By using this site, you agree to our Privacy Policy and our Terms of Use. Close
theprof00 said:
darkknightkryta said:
theprof00 said:
darkknightkryta said:
theprof00 said:
There is something wrong with the industry when it costs 100m$ to make a game. Developers imo are being paid too much, and if their work habits are anything like mine, they're only really working half the time. :D

Problem isn't that game devs are paid a lot, they're not.  Problem is that game industry is just mismanaged, they want games pumped out as fast as possible so they throw hundreds of people on a game for no reason.  Tomb Raider had 100 people working on the game (20 of them coders), plus work that was outsourced.  Resident Evil 6 had 600 people working ont he title.  You can't make back a game's budget like that.  Plus when you have such a large volume of people working on the game you run into management issues.

Yeah asscreed had something like 600 devs on it too. That figure is just astronomical.
See my problem is, how does it take 600 people to code a game in 2 years???

Don't they have code from previous games they can use?
How can it be that you need 600?!!? It's insane.
Then you look at games like minecraft that took one person, and octodad that took 8 people just in college, etc etc.

It's crazy.
And yeah, these people are all being paid something like 90k plus benefits.

600 people x 2 years @90k per year is well over 100m. Absolutely ridiculous.

That's the thing, only a small fraction of that number are coders, the rest are artists, managers, and designers.  Tomb Raider had about 20 coders from what I counted from the credits.  Uncharted 2 had 16.

Dear god. I think they'd be better with just 600 coders...

What are they spending it on? Assets? Production? Engines? Management?

My money's on management.  Management and they don't keep employees so they pretty much hire inexperienced people for every game.   The more people you have the more management you have, producers, etc.  No dev is willing to give long dev times anymore so they figure throwing more people will solve everything.  I'd rather have a game developed by 50 people for 3 years than a game made by 100 in 1.5.