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ryuzaki57 said:
ishiki said:
ryuzaki57 said:

I suppose my thread was some minutes too late -_-'

Anyway, this is big, because I myself predicted that SquareEnix's western policy would lead them straight into the wall. There was no way they could just get into the adventure/action market and make billions as if they were in a monopoly. They've been annoying to their old guard with Eidos things and mobile garbage while the entire world was asking for VersusXIII, KH3, Type-0 and Bravery Default. They left the Japanese games fans behind for almost 2 years and it's just now they realize that those people aren't putting a penny in Hitman or the likes. True, Lightning Returns, KH1.5 HD and FFX/X-2 HD are now in sight, but the damage has been done. No company can do well if they abandon and upset their historical fans (please take notes, Platinum).

while sort of true, their Eidos games took nothing away from their japanese resources and have generally increased their reputation. Hitman was more successful than every game they had aside from DQ9 or FFXIII this gen and is currently the 2nd highest in the franchise. Deus Ex sold above their expectations, and Tomb Raider had the highest Debut in the franchise and sold similarly to uncharted. Sleeping Dogs did flop, but that wasn't even developed by them and was just purchased, and could be considered a bad investment. Dragon Quest X got like 700,000 subscribers in japan and that was considered a failure as well.

Now I'm not sure what combination did/did not make money and what games they expected to be monsters and weren't to make money to offset their mmo's costs. I think part of their issues have to deal with too unrealistic of expectations for their games. Their reason for lack of Japanese games is most likely attributed to to costly failures of an MMO in DQ10 and FF14 where they had all of their Japanese staff working on. And their strange acts of not localizing games like bravely default and type 0, but neither of these would increase revenue that much. Unless Bravely Default Defied every JRPG this gen.

Look, it says "slow sales of major console titles throughout North America and Europe" so it means the snooping dogs, the Hitman, the Tomb Raider things didn't do as planned. Deus Ex did help tough, but along with FFXIII-2 (Square WAS profitable last year). The point is that their Japanese games can sell well everywhere whereas the Eidos stuff sells in the west but poorly in Japan. So by keeping the Japanese games in Japan (and lowering the output of Japanese studios btw) and betting everything on action/adventure games that have some freakin' competition, they shot themselves in the foot. Of course Bravery or Type-0 alone aren't much, but the whole strategy of separating East and West is to blame.

you completely missed my point. Since those games fell  below expectations theirs something severly wrong with their planning, they sold similar to their competition, Hitman outsold SC:Conviction and any game in the series in it's previous 10 years, Tomb Raider Debuted Higher than both uncharted 1 and 2, and less than 3. Expecting them to magically severly outsell games in their area, and games in the Franchise is incompetent which I guess why wada's out the door.
Would you expect FF15 to sell 11 or 12 million because FF7 sold 10+ years ago? 

how did the western titles take anything away from their japanese titles, when those studios were already estabilished anyways? But, I guess allocating their Japanese Resources to Japanese MMO's had nothing to do with it.