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Forums - Sales - Japan sales: Famitsu & Media create - week 12 ( march 18-24)

outlawauron said:

The question isn't which game sells more but rather which games will push hardware. Isn't that what this discussion was about. That's why you want bigger games to come fast, so you can increase/sustain sales levels. Why wouldn't you make it relative?

If we're talking about pushing hardware, you would only make software sales relative if the hardware bump is relative. If you consider a 30k hardware bump for Vita on par with a 100k bump for 3DS, I guess that works. Still sounds ridiculous to put Muramasa and Tomodachi in the same category. One of those is going to push over 100k hardware and sell over a million lifetime. The other one is going to be a game that comes out and sells some copies.



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the_dengle said:
BaldrSkies said:


I said the significance is relative to each system. Of course a system with 10 million units sold will have a far better chance of pushing more software sales than one with 1 million. If it was a straight comparison, nearly everything on Vita and everything on Wii U would be "minor" or "dead".

But if you're comparing Vita software to 3DS software, why would you make it "relative to the system"? Otherwise you wind up with Muramasa under the same "large" heading as Tomodachi, which...... yeah.

I'm not sure why you want to compare software sales volume across two platforms with completely different install bases, anyway. It's clear that the 3DS comes out on top with sales know matter how you look at it. Vita has some nice games coming -- I think most people are curious about its summer-and-beyond lineup. 3DS already has quite a few games confirmed for the second half of the year. No hurry of course, but we'll see when we get there what Vita has.

 

We already know some games confirmed for the second half of the year, Toukiden, Mind 0 and Dragon's Crown for this summer, and for 2013 :  God Eater 2, FF X/X-2 HD, Legend of heroes : Sen no kiseki and sakatsuku ( killzone mercenary and tearaway too but i dont know if that will interest japanese )



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Blacksaber said:
Jabbamk1 said:
Guys, can anyone answer my question. What's the best way to estimate digital sales numbers for PS3 version of One piece musou 2. Do we have to wait for shipment numbers from Namco/Koei or do they not include digital download either.


Chances are we will never know unless it does well enough for Namco to come out and say the numbers. 


Thought this would be the case. But is there like a general rule we can use to estimate. Like a certain percentage or something?



Kresnik said:


*whoosh*

Of course they're going to fall further, Pie, that was never up for debate.  What I'm saying is - a few posts (not a great deal, but some) were calling Vita-back-to-20k-doom the week after Soul Sacrifice.  They seemed to believe that the price cut effect had worn off altogether and there was no more software coming that would maintain respectable levels.  Which obviously was a load of rubbish, and the sales have proved that for two weeks now.  

That's all that post was about.  We haven't seen what the new baseline for Vita is yet, I agree, but that's not the point I was making.  The descent to the new baseline is coming, but we'll see it the week after next (once Muramasa/Holy Sorcery Story are out) rather than 2 weeks ago.

Don't whoosh me. :P

I don't see how 20'000 could possibly mean doom for the PSVita, that's much better than what it was doing. (Were people actually saying that the base-line sales would show two weeks ago? I just remember people saying that it will drop. Though I see where you are coming from. Pointing out the obvious is not always interesting.)



Rogerioandrade said:
It´s about time to have those download sales numbers, retail numbers alone can´t give us a clear view of the market anymore.

I agree. It would be nice to not be half-blind about the Sales anymore.



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And Animal Crossing is still there. Seriously this game will keep selling till the end of time.



Nintendo and PC gamer

Media Create:

Luigi's Mansion 2 sold 280k copies, with a high sellthrough rate of 84.79% (so much for whoever started the rumor that the initial shipment was 500k). The first Luigi's Mansion sold 604k copies lifetime, meaning LM2 sold roughly half in its first week alone.

Pro Yakyuu Spirits 2013 sold 101k on PS3, 81k on PSP, and 24k on Vita. Combined, it has outsold the 2012 predecessor. Preorders were at a record high for the series. PSP sold 4x the previous game's 20k, likely due to a price reduction for this year's game.



pezus said:

Because I want to rub it in

A post from last week:

"This thread seems somewhat quieter to the last few. Why is this?

Also, pretty hefty falls for Vita and SS (I said 45k and 70k for them) and Wii U still going down but pretty much level now. DQX releases in a couple weeks so hopefully that'll help sales.

Next week:

3DS- 120k
Vita- 30k"

 

 

Stop it. trololol!!

 

OT: Anyway,  I expect a bad hardware numbers for all in early April. Isn't these a slow weeks for Japan? Correct me if I am wrong.



According to Dengeki (they have started doing weekly rankings too)
http://news.dengeki.com/soft/ranking/ranking.html

One Piece 2 on PS3 has a mediocre 65% sellthrough rate, Vita version is higher at 75% sellthrough. The first game was a much higher 92%.

So yes, the first game hurt consumer confidence in the sequel.



BaldrSkies said:
According to Dengeki (they have started doing weekly rankings too)
http://news.dengeki.com/soft/ranking/ranking.html

One Piece 2 on PS3 has a mediocre 65% sellthrough rate, Vita version is higher at 75% sellthrough. The first game was a much higher 92%.

So yes, the first game hurt consumer confidence in the sequel.



as a huge one piece fan, i say it was too early bringing out a 2nd game imo. The manga clearly hasn't been out so long time skip(starting its 4th arc about a month ago). They should have waited but thats just me