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Forums - Nintendo - So now the Wii U can run UE 4 games...

ninjablade said:
the_dengle said:

Don't know why these comments have attracted so much attention, we have known every part of this since last July.

did you read what the vice president wrote of epic games, be baiscally laughed at the idea of unreal 4 running on wiiu, and said its not nextgen tech wise and shoulld stick with unreal 3, basically he's saying it would be a waste of time to support current gen with unreal 4 cause unreal 4 is for high specced consoles, while unreal 3 is for low specced systems.

Yeah, I heard that, it has nothing to do with what I said and it reeks of off-topicness for the sake of bashing the Wii U some more.

Unreal 4 is extremely scalable and could easily run on Wii U. Epic doesn't see the point of optimising it for Wii U because they don't see the potential for profit doing that. Simple as that. This is not a power issue. This is a money issue. And, AGAIN, WE HAVE KNOWN ALL OF THIS SINCE LAST JULY. There is nothing new here.



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Kaizar said:
VGKing said:
Kaizar said:
snowdog said:
NintendoPie said:
pezus said:
He said that yesterday too lulz.

Why wouldn't they just go with UE3 instead?

Wouldn't it also be a safer bet to stay with UE3 anyway? It has been out for awhile longer.



Actually it would be a safer bet to steer clear of any versions of the Unreal Engine. The CryEngine is technically better, Crytek give better support and it's cheaper. All of the feedback I've heard personally from developers has been negative regarding Epic's support in particular.


Thank U, that's what I've been trying to tell people this whole time.

And they can just port UE4 games, as this whole thing was already mention back in like July 2K12 by Epic.

Snowdog wins the Internet, LOL.

You can't JUST port an UE4 game to the Wii U....it will require major downgrades and devs would probably be better off just using UE3.
The thing is that most devs won't bother.


1. This isn't new. We've known it for almost a year.

2. UE4 is a game engine that incorporates game design tools. It's not a graphics rendering application as so many of you seem to equate it to.

3. UE4 is perfectly capable of being utilized on the Wii U and always has been since it was announced. The question was 'would Epic officially provide Wii U support'. It was never 'could it run on Wii U'....except to those that don't know what a game engine really is.

4. ALL modern game engines are capable of being utilized on the Wii U. Only those that think they know what a game engine is but they really don't would suggest otherwise. This means I'm flat out saying many of you in this thread have little idea of what you are talking about. I apologize for being so blunt but it's about time you heard it.

you're thinking of the difference of down scaling at the art level (as was required with the Wii) rather than down scaling in-engine (as would be done with Wii U). In other words, the engine itself can downscale accordingly to run on Wii U. It wouldn't increase the costs as it did with Wii which required art to be down scaled first and then ran in a Wii specific version of the game engine.

 

Oh really? Then why isn't it officially supported? The answer is because it can't run it.

Nice copy and paste job btw. Can't come up with something to say yourself?

Unreal Engine 3 couldn't run on Wii. The only UE3 games that ran on Wii were X-men Destiny and TNA Impact! You hear that? Only TWO GAMES are using the most popular game engine on the Wii. It's not because Epic hates Nintendo. It's not because devs are lazy. It's because of the power difference between the platforms this engine was bulit for and the Wii.

The same goes for the Wii U.



the_dengle said:
ninjablade said:
the_dengle said:

Don't know why these comments have attracted so much attention, we have known every part of this since last July.

did you read what the vice president wrote of epic games, be baiscally laughed at the idea of unreal 4 running on wiiu, and said its not nextgen tech wise and shoulld stick with unreal 3, basically he's saying it would be a waste of time to support current gen with unreal 4 cause unreal 4 is for high specced consoles, while unreal 3 is for low specced systems.

Yeah, I heard that, it has nothing to do with what I said and it reeks of off-topicness for the sake of bashing the Wii U some more.

