the_dengle said:
Yeah, I heard that, it has nothing to do with what I said and it reeks of off-topicness for the sake of bashing the Wii U some more. Unreal 4 is extremely scalable and could easily run on Wii U. Epic doesn't see the point of optimising it for Wii U because they don't see the potential for profit doing that. Simple as that. This is not a power issue. This is a money issue. And, AGAIN, WE HAVE KNOWN ALL OF THIS SINCE LAST JULY. There is nothing new here. |
so what does not supporting wiiu really mean then and why won't they optimise it for 360/ps3, im sure there will be profit in that for years, i think the real reason is they know current gen won't do it justice, especially for an engine that hasn't been released yet.







