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Forums - Gaming - Yoichi Wada resigns as Square Enix CEO

Too late, too soon? Anyways, people will praise the change, and we don't even know what's the new management direction it will take.



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ryuzaki57 said:

 

I suppose my thread was some minutes too late -_-'

Anyway, this is big, because I myself predicted  that SquareEnix's western policy would lead them straight into the wall. There was no way they could just get into the adventure/action market and make billions as if they were in a monopoly. They've been annoying to their old guard with Eidos things and mobile garbage while the entire world was asking for VersusXIII, KH3, Type-0 and Bravery Default. They left the Japanese games fans behind for almost 2 years and it's just now they realize that those people aren't putting a penny in Hitman or the likes. True, Lightning Returns, KH1.5 HD and FFX/X-2 HD are now in sight, but the damage has been done. No company can do well if they abandon and upset their historical fans (please take notes, Platinum).

 

 

Right.

SNES to PS1 move seemed to help a lot of companies. (Stop being so upset about Bayo2 seriously)



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

ishiki said:
ryuzaki57 said:

I suppose my thread was some minutes too late -_-'

Anyway, this is big, because I myself predicted that SquareEnix's western policy would lead them straight into the wall. There was no way they could just get into the adventure/action market and make billions as if they were in a monopoly. They've been annoying to their old guard with Eidos things and mobile garbage while the entire world was asking for VersusXIII, KH3, Type-0 and Bravery Default. They left the Japanese games fans behind for almost 2 years and it's just now they realize that those people aren't putting a penny in Hitman or the likes. True, Lightning Returns, KH1.5 HD and FFX/X-2 HD are now in sight, but the damage has been done. No company can do well if they abandon and upset their historical fans (please take notes, Platinum).

while sort of true, their Eidos games took nothing away from their japanese resources and have generally increased their reputation. Hitman was more successful than every game they had aside from DQ9 or FFXIII this gen and is currently the 2nd highest in the franchise. Deus Ex sold above their expectations, and Tomb Raider had the highest Debut in the franchise and sold similarly to uncharted. Sleeping Dogs did flop, but that wasn't even developed by them and was just purchased, and could be considered a bad investment. Dragon Quest X got like 700,000 subscribers in japan and that was considered a failure as well.

Now I'm not sure what combination did/did not make money and what games they expected to be monsters and weren't to make money to offset their mmo's costs. I think part of their issues have to deal with too unrealistic of expectations for their games. Their reason for lack of Japanese games is most likely attributed to to costly failures of an MMO in DQ10 and FF14 where they had all of their Japanese staff working on. And their strange acts of not localizing games like bravely default and type 0, but neither of these would increase revenue that much. Unless Bravely Default Defied every JRPG this gen.

Look, it says "slow sales of major console titles throughout North America and Europe" so it means the snooping dogs, the Hitman, the Tomb Raider things didn't do as planned. Deus Ex did help tough, but along with FFXIII-2 (Square WAS profitable last year). The point is that their Japanese games can sell well everywhere whereas the Eidos stuff sells in the west but poorly in Japan. So by keeping the Japanese games in Japan (and lowering the output of Japanese studios btw) and betting everything on action/adventure games that have some freakin' competition, they shot themselves in the foot. Of course Bravery or Type-0 alone aren't much, but the whole strategy of separating East and West is to blame.



It's official, poor performance of Dragon Quest X and Tomb Raider are directly cited as factors in Squeenix's latest financial tumble.



What the hell? What did they expect from Tomb Raider? COD numbers? Didn't the last game sell terribly?



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BaldrSkies said:

It's official, poor performance of Dragon Quest X and Tomb Raider are directly cited as factors in Squeenix's latest financial tumble.

Do you have a link for that? I'm going to write a delicious blog post about that. It fullfills everything I had said last year.



