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Forums - Sony Discussion - New info on PS4! from GDC

Nice. They've added a depression in the centre of the analog like the x360 controllers so your thumb can grip it properly. Still think the controller is super ugly though.



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bananaking21 said:
very awesome stuff. loved the one about split screens switching places.

though i didnt get this one "PS4 Mock-up: Heavy Rain choice with the number of your friends that chose each option." could someone explain it to me?


yup me too.



The PS4's Camera Can Do Some Cool Tricks

Today at the Game Developers Conference, Sony senior staff engineer Chris Norden gave a presentation designed to introduce the PlayStation 4 to developers. The talk was mostly technical, but they shared new details about the PS4, including how the augmented reality features will work.

The AR will use the PS4's camera, the PlayStation 4 Eye, in combination with the new DualShock controller, which will combine with facial recognition to let the PS4 identify each player based not only on their controller, but their face.

Midway through the talk, Norden showed a demo video of the augmented reality stuff in action. First, we saw a guy in a living room who pulled out a virtually projected menu--we were seeing what he'd see, a reflection of himself on the screen, with the augmented reality graphics projected around him. It then cut to him sitting with a friend, pulling up a digital Pong field, which displayed superimposed over them and their controllers. They then used their controllers to move the pong paddles.

The second demo was cooler, and had the guy "zooming in" to his controller with the touch-pad, where the screen showed an army of little robot dudes living inside it. This is similar to an old Ubisoft mini-game that involved little Rabbids creatures seeming to live inside the Wii Remote.

The demo also felt a little like those little aliens in Toy Story were living within his controller. Watching them on the screen, he'd press buttons on the controller and see them react as the massive structure above them (which was actually his controller) lit up and changed. When he shook the controller, they all freaked out, and when he covered the touch-pad with his hand, their light source went away. Then, he "flicked" the touchpad and we cut back to a view of him in the room, tossing the robots out of his controller and into the room, pushing them around with his hand before eventually vacuuming them back up, also using the controller.

None of this was especially revolutionary, but the fidelity provided by the PS4's camera made it look a lot better than any of the AR stuff provided by the PlayStation Eye or the Xbox Kinect. Norden said that the PS4 camera has a resolution of 1280x800 and runs at at 60Hz. (For comparison, the Kinect and PlayStation Eye both run at 640x480.)

Those kinds of goofy augmented reality demos don't usually get me too excited once they're up and running in my apartment, but as a proof-of-concept for the PS4, the demo was pretty fun.

Norden also tossed out a few other ideas that the combination of facial recognition and controller recognition could provide: It'll theoretically allow face-based logins, let the game identify who is talking based on their voice, have characters in the game look out of the TV at the person controlling them (cool), or have the game automatically re-orient multiplayer splitscreen if the players wind up moving around the room mid-session. All little things, but all nifty.



 

The PS5 Exists. 


superchunk said:

Link

Info:

