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Forums - Gaming - this is one of the funniest tings i ever so and so true

Barozi said:
wolfofthepack said:
crissindahouse said:
wolfofthepack said:
crissindahouse said:

don't know, i still have the feeling that games are "complete" when i buy them even without dlc. people complain a lot about day one dlc but it's not as if i would miss that if i wouldn't know abou it. sometimes i think people only complain because they know there is a dlc, if there wouldn't be a dlc they wouldn't really recognize that they miss something in the game.

but hey gamers, it's your fault that we have so much dlc stuff nowadays, you didn't want to pay more for the games even with a lot of increasing costs for game development so it's you own fault. i mean, what is the difference if i "have to" buy some dlc for 20 bucks or if i would buy a game for 80 bucks nowadays instead of 60 to get the full game with dlc included? i pay even less for games as 10 years or more ago, i don't really see the problem.

gamers are really the only people i know who aren't willing to pay more for their hobby as years ago even when inflation is something everyone should expect..



dont agree with u at all take for  1 example resident evil 4 when the game is completed  look how much tings open up after ! this is how it use to be long time with those kind of games after the main quest they then offer side quest and and other story additional but now instead of that they are passing it of as payable DLc that is being completed the same time as the relevant game . Am not complaining about it cause i have never bought a dlc or add on and dont plan to  ever ! i just thought the pic was very funny but same time tru !

sure but the game itself is still playable and the extra stuff of the past was something only very few gamers even needed. now they give people who don't need all that a game they can play through and be happy with it for the same price as years ago (i even pay less nowadays as 15 years ago) and for those who want more they give us dlc. gamers always complain about almost everything when they talk about developers but they never want to accept they they are probably the reason for some problems in the industry.

they want games which need 5-10x as many people to work on it (and loan costs are a big factor in this branch) but they don't want to pay maybe 20% more for those games then. 

yes we get day one dlc nowadays but why? because otherwise the game can't be profitable nowadays. if they could take 70 or 80 dollar instead of 60 for the games we would probably not have the day one dlc anymore. and i even prefer this new system because i don#t really miss the dlc stuff in most games which means instead of paying 20 bucks more for every game (which would be fair) i pay still the same or even less as 10-15 years ago and only have to buy dlc for very few games like halo. for me, gaming is cheaper as in the past even with some dlc i buy for very few games, not sure what i can complain about that.


u pay less cause u get less nowadays how long are campaings now?  they stick u with nonsense miultpalyer aimlessly killing ! and then brng out dlc that could have been put there in the first place to give the game substance and more to do! thats y i stay away from certain genres  particularly shooters

You should replay older games now and you will realize that most of them are only longer because they backtrack a lot. That bad game design was pretty common a generation or two ago. Now developers are getting punished for it and it's the exception.
The next part is unclear objectives where you're running around a level and have no clue what to do or where to go.
And finally "new" areas that use exactly the same terrain, textures, buildings whatever. Pretty much a copy of a previous area/level. Also a bad way to extend campaigns.

Adding all those stuff, A game like Call of Duty would suddenly be 10 hours long instead of 5 or 6. But at the cost of quality.

It's okay if you don't like multiplayer, but it's a fact that it's adding more replay value than anything else you could do.

"And finally "new" areas that use exactly the same terrain, textures, buildings whatever. Pretty much a copy of a previous area/level. Also a bad way to extend campaigns" Nonsesne this was due to the level of graphics back then and wat developers could have done !

and as i can recall a shooters had no back tracking in it yet it is longer than the shooters  we get now! dead space has done this and is an excellent game (lets forget part3 for this convo) the only game that has change this is resident evil and u can c that with this how the game has bomb besides it is no longer survial horror but action besides these games and rpjs there is no "bad game design u speak of" cause  as i c it works!

and wat quality u speak of in cod games of this time before u blink its over no deep story nothing makes sense everything rushed and bam! go play multiplayer!



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radiantshadow92 said:
sethnintendo said:
radiantshadow92 said:
sethnintendo said:
Barozi said:
JoeTheBro said:
Barozi said:
Just because you think this is the truth doesn't make it true.


Sure, but it is true.


that is your opinion.

Just look at Blizzard....  They used to release one expansion pack per game (excluding WoW).  Now they split SC2 into 3 parts.  Probably with the influence of Activision.  Civ 5 has 1 expansion pack already released and another one announced.  Civ3 had 2 expansions (not sure on 4 but probably 2 or 3 expansions).  Now you have DLC for individual races, scenarios, etc on top of expansion packs.  So now you have expansion packs on top of DLC.

ok u really wanna get into sc2 lol. First of all, Sc1 also had an expansion called broodwar so this isn't anything new. secondly, the new hots campaign has the same ammount of missions that WOL had AND it adds so many new units. the expansions are things they have been working on for years and continue to do so and its so that they can fix past mistakes with balance and unit design and refresh the entire scene with new units. There is no similarity between expansions and dlc. Expansions expand the game usually to extend the life of the original. sc2 has had no dlc since release just constant support and patches from blizz.

Oh I will get into SC2 if you want...  I used to be a big time Blizzard fan.  So they added more single player missions while splitting into 3?  Isn't that a fucking given?  You might not be butthurt about what Blizzard did with SC2 but plenty of SC1 fans will easily disagree with you. 

