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dahuman said:

That's not even close O_O; they better get to optimizing like, now and a lot of it because OMG that's not even close to the PC version lol. The FPS was suffering too, no wonder they only showed the very last bits during the Sony conference.

The key differentiating factor between last year's demo and this newer iteration is that the Sparse Voxel Octree Global Illumination (SVOGI) lighting system hasn't made the cut. Instead, Epic is aiming for very high quality static global illumination with indirect GI sampling for all moving objects, including characters.

"[SVOGI] was our prototype GI system that we used for Elemental last year. And our targets, given that we've had announced hardware from Sony, that's where we're going to be using Lightmass as our global illumination solution instead of SVOGI," senior technical artist and level designer Alan Willard told Eurogamer, stressing that this new iteration of the technology has evolved significantly beyond the current-gen system used in titles like Mass Effect 3. Certainly, just the presence of so much more memory on next-gen platforms should improve lightmap quality on its own.


Thank you consoles, for gimping graphics again, fuccccck!


Hum... After 7 generations, aren't you used to that already? Expecting power as great as those of high end PCs is really naive. Always has been.