Barozi said:
You should replay older games now and you will realize that most of them are only longer because they backtrack a lot. That bad game design was pretty common a generation or two ago. Now developers are getting punished for it and it's the exception. |
"And finally "new" areas that use exactly the same terrain, textures, buildings whatever. Pretty much a copy of a previous area/level. Also a bad way to extend campaigns" Nonsesne this was due to the level of graphics back then and wat developers could have done !
and as i can recall a shooters had no back tracking in it yet it is longer than the shooters we get now! dead space has done this and is an excellent game (lets forget part3 for this convo) the only game that has change this is resident evil and u can c that with this how the game has bomb besides it is no longer survial horror but action besides these games and rpjs there is no "bad game design u speak of" cause as i c it works!
and wat quality u speak of in cod games of this time before u blink its over no deep story nothing makes sense everything rushed and bam! go play multiplayer!









