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Forums - Nintendo - Digital Foundry: Most Wanted U beats PS3/360 versions

ninjablade said:
curl-6 said:
Hynad said:
curl-6 said:
ninjablade said:
Hynad said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:



Look at the intersection. Once again, 360 has a blank lack of reflections and shadows while the Wii U doesn't. (And then there's the kerb texture, which DF pointed out in this particualr comparison)

ok  i said it looks 5% better, you really have to be looking to see those small details and i can't notice those relections your talking about, i think proper AA would have been much better, then these small upgrade in textures and extra shine on the road. its an upgrade i honestly wouldn't care about and hardly noticable, look at the gameplay pics the differnce is hardly noticable. really though forza horizone crushes this in graphics.

Yes, you can see them. The fact that you can read the writing on this site means you can see the difference. You're just ignoring it because it doesn't serve your anti-Wii U agenda.

Come on now. It's not like it's night and day. ¬_¬


i honestly the only thing i see is the curb is properly textures on wiiu, looks 5% better is more then fair.

The intersecting road. Behind the cars. Mostly blank on 360. Properly reflective on Wii U. Digital Foundry clearly stated as su

Yeah. Which is the reason why I'm saying it's not night and day. They're minute details. 

The difference isn't mind-blowing, but it's noticeable, even when you're driving too fast to notice textures, and if you're not counting frames per second, the fact that the road is darker with reflections instead of brighter and blanker is visible.

lol i can't even notice the differnce in direct feed hd pics, here is the pc version by the way, so your just seeing things probably the dark gamma of the wiiu version

Which speaks to either your unflinching bias or your immediate need to visit an optometrist.

And the PC version shows the intersection properly reflective. Digital Foundry CLEARLY CITES superior reflection mapping on the Wii U version, your attempt to twist this into "darker gamma" is hilarious.



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curl-6 said:
ninjablade said:
curl-6 said:
Hynad said:
curl-6 said:
ninjablade said:
Hynad said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:



Look at the intersection. Once again, 360 has a blank lack of reflections and shadows while the Wii U doesn't. (And then there's the kerb texture, which DF pointed out in this particualr comparison)

ok  i said it looks 5% better, you really have to be looking to see those small details and i can't notice those relections your talking about, i think proper AA would have been much better, then these small upgrade in textures and extra shine on the road. its an upgrade i honestly wouldn't care about and hardly noticable, look at the gameplay pics the differnce is hardly noticable. really though forza horizone crushes this in graphics.

Yes, you can see them. The fact that you can read the writing on this site means you can see the difference. You're just ignoring it because it doesn't serve your anti-Wii U agenda.

Come on now. It's not like it's night and day. ¬_¬


i honestly the only thing i see is the curb is properly textures on wiiu, looks 5% better is more then fair.

The intersecting road. Behind the cars. Mostly blank on 360. Properly reflective on Wii U. Digital Foundry clearly stated as su

Yeah. Which is the reason why I'm saying it's not night and day. They're minute details. 

The difference isn't mind-blowing, but it's noticeable, even when you're driving too fast to notice textures, and if you're not counting frames per second, the fact that the road is darker with reflections instead of brighter and blanker is visible.

lol i can't even notice the differnce in direct feed hd pics, here is the pc version by the way, so your just seeing things probably the dark gamma of the wiiu version

Which speaks to either your unflinching bias or your immediate need to visit an optometrist.

And the PC version shows the intersection properly reflective. Digital Foundry CLEARLY CITES superior reflection mapping on the Wii U version, your attempt to twist this into "darker gamma" is hilarious.

yes i know DF states that but its not in that pic, digitail foundry has a comment for each pic, all they mention in this pic is the curb is properly textured. i think you need to remove you rose tinted glasses. you talk like the difference is night and day, its not.



ninjablade said:
curl-6 said:
ninjablade said:

lol i can't even notice the differnce in direct feed hd pics, here is the pc version by the way, so your just seeing things probably the dark gamma of the wiiu version

Which speaks to either your unflinching bias or your immediate need to visit an optometrist.

And the PC version shows the intersection properly reflective. Digital Foundry CLEARLY CITES superior reflection mapping on the Wii U version, your attempt to twist this into "darker gamma" is hilarious.

yes i know DF states that but its not in that pic, digitail foundry has a comment for each pic, all they mention in this pic is the curb is properly textured. i think you need to remove you rose tinted glasses.

They're noted the curb because the pic was a prime example of that, they can't detail every difference in every pic, they chose one for each. The reflection improvement is visible throughout the game, and it is in that pic. You need to remove your rose-tinted glasses when looking at the 360 version.



curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

lol i can't even notice the differnce in direct feed hd pics, here is the pc version by the way, so your just seeing things probably the dark gamma of the wiiu version

Which speaks to either your unflinching bias or your immediate need to visit an optometrist.

