By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - UE4 Scaled down to run on PS4, why not Wii U?

Heh, this topic just won't dye with you Paranoid Nintendo Fans, the PS4/PC isn't leaps and bounds apart PS4 is a console not a super high end PC that PC demo of URE4 is running on just that. No one is against Nintendo okay? Nor did Sony or Microsoft pay them just to put it on their consoles that's just retared to think sigh... Just like a child if mom and dad don't give you that toy you ask for do not mean they hate you, Mark Rein never really said you can't put it on the Wii u just Epic them selfs are not going to work with the Wii U when it comes to URE4 but any DEV can use this engine and scale it way down so it can fit on PS3, 360, Wii U hell even mobile but he said they will not be as pretty basically saying what's the point you'll lose out on what URE4 is all about also said URE3 is more suitable for this GEN, (and yes epic counts Wii U as This gen not 7th because of the Low Specs of the console that rivles PS3/360 sorry that's from a DEVS point of view and I can fully understand them) what I don't understand is first of all Nintendo fans are like "forget 3rd party all we need is Mario, Zelda, Pokemon, etc i mean who buys a Nintendo console for 3rd party right?" Now all I hear is this DEV hates Nintendo, this site don't like Nintendo, pointing the finger at everyone BUT Nintendo them self dude Nintendo had plenty of time to make a true next gen system they have the money but they wanted to go cheap I remember when the Wii u was first announced there was some news saying what they was trying to do they couldn't because the parts they was using was to weak and so they had to upgrade. Having all that money and your first thought was to go with cheap parts, says to me they didn't really care in the first place. I say who cares if they get the watered down ver of a game (just like Wii) as long as you have fun playing them Nintendo 1st parties there shouldn't be posts like this, I mean all 6th gen I heard "Sony and Microsoft fans only care about is good Grafix who cares about that stuff it's all about gameplay Grafix are yucky~" now you guys post about Grafix... Anyways mark said sure you can put it on the Wii u, he also stated you can put it on PS3/360 even mobile but it would be Scaled down so hard. And it is true the PS4 ver of URE4 is scaled down but Not by Far I think that's the limit it can go and still look Next Gen I love they everyone put PS4 vs PC stuff it really is a next gen console it would be a problem if everyone compared PS4 to PS3/360 (like everyone do with Wii u call of duty/NFSMW/Batman etc)



TechXIII: Listen To Our Story.

Around the Network

The Wii U versions are nowhere in the PS4 or 720's ballpark. UE4 isn't being scaled down for the PS4, its within the proper ram rate at 8GB of Ram DDR its just that the real time video was on one a powerful PC. They scaled down the real time demo from the PS4 version. You Nintendo fanatics are desperate to be included, but you really have no one but Nintendo to blame.



jake_the_fake1 said:



Rant//
I'm a little annoyed at Nintendo fans in general, I may be generalizing a little, but the vocal minority will always make the rest look bad.

I always hear from Nintendo fans say how it's all about gameplay, how it's it's gameplay > graphics with no exception and this is why certain Wii games are supposedly better than PS3, 360 games making them games of the foreva, but then when Nintendo have the possibility of realizing a graphics capable machine all of a sudden the fans are ecstatic that a Nintendo machine can finally compete against other consoles, and how the bird tech demo and zelda tech demo where the best visuals ever. Some even saying that Sony and Microsoft could not make a more powerful console than the WiiU because of diminishing returns and how it would cost way way to much, saying it as if it where a known fact, and yet here we are with the PS4 with it's specs revealed and all of a sudden most Wii fans are defaulting back to their gameplay over graphics mantra with only the ultra hardcore Nintendo defending the WiiU specs at all cost, despite what is known. With time these people too will default back to the same gameplay over graphics mantra.

To me games are a interactive visual medium, both Graphics and Gameplay are important, and we live in a time where both can be achieved. Just think about the core of what we do with games, we constantly look at them as we receive visual input and we are constantly feeding input into the games through the controller, and because these are the two main things all of us do when playing games, then it stands to reason that both should be the best they can be. People need to remember that we are visual creatures; to say otherwise is to be disingenuous to your biology.

I understand fans will be fans, but truth and logic needs to prevail especially when facing all the available data, this spawns discussions rather than troll threads or derailed threads.

