theprof00 said:
Don't know why you're getting huffy. One of my explanations was multiple console owners simply buying the game out of convenience of the console they play the most. Secondly, these games usually existed to sell consoles. A person who doesn't have to buy the console just buys it on the system they own. It's not sony fans not buying the games, it's people who COULD be buying the games on a sony platform buying them on something else INSTEAD. It also affects hype. A game that is exclusive tends to get more hype. It's not the gamer punishing devs, they're just not getting as hyped and blitzed by media. Media loves exclusives, not multiplats, and best-friend gamers talk aboute xclusives too. |
Simply being exclusive does not guarantee hype. It may lead to hype on forums like this one but the general public could care less about hype generated from being exclusive.
At the end of the day, I just don't see enough evidence to support these theories. There are tons of other factors at play here and the examples given in this thread just aren't that good. Most of the examples are just examples of the industry moving on. Expecting a game like crash bandicoot to sell as well in the 00's as it did in the 90's is like expecting New Kids on the Block to sell as well today as they did in the 80's.
In other cases the decline in sales corressponds with a decline in quality. Ninja Gaiden sold better when it was an Xbox exclusive, when it became a day one multiplat with Ninja Gaiden 3 it sold terribly. But thats not because it went multiplat its because NG3 was garbage.
I just think your looking for a correlation where none exists.