And the PC version shows the intersection properly reflective. Digital Foundry CLEARLY CITES superior reflection mapping on the Wii U version, your attempt to twist this into "darker gamma" is hilarious.

yes i know DF states that but its not in that pic, digitail foundry has a comment for each pic, all they mention in this pic is the curb is properly textured. i think you need to remove you rose tinted glasses.

They're noted the curb because the pic was a prime example of that, they can't detail every difference in every pic, they chose one for each. The reflection improvement is visible throughout the game, and it is in that pic. You need to remove your rose-tinted glasses when looking at the 360 version.

well didn't i tell you i noticed it when you pointed in the pic with the yellow porch, but its not something that easy to notice, you act like some huge jump, i see a little bit of extra shine on the road, you act like its a night and day differnce i wonder why.



curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

lol i can't even notice the differnce in direct feed hd pics, here is the pc version by the way, so your just seeing things probably the dark gamma of the wiiu version

Which speaks to either your unflinching bias or your immediate need to visit an optometrist.

And the PC version shows the intersection properly reflective. Digital Foundry CLEARLY CITES superior reflection mapping on the Wii U version, your attempt to twist this into "darker gamma" is hilarious.

yes i know DF states that but its not in that pic, digitail foundry has a comment for each pic, all they mention in this pic is the curb is properly textured. i think you need to remove you rose tinted glasses.

They're noted the curb because the pic was a prime example of that, they can't detail every difference in every pic, they chose one for each. The reflection improvement is visible throughout the game, and it is in that pic. You need to remove your rose-tinted glasses when looking at the 360 version.


Yes, it is there. But barely noticeable. You have to look for it to see it. It doesn't pops out and scream "SO MUCH BETTER" to me. It's barely incremental. Best console version? Yes. But it's not like the other versions are a significant distance behind it.

This game is certainly not the best one to illustrate the difference between The HD twins and the U.



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ninjablade said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

lol i can't even notice the differnce in direct feed hd pics, here is the pc version by the way, so your just seeing things probably the dark gamma of the wiiu version

Which speaks to either your unflinching bias or your immediate need to visit an optometrist.

And the PC version shows the intersection properly reflective. Digital Foundry CLEARLY CITES superior reflection mapping on the Wii U version, your attempt to twist this into "darker gamma" is hilarious.

yes i know DF states that but its not in that pic, digitail foundry has a comment for each pic, all they mention in this pic is the curb is properly textured. i think you need to remove you rose tinted glasses.

They're noted the curb because the pic was a prime example of that, they can't detail every difference in every pic, they chose one for each. The reflection improvement is visible throughout the game, and it is in that pic. You need to remove your rose-tinted glasses when looking at the 360 version.

well didn't i tell you i noticed it when you pointed in the pic with the yellow porch, but its not something that easy to notice, you act like some huge jump, i see a little bit of extra shine on the road, you act like its a night and day differnce i wonder why.

I never said it was night and day, I said it was a clearly visible difference, which it is.



Hynad said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

lol i can't even notice the differnce in direct feed hd pics, here is the pc version by the way, so your just seeing things probably the dark gamma of the wiiu version

Which speaks to either your unflinching bias or your immediate need to visit an optometrist.

And the PC version shows the intersection properly reflective. Digital Foundry CLEARLY CITES superior reflection mapping on the Wii U version, your attempt to twist this into "darker gamma" is hilarious.

yes i know DF states that but its not in that pic, digitail foundry has a comment for each pic, all they mention in this pic is the curb is properly textured. i think you need to remove you rose tinted glasses.

They're noted the curb because the pic was a prime example of that, they can't detail every difference in every pic, they chose one for each. The reflection improvement is visible throughout the game, and it is in that pic. You need to remove your rose-tinted glasses when looking at the 360 version.


Yes, it is there. But barely noticeable. You have to look for it to see it. It doesn't pops out and scream "SO MUCH BETTER" to me. It's barely incremental. Best console version? Yes. But it's not like the other versions are a significant distance behind it.

This game is certainly not the best one to illustrate the difference between The HD twins and the U.

That would be Trine 2, at least until the big first party U games arrive.

For the moment, though, it's not a bad example; a game 4 months into the U's life showing improved textures, reflections, and framerate over a 6th/7th year PS360 game.



curl-6 said:
Hynad said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

lol i can't even notice the differnce in direct feed hd pics, here is the pc version by the way, so your just seeing things probably the dark gamma of the wiiu version

Which speaks to either your unflinching bias or your immediate need to visit an optometrist.

And the PC version shows the intersection properly reflective. Digital Foundry CLEARLY CITES superior reflection mapping on the Wii U version, your attempt to twist this into "darker gamma" is hilarious.

yes i know DF states that but its not in that pic, digitail foundry has a comment for each pic, all they mention in this pic is the curb is properly textured. i think you need to remove you rose tinted glasses.

