Max King of the Wild said:
they sold FF13 at $70 in Japan plus they would get a bigger chunk for DD game sales. 100m in Japan easily. |
SE won't get the whole 70$
Max King of the Wild said:
they sold FF13 at $70 in Japan plus they would get a bigger chunk for DD game sales. 100m in Japan easily. |
SE won't get the whole 70$
VGKing said:
XIII sold well considering, but XIII-2 completely flopped and so will the upcoming LIghtning Returns. The 360 and PS3 versions of FF13 couldn't outsell the PS2 version of Final Fantasy X. The Final Fantasy brand is on a downward spiral when it should be growing. It's multiplatform now yet it is actually struggling to match the sales of the PS2 games. |
Well, for one, 360 + PS3 = PS2, as far as number of systems is concerned. Also, FFXII sold significantly less than FFX did, despite the PS2 userbase being even large when it was released. In light of that fact, FFIII's sales can be seen as a rebound of sorts.
XIII-2, on the other hand...well, FFX-2 sold just under 3mil less than FFX, so it's not all that surprising that XIII-2 moved less copies than XIII. I doubt the game could be called a flop, because, despite the fact that it sold a good 3mil less than it's predecessor, it's development costs were lower as well. Add to that the fact that FFXIII was seriously panned among fans, and it's actually kinda surprising that it sold as well as it did.
That said, Japanese sales for both games are a bit disappointing.

I'm willing to also bet that FF15 opens with better sales than FF13 in Japan. No longer open with 1 mil my fucking ass... you are really reaching there and sound so desperate to prove your point.
You also realize that FF is heavily CGI dependant right? That's where most of the cost comes from. And CGI looked good even on the Ps1. The next generation will not cause CGI cost to go up
| osed125 said: The publishers recovers only $27 from the games, let's say the game will cost $70, so the publisher recovers $37 (highly doubt that's how is going to work, because the extra $10 should be parted between all the stuff in the image, but lets say it is) that means that the game will recover (saying that it will sell 1.5m units FW) $55.5m FW. It is speculated that FF XIII costed 50m to develop, so given that graphics are better, plus big delays (which always add to the total budget), plus inflation, plus marketing, you could easily get a total cost of $100m. If we go by FF XIII where the game sold 170k second week, that means it will recover only $6.29m second week. So unless it's first week is something like 3m units or part of the total budget of the game (including marketing) it's being done by Sony, there's no way they can recover the money (even if you include digital sales). |
How mucb of that is sunk costs by now though? I'd have thought an element of it would be how much they're projected to return for finishig thetitle. Depends how far along they were. If Sony are indeed helping (I'm skeptical), that would lift some of the burden from getting the project out of the door and seeing SOME return on it.
PayaV87 said:
SE won't get the whole 70$ |
No, but your figure is for a $60 game and doesn't consider 2 things. 1. SE could easily bump FF15 to $80 without damaging sales. and 2. DD cuts out packaging and manufacturing and shipping and retail cost.
Max King of the Wild said:
No, but your figure is for a $60 game and doesn't consider 2 things. 1. SE could easily bump FF15 to $80 without damaging sales. and 2. DD cuts out packaging and manufacturing and shipping and retail cost. |
Stop.. Just stop really:

| Max King of the Wild said: So the next game to use the luminous engine will cost 100mil too because that's how it works right? KZ2 cost 60mil because of their engine and KZ3 cost 60mil too because they used the same engine... LOL don't make me laugh. You are reaching |
Actually, Killzone 2 is speculated to have costed $45m (obviously not including marketing) and Killzone 3 is speculated to have costed almost $60m (not 100% sure on this because this was an article I saw back in 2011 and I can't find it atm), they both used the same engine but Killzone 3 (which has better graphics) was more expensive.
Nintendo and PC gamer

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1. The Final Fantasy brand has been greatly damaged because of the shortcomings of past FF games. As a result, Final Fantasy games will no longer have a million plus openings.
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Lol. FFvs13(ff15) will do at least 1 mil in NA and at least 1 mil in Japan first week, on a single console ps4 or ps3
LOL! FF15 will sell over a million first day in Japan alone no matter the price.
As for KZ cost... LOL!!!!! what does that tell us about articles like this? A game that people say was in development for 5 years and had to develop an engine from the ground up had a smaller budget than a game in development for 2 years using the same enging? It tells me it's bullshit
TripleRoxas said:
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Final Fantasy never had a one million opening in North America. Final Fantasy XIII was the fastest selling Final Fantasy with 1.3 million (Xbox 360 PS3) with one month sales (March).
http://www.techhive.com/article/194372/march_2010_game_sales.html