Unreal 4 is extremely scalable and could easily run on Wii U. Epic doesn't see the point of optimising it for Wii U because they don't see the potential for profit doing that. Simple as that. This is not a power issue. This is a money issue. And, AGAIN, WE HAVE KNOWN ALL OF THIS SINCE LAST JULY. There is nothing new here.

so what does not supporting wiiu really mean then and why won't they optimise it for 360/ps3, im sure there will be profit in that for years, i think the real reason is they know current gen won't do it justice, especially for an engine that hasn't been released yet.



The whole point of Unreal Engine 4 is to provide graphics far beyond what Unreal Engine 3 provides.

If you have to gimp UE4 so much so that it might as well be an UE3 game, then it defeats the purpose of the engine in the first place.



VGKing said:
Kaizar said:
VGKing said:
Kaizar said:
snowdog said:
NintendoPie said:
pezus said:
He said that yesterday too lulz.

Why wouldn't they just go with UE3 instead?

Wouldn't it also be a safer bet to stay with UE3 anyway? It has been out for awhile longer.



Actually it would be a safer bet to steer clear of any versions of the Unreal Engine. The CryEngine is technically better, Crytek give better support and it's cheaper. All of the feedback I've heard personally from developers has been negative regarding Epic's support in particular.


Thank U, that's what I've been trying to tell people this whole time.

And they can just port UE4 games, as this whole thing was already mention back in like July 2K12 by Epic.

Snowdog wins the Internet, LOL.

You can't JUST port an UE4 game to the Wii U....it will require major downgrades and devs would probably be better off just using UE3.
The thing is that most devs won't bother.


1. This isn't new. We've known it for almost a year.

2. UE4 is a game engine that incorporates game design tools. It's not a graphics rendering application as so many of you seem to equate it to.

3. UE4 is perfectly capable of being utilized on the Wii U and always has been since it was announced. The question was 'would Epic officially provide Wii U support'. It was never 'could it run on Wii U'....except to those that don't know what a game engine really is.

4. ALL modern game engines are capable of being utilized on the Wii U. Only those that think they know what a game engine is but they really don't would suggest otherwise. This means I'm flat out saying many of you in this thread have little idea of what you are talking about. I apologize for being so blunt but it's about time you heard it.

you're thinking of the difference of down scaling at the art level (as was required with the Wii) rather than down scaling in-engine (as would be done with Wii U). In other words, the engine itself can downscale accordingly to run on Wii U. It wouldn't increase the costs as it did with Wii which required art to be down scaled first and then ran in a Wii specific version of the game engine.

 

Oh really? Then why isn't it officially supported? The answer is because it can't run it.

Nice copy and paste job btw. Can't come up with something to say yourself?

lol he also forgets unreal 4 is not supporting 360/ps3, i'm sure nintendo fans can't grasp the idea that unreal 4 is made to run on powerful hardware and they have unreal 3 already for the low specced consoles.



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Soundwave said:
The whole point of Unreal Engine 4 is to provide graphics far beyond what Unreal Engine 3 provides.

If you have to gimp UE4 so much so that it might as well be an UE3 game, then it defeats the purpose of the engine in the first place.


...and let's not forget that UE3 will probably still be viable even in the PC scene for a while longer.

Does anyone remember the Samaritan demo?



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VGKing said:
Kaizar said:
VGKing said:
Kaizar said:
snowdog said:
NintendoPie said:
pezus said:
He said that yesterday too lulz.

Why wouldn't they just go with UE3 instead?

Wouldn't it also be a safer bet to stay with UE3 anyway? It has been out for awhile longer.



Actually it would be a safer bet to steer clear of any versions of the Unreal Engine. The CryEngine is technically better, Crytek give better support and it's cheaper. All of the feedback I've heard personally from developers has been negative regarding Epic's support in particular.


Thank U, that's what I've been trying to tell people this whole time.

And they can just port UE4 games, as this whole thing was already mention back in like July 2K12 by Epic.

Snowdog wins the Internet, LOL.

You can't JUST port an UE4 game to the Wii U....it will require major downgrades and devs would probably be better off just using UE3.
The thing is that most devs won't bother.


1. This isn't new. We've known it for almost a year.

2. UE4 is a game engine that incorporates game design tools. It's not a graphics rendering application as so many of you seem to equate it to.

