to nit pick, but technically he said that in his opinion there's no clear bottleneck in the system design. Excessive memory wouldn't be a bottleneck, it would be an excess. :P Having more memory than needed wouldn't bottleneck anything, while not having enough would. Excessive memory only bottlenecks BOM. "
People have to understand what is "bottleneck"... bottleneck is when a component is significantly less powerful than the other component... the "power" of the RAM is the same... what changed is the amount of it. |
Ethomaz, it can be a bottleneck if you want to use more than 8 GB of memory.
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But that would probably be bad programming at this point of time. The way games operate at this time it would be hard to bottleneck the PS4.
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Yes and no, it depends on what you want to do with the console. Take a look at Skyrim, there was a time where most Sony fans said the memory subsystem of the PS3 was better than the XBox360 one due to having more bandwidth, but Skyrim was a huge disaster due to it. In other games it was a better subsystem than the XBox360 one, but in Skyrim it wasn't.
What is more balanced, an I7 with a nVidia 660 and 32 GB of slower RAM, or a I5 with a nVidia 670 and 16 GB of faster RAM? It depends on the game you want to play. On RTS games the I7 probably will be more balanced, it's probable that the CPU is the bottleneck, on FPS it's probable that the GPU is the bottleneck.
I'm sure that Blizzard would say that the PS4 isn't a balanced architecture for a game like Starcraft, due to the lack of CPU power in late stages of 4vs4 games.