They're noted the curb because the pic was a prime example of that, they can't detail every difference in every pic, they chose one for each. The reflection improvement is visible throughout the game, and it is in that pic. You need to remove your rose-tinted glasses when looking at the 360 version.


Yes, it is there. But barely noticeable. You have to look for it to see it. It doesn't pops out and scream "SO MUCH BETTER" to me. It's barely incremental. Best console version? Yes. But it's not like the other versions are a significant distance behind it.

This game is certainly not the best one to illustrate the difference between The HD twins and the U.

That would be Trine 2, at least until the big first party U games arrive.

For the moment, though, it's not a bad example; a game 4 months into the U's life showing improved textures, reflections, and framerate over a 6th/7th year PS360 game.

If all we can expect from the Wii U are tiny, barely incremental improvements over the HD Twins' graphical capabilities, I don't think there's much of case to make here.



Hynad said:
curl-6 said:
Hynad said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

lol i can't even notice the differnce in direct feed hd pics, here is the pc version by the way, so your just seeing things probably the dark gamma of the wiiu version

Which speaks to either your unflinching bias or your immediate need to visit an optometrist.

And the PC version shows the intersection properly reflective. Digital Foundry CLEARLY CITES superior reflection mapping on the Wii U version, your attempt to twist this into "darker gamma" is hilarious.

yes i know DF states that but its not in that pic, digitail foundry has a comment for each pic, all they mention in this pic is the curb is properly textured. i think you need to remove you rose tinted glasses.

They're noted the curb because the pic was a prime example of that, they can't detail every difference in every pic, they chose one for each. The reflection improvement is visible throughout the game, and it is in that pic. You need to remove your rose-tinted glasses when looking at the 360 version.


Yes, it is there. But barely noticeable. You have to look for it to see it. It doesn't pops out and scream "SO MUCH BETTER" to me. It's barely incremental. Best console version? Yes. But it's not like the other versions are a significant distance behind it.

This game is certainly not the best one to illustrate the difference between The HD twins and the U.

That would be Trine 2, at least until the big first party U games arrive.

For the moment, though, it's not a bad example; a game 4 months into the U's life showing improved textures, reflections, and framerate over a 6th/7th year PS360 game.

If all we can expect from the Wii U are tiny, barely incremental improvements over the HD Twins' graphical capabilities, I don't think there's much of case to make here.

yup criteron are very talented developers, that really wanted to show wiiu hardware, they took there time, had proper dev kits, and they only added some pc textures, same low resolution shadows still present, no AA, and the same resolution as the console versions, and not this was released 6 months later with no rush to meet the holiday season like the 360/ps3 versions had to deal with.



ninjablade said:
Hynad said:
curl-6 said:
Hynad said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

lol i can't even notice the differnce in direct feed hd pics, here is the pc version by the way, so your just seeing things probably the dark gamma of the wiiu version

Which speaks to either your unflinching bias or your immediate need to visit an optometrist.

And the PC version shows the intersection properly reflective. Digital Foundry CLEARLY CITES superior reflection mapping on the Wii U version, your attempt to twist this into "darker gamma" is hilarious.

yes i know DF states that but its not in that pic, digitail foundry has a comment for each pic, all they mention in this pic is the curb is properly textured. i think you need to remove you rose tinted glasses.

They're noted the curb because the pic was a prime example of that, they can't detail every difference in every pic, they chose one for each. The reflection improvement is visible throughout the game, and it is in that pic. You need to remove your rose-tinted glasses when looking at the 360 version.


Yes, it is there. But barely noticeable. You have to look for it to see it. It doesn't pops out and scream "SO MUCH BETTER" to me. It's barely incremental. Best console version? Yes. But it's not like the other versions are a significant distance behind it.

This game is certainly not the best one to illustrate the difference between The HD twins and the U.

That would be Trine 2, at least until the big first party U games arrive.

For the moment, though, it's not a bad example; a game 4 months into the U's life showing improved textures, reflections, and framerate over a 6th/7th year PS360 game.

If all we can expect from the Wii U are tiny, barely incremental improvements over the HD Twins' graphical capabilities, I don't think there's much of case to make here.

yup criteron are very talented developers, that really wanted to show wiiu hardware, they took there time, had proper dev kits, and they only added some pc textures, same low resolution shadows still present, no AA, and the same resolution as the console versions, and not this was released 6 months later with no rush to meet the holiday season like the 360/ps3 versions had to deal with.

My comment wasn't to say the Wii U isn't going to provide graphics that really stand out in comparison to the HD twins. Most console evolve nicely over the course of their lifespan, and I don't think the Wii U will be any different. Although by how much is a good question.

My point was that if you're satisfied with this low an improvement over what is offered on the HD Twins, then there's hardly anything to rave about. I'm pretty sure the graphics will get better from here (at least, I do hope so), but the fact that it's already stuggling to make those older games be barely noticeably better than last gen (if at all in many cases) doesn't paint a good picture for the console's future (as far as graphical capabilities are concerned).