3. UE4 is perfectly capable of being utilized on the Wii U and always has been since it was announced. The question was 'would Epic officially provide Wii U support'. It was never 'could it run on Wii U'....except to those that don't know what a game engine really is.

4. ALL modern game engines are capable of being utilized on the Wii U. Only those that think they know what a game engine is but they really don't would suggest otherwise. This means I'm flat out saying many of you in this thread have little idea of what you are talking about. I apologize for being so blunt but it's about time you heard it.

you're thinking of the difference of down scaling at the art level (as was required with the Wii) rather than down scaling in-engine (as would be done with Wii U). In other words, the engine itself can downscale accordingly to run on Wii U. It wouldn't increase the costs as it did with Wii which required art to be down scaled first and then ran in a Wii specific version of the game engine.

 

Oh really? Then why isn't it officially supported? The answer is because it can't run it.

Nice copy and paste job btw. Can't come up with something to say yourself?

Unreal Engine 3 couldn't run on Wii. The only UE3 games that ran on Wii were X-men Destiny and TNA Impact! You hear that? Only TWO GAMES are using the most popular game engine on the Wii. It's not because Epic hates Nintendo. It's not because devs are lazy. It's because of the power difference between the platforms this engine was bulit for and the Wii.

The same goes for the Wii U.


First you said that UE3 couldn't run on Wii, and then you say UE3 did run on Wii in a couple of games already.

Anyways, Unreal 4 is extremely scalable and could easily run on Wii U. Epic doesn't see the point of optimising it for Wii U because they don't see the potential for profit doing that. Simple as that. This is not a power issue. This is a money issue. And, AGAIN, WE HAVE KNOWN ALL OF THIS SINCE LAST JULY. There is nothing new here.



Kaizar said:
VGKing said:
Kaizar said:
VGKing said:
Kaizar said:
snowdog said:
NintendoPie said:
pezus said:
He said that yesterday too lulz.

Why wouldn't they just go with UE3 instead?

Wouldn't it also be a safer bet to stay with UE3 anyway? It has been out for awhile longer.



Actually it would be a safer bet to steer clear of any versions of the Unreal Engine. The CryEngine is technically better, Crytek give better support and it's cheaper. All of the feedback I've heard personally from developers has been negative regarding Epic's support in particular.


Thank U, that's what I've been trying to tell people this whole time.

And they can just port UE4 games, as this whole thing was already mention back in like July 2K12 by Epic.

Snowdog wins the Internet, LOL.

You can't JUST port an UE4 game to the Wii U....it will require major downgrades and devs would probably be better off just using UE3.
The thing is that most devs won't bother.


1. This isn't new. We've known it for almost a year.

2. UE4 is a game engine that incorporates game design tools. It's not a graphics rendering application as so many of you seem to equate it to.

3. UE4 is perfectly capable of being utilized on the Wii U and always has been since it was announced. The question was 'would Epic officially provide Wii U support'. It was never 'could it run on Wii U'....except to those that don't know what a game engine really is.

4. ALL modern game engines are capable of being utilized on the Wii U. Only those that think they know what a game engine is but they really don't would suggest otherwise. This means I'm flat out saying many of you in this thread have little idea of what you are talking about. I apologize for being so blunt but it's about time you heard it.

you're thinking of the difference of down scaling at the art level (as was required with the Wii) rather than down scaling in-engine (as would be done with Wii U). In other words, the engine itself can downscale accordingly to run on Wii U. It wouldn't increase the costs as it did with Wii which required art to be down scaled first and then ran in a Wii specific version of the game engine.

 

Oh really? Then why isn't it officially supported? The answer is because it can't run it.

Nice copy and paste job btw. Can't come up with something to say yourself?

Unreal Engine 3 couldn't run on Wii. The only UE3 games that ran on Wii were X-men Destiny and TNA Impact! You hear that? Only TWO GAMES are using the most popular game engine on the Wii. It's not because Epic hates Nintendo. It's not because devs are lazy. It's because of the power difference between the platforms this engine was bulit for and the Wii.

The same goes for the Wii U.