//Rant

 

wow here i was thinking i was the only one that noticed that... well said



keroncoward said:

UE4 Scaled down to run on PS4, why not Wii U?


UE4 is Scaled UP on High End PC to look awesome.

Don't expect that level of details on your PC.

 

ps.: Unreal 4 Demo runs on 1000 USD video card and it is only tech demo - not a gameplay. 250 USD consol just can't handle it



mii-gamer said:
the wii u versions will be significantly watered down. But who knows? Until we see the engine on the wii u we will not the true difference.


This is the saddest shit I've ever heard. That demo on the Wii U isn't fathomable without looking brutally terrible or being a seperate cinematic. 



Around the Network
kitler53 said:
UE4 scaled to wiiU is UE3..


UE4 can be scaled down for the Wii U but whats the point? UE3 is perfect for the Wii U just like it was for last gen consoles.



platformmaster918 said:
Wait are those pics mixed up because the one on the right honestly looks better to me. Also I would never notice the differences if I were just playing a game and didn't have a side by side comparison. Oh well I'm happy with what PS4 can produce if that's it for gen 1 games.


the one on the right is PC so I would hope it looks better, tho it isn't the best comparison you really have to see it in motion. The biggist cutback is going from fully realtime GI to baked lightmaps which may even make it look better in screenshots as you can spend a lot more computing power to calculate lighting if you are doing it on a server rather than in real time, but a real time solution is much more flexable and allows more dynamic scenes so the lack of the realtime lighting is a big loss especially as baked lighting is more expensive for the developer even if it reduces the computing power needed to run the game by a large amount. 

If you watch both trailers in HD you will notice a lot of cutbacks in visuals (as well as some small art asset changes some of which are improvements) for example the snow particles are reduced considerably and completly missing from some scenes in the PS4 version (especially noticable when the doors burst open in the PC version there are thousands of snow particles where as on PS4 there are like a dozzen), for a clear example of how the lighting solution changes when the lava runs under the pillar on the PS4 version the orange glow dissapears once the lava starts to go under the pillar where as on the PC version the realtime GI allows all the lava to cast the glow on the surrounding objects. Visually not the hugest changes maybe but there is a clear reduction in the quality of effects which means a hell of a lot less processing power required especially for the lighting, the change of the time of day is the biggest visual change as the scene as a whole looks much brighter on PS4.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

jake_the_fake1 said:

People need to realize that UE4 engine comprises of two main components, the Tool chain and the rendering pipeline. While the tool chain can be used on WiiU development mainly because it runs on computers and not the console, the rendering engine can't.

The UE4 rendering engine simply needs more powerful hardware to achieve the level of visuals which epic have set out to achieve, they’re after all a graphics engine middleware company.

All you need do is look at the engine running on PC, it requires a GTX680, which is a top of the line single core GPU running at 3.1 TF, while it has been customized to run on the PS4, which it in its self is reaches 1.84TF, the WiiU simply has no hope of running the same rendering engine considering that the WiiU only reaches about 400GF.

So much of the UE4 would have to be cut out to make the rendering engine work on the WiiU and then the best you'll get would be more equivalent to what the UE3 visually already produces versus what UE4 looks like on more significantly powerful hardware.

Frankly it's the law of diminishing returns on the WiiU's constrained hardware, I mean sure Epic could port the UE4 engine to the WiiU and have it look maybe marginally better than UE3 on the WiiU, but would this make business sense when you already have the UE3? I think not, and for this reason alone Epic have made the business decision to set the base level of UE4 on the PS4, Microsoft next console and mid-top end GPUs, meaning that lower specced machines like the PS3, 360, and WiiU will only get UE3 and not UE4.

Also I find the OP tittle funny, basically saying if the PS4 gets it why not the WiiU. Either his elevating the WiiU to the PS4 level, or brigining down the PS4 to WiiU level. But let’s face it; the largest dividing gap between the PS4 and WiiU is the sheer amount of ram. Assuming that PS4 reserves 1GB to OS, that gives the PS4 7GB of ram for a game to work on versus just 1GB on the WiiU.