I hope this change means something good for Vita. They are neglecting this console. We need a Type-0 HD, Crisis Core HD and an original game for Vita. Releasing the X/X-2 HD versions should be just the start for that.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

ryuzaki57 said:
ishiki said:
ryuzaki57 said:

I suppose my thread was some minutes too late -_-'

Anyway, this is big, because I myself predicted that SquareEnix's western policy would lead them straight into the wall. There was no way they could just get into the adventure/action market and make billions as if they were in a monopoly. They've been annoying to their old guard with Eidos things and mobile garbage while the entire world was asking for VersusXIII, KH3, Type-0 and Bravery Default. They left the Japanese games fans behind for almost 2 years and it's just now they realize that those people aren't putting a penny in Hitman or the likes. True, Lightning Returns, KH1.5 HD and FFX/X-2 HD are now in sight, but the damage has been done. No company can do well if they abandon and upset their historical fans (please take notes, Platinum).

while sort of true, their Eidos games took nothing away from their japanese resources and have generally increased their reputation. Hitman was more successful than every game they had aside from DQ9 or FFXIII this gen and is currently the 2nd highest in the franchise. Deus Ex sold above their expectations, and Tomb Raider had the highest Debut in the franchise and sold similarly to uncharted. Sleeping Dogs did flop, but that wasn't even developed by them and was just purchased, and could be considered a bad investment. Dragon Quest X got like 700,000 subscribers in japan and that was considered a failure as well.

Now I'm not sure what combination did/did not make money and what games they expected to be monsters and weren't to make money to offset their mmo's costs. I think part of their issues have to deal with too unrealistic of expectations for their games. Their reason for lack of Japanese games is most likely attributed to to costly failures of an MMO in DQ10 and FF14 where they had all of their Japanese staff working on. And their strange acts of not localizing games like bravely default and type 0, but neither of these would increase revenue that much. Unless Bravely Default Defied every JRPG this gen.

Look, it says "slow sales of major console titles throughout North America and Europe" so it means the snooping dogs, the Hitman, the Tomb Raider things didn't do as planned. Deus Ex did help tough, but along with FFXIII-2 (Square WAS profitable last year). The point is that their Japanese games can sell well everywhere whereas the Eidos stuff sells in the west but poorly in Japan. So by keeping the Japanese games in Japan (and lowering the output of Japanese studios btw) and betting everything on action/adventure games that have some freakin' competition, they shot themselves in the foot. Of course Bravery or Type-0 alone aren't much, but the whole strategy of separating East and West is to blame.

you completely missed my point. Since those games fell  below expectations theirs something severly wrong with their planning, they sold similar to their competition, Hitman outsold SC:Conviction and any game in the series in it's previous 10 years, Tomb Raider Debuted Higher than both uncharted 1 and 2, and less than 3. Expecting them to magically severly outsell games in their area, and games in the Franchise is incompetent which I guess why wada's out the door.
Would you expect FF15 to sell 11 or 12 million because FF7 sold 10+ years ago? 

how did the western titles take anything away from their japanese titles, when those studios were already estabilished anyways? But, I guess allocating their Japanese Resources to Japanese MMO's had nothing to do with it.




ryuzaki57 said:
BaldrSkies said:

It's official, poor performance of Dragon Quest X and Tomb Raider are directly cited as factors in Squeenix's latest financial tumble.

Do you have a link for that? I'm going to write a delicious blog post about that. It fullfills everything I had said last year.


It's Japanese, but yes. The reference is on the second page.

http://www.sankeibiz.jp/business/news/130326/bsd1303261848017-n1.htm



naruball said:
What the hell? What did they expect from Tomb Raider? COD numbers? Didn't the last game sell terribly?


yeah if I remember Underworld sold like 188k or something first week and 2 million ish total. The new one Sold more than Uncharted 1 and 2 FW, and a little less than Uncharted 3. Expecting more from a franchise that had a bad reputation (but I loved anyways) to overtake an established one is silly.