First you said that UE3 couldn't run on Wii, and then you say UE3 did run on Wii in a couple of games already.

Anyways, Unreal 4 is extremely scalable and could easily run on Wii U. Epic doesn't see the point of optimising it for Wii U because they don't see the potential for profit doing that. Simple as that. This is not a power issue. This is a money issue. And, AGAIN, WE HAVE KNOWN ALL OF THIS SINCE LAST JULY. There is nothing new here.

i guess they don't see potentail profit in the 360/ps3 because its not supporting those console ethere, its really a power issue, considering it will supporting pc that are powerful and not support weak pc's but yea, lets keep on using the no profit card.



ninjablade said:
VGKing said:
Kaizar said:
VGKing said:
Kaizar said:
snowdog said:
NintendoPie said:
pezus said:
He said that yesterday too lulz.

Why wouldn't they just go with UE3 instead?

Wouldn't it also be a safer bet to stay with UE3 anyway? It has been out for awhile longer.



Actually it would be a safer bet to steer clear of any versions of the Unreal Engine. The CryEngine is technically better, Crytek give better support and it's cheaper. All of the feedback I've heard personally from developers has been negative regarding Epic's support in particular.


Thank U, that's what I've been trying to tell people this whole time.

And they can just port UE4 games, as this whole thing was already mention back in like July 2K12 by Epic.

Snowdog wins the Internet, LOL.

You can't JUST port an UE4 game to the Wii U....it will require major downgrades and devs would probably be better off just using UE3.
The thing is that most devs won't bother.


1. This isn't new. We've known it for almost a year.

2. UE4 is a game engine that incorporates game design tools. It's not a graphics rendering application as so many of you seem to equate it to.

3. UE4 is perfectly capable of being utilized on the Wii U and always has been since it was announced. The question was 'would Epic officially provide Wii U support'. It was never 'could it run on Wii U'....except to those that don't know what a game engine really is.

4. ALL modern game engines are capable of being utilized on the Wii U. Only those that think they know what a game engine is but they really don't would suggest otherwise. This means I'm flat out saying many of you in this thread have little idea of what you are talking about. I apologize for being so blunt but it's about time you heard it.

you're thinking of the difference of down scaling at the art level (as was required with the Wii) rather than down scaling in-engine (as would be done with Wii U). In other words, the engine itself can downscale accordingly to run on Wii U. It wouldn't increase the costs as it did with Wii which required art to be down scaled first and then ran in a Wii specific version of the game engine.

 

Oh really? Then why isn't it officially supported? The answer is because it can't run it.

Nice copy and paste job btw. Can't come up with something to say yourself?

lol he also forgets unreal 4 is not supporting 360/ps3, i'm sure nintendo fans can't grasp the idea that unreal 4 is made to run on powerful hardware and they have unreal 3 already for the low specced consoles.



First you guys said that UE3 couldn't run on Wii, and then you say UE3 did run on Wii in a couple of games already. Make up your minds already, either no games on Wii ran on UE3 or 2 games on Wii ran on UE3.

Anyways, Unreal 4 is extremely scalable and could easily run on Wii U. Epic doesn't see the point of optimising it for Wii U because they don't see the potential for profit doing that. Simple as that. This is not a power issue. This is a money issue. And, AGAIN, WE HAVE KNOWN ALL OF THIS SINCE LAST JULY. There is nothing new here.



Soundwave said:
The whole point of Unreal Engine 4 is to provide graphics far beyond what Unreal Engine 3 provides.

If you have to gimp UE4 so much so that it might as well be an UE3 game, then it defeats the purpose of the engine in the first place.

This guy has the right idea.

Can Wii U run unreal engine 4? Yes, even current gen ps3 and xbox 360 can

Will it look or run significantly better then Unreal engine 3 on wii u? Probably not

There will most likely be a small improvement with unreal 4 on wii u, but prob isn't worth it. The difference isn't going to be like xbox 360 games running on ue3 compared to durango on ue4. So the wii u would be better off just using unreal 3 instead of a severly scaled back UE4, and it probably cost less to do so too.