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Forums - Sony Discussion - Sony exclusives that went multiplat have largely failed

 

Is this truth>?

yes 168 42.21%
 
maybe 58 14.57%
 
no 172 43.22%
 
Total:398
Wright said:
DigitalDevilSummoner said:

While the OP compares lots of mainline games against spin offs, there is some hidden truth, for example:

Demon's Souls (1.68) did not see such an increase across 3 platforms with Dark Souls (2.14) especially considering it was 3 times the production of the first one.

And of course Final Fantasy XIII. a big wtf to some xbox bigmouths.  especially considering it was more of an action game than any mainline FF game.


But then, that raises the same question. Would have Dark Souls sold more if it had been exclusive? After all, it did sell more being multiplatform. And .46 is not a bad increase in sales, despite being 3 times the production.

 

Maybe not BUT here comes the argument of increased development costs. Not only regarding the scale of the game itself but optimising it for hugely different engines. The real question is: was it worth it ?

The issue with Demon's Souls as we all know is that it sold slowly over a very long period of time, not because of fancy marketing but because of word of mouth. Which means tha most people that got the game knew what they were getting themselves into and still Dark Souls failed to attract that original crowd although it was objectively an improvement. Whereas for Dark Souls there was more of a fuss and I highly doubt lots of xbox people will return for II.



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theprof00 said:
Chris Hu said:
theprof00 said:

Games on PC don't tend to interrupt historical console games. We've always considered exclusive to mean console exclusive here on vgc...otherwise 360 wouldn't have any exclusives.

LOL you're joking right Forza 2, Forza 3, Forza 4, Forza Horizion, Dead or Alive 4, Lost Odyssey, Blue Dragon and tons of Kinect games just to name a few.  Also you failed with mentioning Katamari since it never really went multiplatform since every title in the series is only available on one console.

Go ahead, list them all. Then we'll have a list war. Care to guess which console has more exclusives? I wonder, have you ever been in a thread claiming 360 has more exclusives? Judging by your attitude, I'll bet you have.

My point is your thread fails with Katamari being another example on top of that you fail by saying the 360 has no exclusives.



DigitalDevilSummoner said:
wilco said:
So what exactly is this thread supposed to prove?...

Going multiplat while it increases the userbase, lowers a game's appeal.

More importantly, is it worth it to go multiplat, especially considering Sony usually helps out with any company making exclusives, saves time and energy on porting, likely increases sales, and is cheaper overall, factoring in things like printing different boxes, product overlap, individual platform testing, etc.



Chris Hu said:
theprof00 said:
Chris Hu said:
theprof00 said:

Games on PC don't tend to interrupt historical console games. We've always considered exclusive to mean console exclusive here on vgc...otherwise 360 wouldn't have any exclusives.

LOL you're joking right Forza 2, Forza 3, Forza 4, Forza Horizion, Dead or Alive 4, Lost Odyssey, Blue Dragon and tons of Kinect games just to name a few.  Also you failed with mentioning Katamari since it never really went multiplatform since every title in the series is only available on one console.

Go ahead, list them all. Then we'll have a list war. Care to guess which console has more exclusives? I wonder, have you ever been in a thread claiming 360 has more exclusives? Judging by your attitude, I'll bet you have.

My point is your thread fails with Katamari being another example on top of that you fail by saying the 360 has no exclusives.

Fine I'll remove Katamari, it wasn't a huge point to begin with.

I'm saying that if PC makes a game not exclusive, then 360 has very very few exclusives.

I just challenged you to name all the exclusives, and now you're backing down by not posting them? Keep hiding in the corner.



theprof00 said:
DigitalDevilSummoner said:
wilco said:
So what exactly is this thread supposed to prove?...

Going multiplat while it increases the userbase, lowers a game's appeal.

More importantly, is it worth it to go multiplat, especially considering Sony usually helps out with any company making exclusives, saves time and energy on porting, likely increases sales, and is cheaper overall, factoring in things like printing different boxes, product overlap, individual platform testing, etc.


Of course I was only refereing to the gamer's aspect.

Most people's arguments in this thread ingore the fact of how much more it eventually costs to develop across more than one platform. 



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theprof00 said:
wilco said:

So what exactly is this thread supposed to prove? Is it meant to show that Sony fans will punish developers for giving up exclusivity?

Are Sony fans really so petty that they would refuse to buy a good game just because it also came out on a rival system?

Don't know why you're getting huffy. One of my explanations was multiple console owners simply buying the game out of convenience of the console they play the most. Secondly, these games usually existed to sell consoles. A person who doesn't have to buy the console just buys it on the system they own. It's not sony fans not buying the games, it's people who COULD be buying the games on a sony platform buying them on something else INSTEAD.

