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Kynes said:


No, it's a bottleneck if your game engine does almost no AI/physics and it's a graphics showcase.


You are really confusing hardware and software bottleneck... what you give example is software bottleneck created by developer... software bottlenecks is generate by bad algorithmic efficiency.

Developer a strong graphic showcase to run in a weak hardware sacrificing AI or anything else is a software bootleneck... not hardware... the developer have to balance the algorithmic efficiency to fit the hardware.

Every hardware have a peak performance limitation... reach it not create a bottleneck... hardware bottleneck is when any hardware is holding you to reach the peak performance of other hardware and you don't have any software bootleneck (a bad algorithmic efficiency).