Let’s put this into perspective so people understand the significance of this. The PS3 has just 512MB of ram, the 360 has 512MB + 10MB EDram, we now subtract the OS and PS3 comes down to 456MB (OS about 56MB ), 360 comes down two 490MB (512+10 minus 32MB OS). The 360 has 34MB extra for developers and this resulted in some multiplat games having slightly higher/sharper resolution textures on 360 versions of the same game, sites like Digital foundry and lens of truth did side by sides showing this. Most often than not the 360 had the slight advantage cuz of the extra ram, now imagine if we bump up the 34Mb difference to 7GB. We would be looking at essentially two different games which play the same.

I'm sorry to say but Nintendo fans need to accept that the WiiU has PS3/360 level hardware, it will not come close to matching Sony and Microsoft new consoles on the visual department. I understand that Nintendo fans aren't happy, and that they would like to think that the WiiU somehow can match the PS4 and Microsoft new console, I don't blame them after all Nintendo basically came out saying that the WiiU would be a power machine, that they'll have the definitive versions of call of duty and what not, and how they will be going after us the core gamer, but realistically that was a dream which was not realized on their hardware. It’s true that the WiiU is more powerful than the Wii, but Nintendo cannot live in the bubble they do, they have direct competition and need to zoom out to see the greater field.

My 2 cents.

Rant//
I'm a little annoyed at Nintendo fans in general, I may be generalizing a little, but the vocal minority will always make the rest look bad.

I always hear from Nintendo fans say how it's all about gameplay, how it's it's gameplay > graphics with no exception and this is why certain Wii games are supposedly better than PS3, 360 games making them games of the foreva, but then when Nintendo have the possibility of realizing a graphics capable machine all of a sudden the fans are ecstatic that a Nintendo machine can finally compete against other consoles, and how the bird tech demo and zelda tech demo where the best visuals ever. Some even saying that Sony and Microsoft could not make a more powerful console than the WiiU because of diminishing returns and how it would cost way way to much, saying it as if it where a known fact, and yet here we are with the PS4 with it's specs revealed and all of a sudden most Wii fans are defaulting back to their gameplay over graphics mantra with only the ultra hardcore Nintendo defending the WiiU specs at all cost, despite what is known. With time these people too will default back to the same gameplay over graphics mantra.

To me games are a interactive visual medium, both Graphics and Gameplay are important, and we live in a time where both can be achieved. Just think about the core of what we do with games, we constantly look at them as we receive visual input and we are constantly feeding input into the games through the controller, and because these are the two main things all of us do when playing games, then it stands to reason that both should be the best they can be. People need to remember that we are visual creatures; to say otherwise is to be disingenuous to your biology.

I understand fans will be fans, but truth and logic needs to prevail especially when facing all the available data, this spawns discussions rather than troll threads or derailed threads.

//Rant

 


Is there anything left to say? Perfectly said "golf clap"



TechXIII: Listen To Our Story.

RenderMonk said:
The main differences between the PC version and PS4 version is the lighting and particle effects. Where an extremely top of the line PC (or custom rig for the demo) will be able to pump out a bit more in both the lighting and particle effects department, that's not a "Huge Difference." It's minor. The difference between PS4 and WiiU is the RAM, which is a crucial part in getting the lighting (like bloom, light scatter etc) and particle effects to run right and run smooth. This is more than likely than main reason why it's not ideal to run on WiiU. But the differences at the moment between PS4 and PC are negligible at best. And as the PS4 devs get better accustomed to the coding environment for PS4 it will keep up with most high-end PC's with, again, negligible differences.

There's a whole lot more: http://www.eurogamer.net/articles/digitalfoundry-unreal-engine-4-ps4-vs-pc



Nsanity said:
RenderMonk said:
The main differences between the PC version and PS4 version is the lighting and particle effects. Where an extremely top of the line PC (or custom rig for the demo) will be able to pump out a bit more in both the lighting and particle effects department, that's not a "Huge Difference." It's minor. The difference between PS4 and WiiU is the RAM, which is a crucial part in getting the lighting (like bloom, light scatter etc) and particle effects to run right and run smooth. This is more than likely than main reason why it's not ideal to run on WiiU. But the differences at the moment between PS4 and PC are negligible at best. And as the PS4 devs get better accustomed to the coding environment for PS4 it will keep up with most high-end PC's with, again, negligible differences.

There's a whole lot more: http://www.eurogamer.net/articles/digitalfoundry-unreal-engine-4-ps4-vs-pc


It says it underneath the comparison video that the lighting and effects are the only major difference.