By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Square Enix shipment expectations for Tomb Raider,Sleeping Dogs and Hitman:Absolution.

Tagged games:

if 3.4 million is not enough to profit then something is seriously wrong with there business model no game should have a break even point of 3 million ever! the fact that it is here just shows that they are overspending big time with money they dont have. Hopefully this revision the company is having gets there head on straight




 

 

                     

Around the Network
darkknightkryta said:
theprof00 said:
darkknightkryta said:
theprof00 said:
There is something wrong with the industry when it costs 100m$ to make a game. Developers imo are being paid too much, and if their work habits are anything like mine, they're only really working half the time. :D

Problem isn't that game devs are paid a lot, they're not.  Problem is that game industry is just mismanaged, they want games pumped out as fast as possible so they throw hundreds of people on a game for no reason.  Tomb Raider had 100 people working on the game (20 of them coders), plus work that was outsourced.  Resident Evil 6 had 600 people working ont he title.  You can't make back a game's budget like that.  Plus when you have such a large volume of people working on the game you run into management issues.

Yeah asscreed had something like 600 devs on it too. That figure is just astronomical.
See my problem is, how does it take 600 people to code a game in 2 years???

Don't they have code from previous games they can use?
How can it be that you need 600?!!? It's insane.
Then you look at games like minecraft that took one person, and octodad that took 8 people just in college, etc etc.

It's crazy.
And yeah, these people are all being paid something like 90k plus benefits.

600 people x 2 years @90k per year is well over 100m. Absolutely ridiculous.

That's the thing, only a small fraction of that number are coders, the rest are artists, managers, and designers.  Tomb Raider had about 20 coders from what I counted from the credits.  Uncharted 2 had 16.

Dear god. I think they'd be better with just 600 coders...

What are they spending it on? Assets? Production? Engines? Management?



theprof00 said:
darkknightkryta said:
theprof00 said:
darkknightkryta said:
theprof00 said:
There is something wrong with the industry when it costs 100m$ to make a game. Developers imo are being paid too much, and if their work habits are anything like mine, they're only really working half the time. :D

Problem isn't that game devs are paid a lot, they're not.  Problem is that game industry is just mismanaged, they want games pumped out as fast as possible so they throw hundreds of people on a game for no reason.  Tomb Raider had 100 people working on the game (20 of them coders), plus work that was outsourced.  Resident Evil 6 had 600 people working ont he title.  You can't make back a game's budget like that.  Plus when you have such a large volume of people working on the game you run into management issues.

Yeah asscreed had something like 600 devs on it too. That figure is just astronomical.
See my problem is, how does it take 600 people to code a game in 2 years???

Don't they have code from previous games they can use?
How can it be that you need 600?!!? It's insane.
Then you look at games like minecraft that took one person, and octodad that took 8 people just in college, etc etc.

It's crazy.
And yeah, these people are all being paid something like 90k plus benefits.

600 people x 2 years @90k per year is well over 100m. Absolutely ridiculous.

That's the thing, only a small fraction of that number are coders, the rest are artists, managers, and designers.  Tomb Raider had about 20 coders from what I counted from the credits.  Uncharted 2 had 16.

Dear god. I think they'd be better with just 600 coders...

What are they spending it on? Assets? Production? Engines? Management?

My money's on management.  Management and they don't keep employees so they pretty much hire inexperienced people for every game.   The more people you have the more management you have, producers, etc.  No dev is willing to give long dev times anymore so they figure throwing more people will solve everything.  I'd rather have a game developed by 50 people for 3 years than a game made by 100 in 1.5.



Scoobes said:

According to VGchartz, Tomb Raider has sold 710K and 630K on PS3 and 360 respectively. In total, that's actually slightly higher than Uncharted 2 at the same point in time with no holiday season boost, and that's not including digital downloads or PC sales.

SE really have been stupid in their estimates.

They were probably expecting higher sales on the Xbox console. They mentioned something about the US in their statement.

It seemed to be the same case for DmC and Metal Gear Rising; both games have had very weak sales on the Xbox console. It really is a shock to be honest, Sleeping Dogs and Tomb Raider are really good games. But its really the timing of the release, Square Enix will do better next gen. We are at the end of the console cycle, even God of War Ascension has not had sales as high as God of War 3.