  • Targeted to be the “central device in the living room”
  • “Core gamers are our primary audience
  • PS4 build around them, salable to the outsiders
  • 5 core PS4 principles: Simple, Immediate, Social, Integrated, Personalized
  • PS4 CPU: 64-bit x86 arch, low power consumption, low heat, 8 cores, 8 HW threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache
  • PlayStation Shader Language, very similar to HLSL, allows featured BEYOND Direct X 11 and OpenGL 4.0
  • “GPU – Tessellation – adding geometric detail to smooth edges or create more organic shapes”
  • PS4 RAM – 8GB 256 bit GDDR5 (GDDR5 is very high end graphics memory only found on PC graphics cards)
  • Will come with “very large hard drive in every console”
  • PS4 Dev Environment – Windows 7-bit, tools are fully integrated into Visual Studio 2010 and 2012
  • “Debug your PS4 code as you would your PC code”
  • PS4 Controller: Start/Select buttons are now “Options.” New System button is “Share.”
  • Speaker, headset hack and “extension port” on the PS4 controller
  • PS4 controller buttons are going back to digital over analog because no one used it on PS3
  • PS4 controller L2/R2 – Curved design to get rid of the accidental netflix fast forwarding
  • PS4 controller: 1920×900 resolution on the analog touchpad
  • PS4 controller colors are the Player Numbers: 1-Blue, 2-Red, 3-Green, 4-Pink (Like the buttons)
  • PS4 will charge controllers when it’s off. Unlike the PS3.
  • PS4 controller light bar can be used for muzzle flashes, health bars, etc
  • “The #PS4 Eye will enhance the PS4 user experience.” High sensitivity dual color cameras
  • 1280×800, 12 bits/pixel, 60Hz
  • Dedicated port for the #PS4 camera, exclusive SCE Connector. Means it won’t use a USB port on the console, but won’t plug into your PC.
  • Cam suggested uses: walkthrough vids, taunting in killcam, login, speech recognition, etc; possible PS4 Camera Magic – Sees the controller, you guys move, splitscreen moves to be on the right side
  • The above is what devs could do (not mandatory)
  • Video example shown of PS4 combining the camera and the controller. “AR Menu”
  • Zoom into the controller, tilt to shake little dudes inside, push into our world like EyePet
  • 2004: XMB, 2011: LiveArea, 2013: New #PS4 one based on the five principles from earlier
  • UI is meant to give you at a glance info without loading the game. See what new DLC is out and whatnot. What friends are saying.
  • Have to enable people seeing your real name on the #PS4. Auto-enabled if you import from another social network. (Can be turned off)
  • PSN friend limit raised
  • PS4 Mock-up: Heavy Rain choice with the number of your friends that chose each option.
  • All the PS4 streaming and sharing: that’s on the hardware. Devs don’t have to do anything special to their game.
  • PS4 Remote Play: Screens are mirrored on PS4/Vita (Both on at same time). Hardware does it/not on devs. Start at any time; no special mode.
  • Talking about the PlayStation App. Login, buy game, PS4 starts downloading at home, you get home and start playing the part that’s DWLD.



There are a few bits not on there you can get from here
http://www.destructoid.com/ps4-frien...c-249821.phtml

http://www.destructoid.com/ps4-contr...c-249816.phtml

http://www.destructoid.com/ps4-user-...x-249813.phtml

http://www.destructoid.com/ps4-overv...s-249814.phtml

I'd hate to be 4th player with pink light bar :D



taus90 said:

 

IGN also reports that the DualShock 4 controller will come with an extension port on it - likely to provide the possibility for add-ons in future. It will also revert back to regular digital buttons, doing away with the pressure-sensitive buttons on the PS2 and PS3 controllers due to the fact that no one used them on PS3.

 

boooooooo.   i might be the only one but i really liked those.



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kitler53 said:
taus90 said:

 

IGN also reports that the DualShock 4 controller will come with an extension port on it - likely to provide the possibility for add-ons in future. It will also revert back to regular digital buttons, doing away with the pressure-sensitive buttons on the PS2 and PS3 controllers due to the fact that no one used them on PS3.

 

 

boooooooo.   i might be the only one but i really liked those.

No, I liked them as well.  They were really nice for any games that did use them.



Is anyone else a little mad they are not using pressure sensitive buttons? I like them a lot in Gran Turismo



superchunk said:

Link

Info:

  • PS4 controller L2/R2 – Curved design to get rid of the accidental netflix fast forwarding
  • PS4 will charge controllers when it’s off. Unlike the PS3.


@top.  lol, changing the controller for netflix but honestly, thank god!

@bottom. w00t and a half!



camaro52391 said:
Is anyone else a little mad they are not using pressure sensitive buttons? I like them a lot in Gran Turismo


i wouldn't go so far as mad but i thought they were more ergo than the digital ones that sort of click.



still i have issue with the control, abt the light bar.. which requires to pointed towards the camera, and i m kind of a gamer who keeps on changing his position and most of the time not necessarily facing the TV.