It's weaker than PC version, it has much less particles and textures, mainly on character, look like plastic.
It's weaker than PC version, it has much less particles and textures, mainly on character, look like plastic.
Am I the only one who thinks that the UE4 doesn't look that great? Looks good but nothing special.
It is using a devkit... not the final PS4 hardware.
For the final hardware "Epic expects its next-gen titles to have the same level of detail and visual accomplishment we see in the Infiltrator demo."
Even so impressive.
That's not even close O_O; they better get to optimizing like, now and a lot of it because OMG that's not even close to the PC version lol. The FPS was suffering too, no wonder they only showed the very last bits during the Sony conference.
The key differentiating factor between last year's demo and this newer iteration is that the Sparse Voxel Octree Global Illumination (SVOGI) lighting system hasn't made the cut. Instead, Epic is aiming for very high quality static global illumination with indirect GI sampling for all moving objects, including characters.
"[SVOGI] was our prototype GI system that we used for Elemental last year. And our targets, given that we've had announced hardware from Sony, that's where we're going to be using Lightmass as our global illumination solution instead of SVOGI," senior technical artist and level designer Alan Willard told Eurogamer, stressing that this new iteration of the technology has evolved significantly beyond the current-gen system used in titles like Mass Effect 3. Certainly, just the presence of so much more memory on next-gen platforms should improve lightmap quality on its own.
Thank you consoles, for gimping graphics again, fuccccck!

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NobleTeam360 said: |
You aren't. It never impressed me too.
| dahuman said: That's not even close O_O; they better get to optimizing like, now and a lot of it because OMG that's not even close to the PC version lol. The FPS was suffering too, no wonder they only showed the very last bits during the Sony conference. |
Hum... After 7 generations, aren't you used to that already? Expecting power as great as those of high end PCs is really naive. Always has been.
God E3 can't come soon enough! I'm really really eager to see some gameplay footage from UE4 and other engines on the PS4! Hopefully Aldro will keep the shoutbox tradition! Seriously just can't wait.
So it is happening...PS4 preorder.
Greatness Awaits!
The final devkit for PS4 will be released in summer... so I expect better games and demos in 2014 too.
I really want to see the UE 4.5 in 2016 or 2017... the jump from UE 3.0 to 3.5 is big in PS360.
Hynad said:
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You are right, you are right. /breath,breath I already told myself to not expect much from 8th gen consoles anyways, I just hate the idea that an awesome technology was cut due to it. I hope it will be in the PC versions but doubtful since the games would be built differently due to the lighting system unless they spend extra time on it. Arrrrgggh.
But seriously, watch this, then watch Pezus' OP video again, the whole point of that demo was to have enough horse power to run those particles and physics while being able to render everything with enough raw power. On a tech level, it's much more impressive than the Infiltrator one just in the physics along. OK, I'm done, no harm done, I'm sure PS4 will have good games.

| eFKac said: God E3 can't come soon enough! I'm really really eager to see some gameplay footage from UE4 and other engines on the PS4! Hopefully Aldro will keep the shoutbox tradition! Seriously just can't wait. |
€dit: ok on your wall you say you were a lurker, if that is true it could be a reason for what i wondered about 