| platformmaster918 said: Wait are those pics mixed up because the one on the right honestly looks better to me. Also I would never notice the differences if I were just playing a game and didn't have a side by side comparison. Oh well I'm happy with what PS4 can produce if that's it for gen 1 games. |
the one on the right is PC so I would hope it looks better, tho it isn't the best comparison you really have to see it in motion. The biggist cutback is going from fully realtime GI to baked lightmaps which may even make it look better in screenshots as you can spend a lot more computing power to calculate lighting if you are doing it on a server rather than in real time, but a real time solution is much more flexable and allows more dynamic scenes so the lack of the realtime lighting is a big loss especially as baked lighting is more expensive for the developer even if it reduces the computing power needed to run the game by a large amount.
If you watch both trailers in HD you will notice a lot of cutbacks in visuals (as well as some small art asset changes some of which are improvements) for example the snow particles are reduced considerably and completly missing from some scenes in the PS4 version (especially noticable when the doors burst open in the PC version there are thousands of snow particles where as on PS4 there are like a dozzen), for a clear example of how the lighting solution changes when the lava runs under the pillar on the PS4 version the orange glow dissapears once the lava starts to go under the pillar where as on the PC version the realtime GI allows all the lava to cast the glow on the surrounding objects. Visually not the hugest changes maybe but there is a clear reduction in the quality of effects which means a hell of a lot less processing power required especially for the lighting, the change of the time of day is the biggest visual change as the scene as a whole looks much brighter on PS4.
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