It also affects hype. A game that is exclusive tends to get more hype. It's not the gamer punishing devs, they're just not getting as hyped and blitzed by media. Media loves exclusives, not multiplats, and best-friend gamers talk aboute xclusives too.


Simply being exclusive does not guarantee hype. It may lead to hype on forums like this one but the general public could care less about hype generated from being exclusive.

At the end of the day, I just don't see enough evidence to support these theories. There are tons of other factors at play here and the examples given in this thread just aren't that good. Most of the examples are just examples of the industry moving on. Expecting a game like crash bandicoot to sell as well in the 00's as it did in the 90's is like expecting New Kids on the Block to sell as well today as they did in the 80's.

In other cases the decline in sales corressponds with a decline in quality. Ninja Gaiden sold better when it was an Xbox exclusive, when it became a day one multiplat with Ninja Gaiden 3 it sold terribly. But thats not because it went multiplat its because NG3 was garbage.

I just think your looking for a correlation where none exists.



DigitalDevilSummoner said:
Wright said:
DigitalDevilSummoner said:

While the OP compares lots of mainline games against spin offs, there is some hidden truth, for example:

Demon's Souls (1.68) did not see such an increase across 3 platforms with Dark Souls (2.14) especially considering it was 3 times the production of the first one.

And of course Final Fantasy XIII. a big wtf to some xbox bigmouths.  especially considering it was more of an action game than any mainline FF game.


But then, that raises the same question. Would have Dark Souls sold more if it had been exclusive? After all, it did sell more being multiplatform. And .46 is not a bad increase in sales, despite being 3 times the production.

 

Maybe not BUT here comes the argument of increased development costs. Not only regarding the scale of the game itself but optimising it for hugely different engines. The real question is: was it worth it ?

The issue with Demon's Souls as we all know is that it sold slowly over a very long period of time, not because of fancy marketing but because of word of mouth. Which means tha most people that got the game knew what they were getting themselves into and still Dark Souls failed to attract that original crowd although it was objectively an improvement. Whereas for Dark Souls there was more of a fuss and I highly doubt lots of xbox people will return for II.


I do think it was worth it. It depends wether Demon's Souls was moved by Havok or not; then they had the engine prepared and merely needed to polish it and then optimise for the other console. If it wasn't worth it, they wouldn't have bothered going with the "Prepare to Die" edition for PC (which they mess up, but that's another matter).

I do understand the point you're making, but you've gotta admit that almost 500k units sold is not bad by any means. We can't really know wether they made profit, but they did sell more than leaving it exclusive (or not, HERE's the problem ;_;).

 

I don't agree with the second game, doubt. I can see it selling more or less the same in the 360 version. But well, only time will say.



theprof00 said:
Chris Hu said:
theprof00 said:
Chris Hu said:
theprof00 said:

Games on PC don't tend to interrupt historical console games. We've always considered exclusive to mean console exclusive here on vgc...otherwise 360 wouldn't have any exclusives.

LOL you're joking right Forza 2, Forza 3, Forza 4, Forza Horizion, Dead or Alive 4, Lost Odyssey, Blue Dragon and tons of Kinect games just to name a few.  Also you failed with mentioning Katamari since it never really went multiplatform since every title in the series is only available on one console.

Go ahead, list them all. Then we'll have a list war. Care to guess which console has more exclusives? I wonder, have you ever been in a thread claiming 360 has more exclusives? Judging by your attitude, I'll bet you have.

My point is your thread fails with Katamari being another example on top of that you fail by saying the 360 has no exclusives.

Fine I'll remove Katamari, it wasn't a huge point to begin with.

I'm saying that if PC makes a game not exclusive, then 360 has very very few exclusives.

I just challenged you to name all the exclusives, and now you're backing down by not posting them? Keep hiding in the corner.

Why should I name all the 360 exclusives for you, my point is your thread fails for the most part since the only game you mentioned that was truely a Sony exclusive at one point is Crash. 



PS2 exclusives did better on PS2 because PS2 had a higher userbase than PS3 and Xbox 360. Sure those two systems may ultimately sell more combined, but if you shave off the users that own both consoles, you'll get a much smaller number.



I describe myself as a little dose of toxic masculinity.

Wright said:



I do think it was worth it. It depends wether Demon's Souls was moved by Havok or not; then they had the engine prepared and merely needed to polish it and then optimise for the other console.


What ?

I think you missed something. They were already familiar with the PhyreEngine on the PS3. They had to learn how to work with the engine from scratch for the 360.

The PC version was actually a point that says they wanted and expected more sales.