You want to know a game mixing DLC with expansions?  Just look at my Civ5 example.

any long time blizz fan is still their fan because sc2 is an amazing game. esports has never been bigger and sc2 pro players earn more then sc1 players ever could with bw. every bw player is now an sc2 pro player and the scene hasnt been happier since the release of hots. please point me to the sc1 fans that are butthurt over sc2 because the truth is that its not even 1 percent of sc2 fans. anyone that visits teamliquid or screddit *the two biggest starcraft sources and where the community lives* would know this.


http://gamrconnect.vgchartz.com/profile/16249/vlad321/

You forgot to mention Blizzard fucking up bnet.  By getting rid of the chat channels and ability to host your own game (not sure because it has been ages since loggin onto bnet).  Blizzard did a lot more harm than good with SC2.  I played the SC2 beta and was highly unimpressed. 



sethnintendo said:
radiantshadow92 said:
sethnintendo said:
radiantshadow92 said:
sethnintendo said:
Barozi said:
JoeTheBro said:
Barozi said:
Just because you think this is the truth doesn't make it true.


Sure, but it is true.


that is your opinion.

Just look at Blizzard....  They used to release one expansion pack per game (excluding WoW).  Now they split SC2 into 3 parts.  Probably with the influence of Activision.  Civ 5 has 1 expansion pack already released and another one announced.  Civ3 had 2 expansions (not sure on 4 but probably 2 or 3 expansions).  Now you have DLC for individual races, scenarios, etc on top of expansion packs.  So now you have expansion packs on top of DLC.

ok u really wanna get into sc2 lol. First of all, Sc1 also had an expansion called broodwar so this isn't anything new. secondly, the new hots campaign has the same ammount of missions that WOL had AND it adds so many new units. the expansions are things they have been working on for years and continue to do so and its so that they can fix past mistakes with balance and unit design and refresh the entire scene with new units. There is no similarity between expansions and dlc. Expansions expand the game usually to extend the life of the original. sc2 has had no dlc since release just constant support and patches from blizz.

Oh I will get into SC2 if you want...  I used to be a big time Blizzard fan.  So they added more single player missions while splitting into 3?  Isn't that a fucking given?  You might not be butthurt about what Blizzard did with SC2 but plenty of SC1 fans will easily disagree with you. 

You want to know a game mixing DLC with expansions?  Just look at my Civ5 example.

any long time blizz fan is still their fan because sc2 is an amazing game. esports has never been bigger and sc2 pro players earn more then sc1 players ever could with bw. every bw player is now an sc2 pro player and the scene hasnt been happier since the release of hots. please point me to the sc1 fans that are butthurt over sc2 because the truth is that its not even 1 percent of sc2 fans. anyone that visits teamliquid or screddit *the two biggest starcraft sources and where the community lives* would know this.


http://gamrconnect.vgchartz.com/profile/16249/vlad321/

You forgot to mention Blizzard fucking up Bnet and getting rid of the chat channels and ability to host your own game (not sure because it has been ages since loggin onto bnet).  Blizzard did a lot more harm than good with SC2.  I played the SC2 beta and was highly unimpressed. 

really? since beta lol. your missing out. since the release of sc2WOL u could always make a chat channel and create ur own games. anything else?



sethnintendo said:

Just look at Blizzard....  They used to release one expansion pack per game (excluding WoW).  Now they split SC2 into 3 parts probably with the influence of Activision.

Civ 5 has 1 expansion pack already released and another one announced.  Civ3 had 2 expansions (not sure on 4 but probably 2 or 3 expansions).  Now you have DLC for individual races, scenarios, maps, etc on top of expansion packs.  So now you have expansion packs on top of DLC for Civ5.

Civ5 is complete enough on its own, without the DLC, though. The patches have helped it a lot. Civ4 had two expansions, so Civ5's upcoming expansion is expected. The games are also reasonably priced ($50 original, $30 expos), and still allow mods and such, which are easy to find because they're linked right in the game's menu. Plenty of free content, right there.

I really don't think Civ5 is among the games worth complaining about - their worst offense is the price of extra Civs via DLC, but since the core games themselves are cheap enough, I find them worth getting once they hit a 75% sale. I mean, shit, all of the DLC's, the expansion and Civ5 itself is on sale for $13.50 on GMG right now .

Certain console games, recent Blizzard games and EA are a whole different story.



@anything else? Yea Blizzard isn't that good anymore just like Westwood when EA bought them out. Activision will turn Blizzard into shit.  Want further evidence?  Most Diablo fans reaction to Diablo 3.



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sethnintendo said:
@anything else? Yea Blizzard isn't that good anymore just like Westwood when EA bought them out. Activision will turn Blizzard into shit.


your are wrong. see every blizzard game none of them even have the activision logo and in every single tournament and interview activision has never been mentioned.they are seperate entities and blizz plublishes their own games. i asked if there was anything else with the game u might not like because im trying to get u to give it another chance because hots really is amazing. also, the constant fan support disagree with you.



Barozi said:
Just because you think this is the truth doesn't make it true.

Yep. Everyone assumes that that if DLC is ready on day one that it must have been taken out of the game. Whets more likely is that the DLC team worked on the side while the main team worked with the manufacture deadline. The game goes gold and the DLC team continues work on the planned DLC. I really don't see what the problem is. Even "on disc" DLC isn't really on disc. There can be code that is ready for planned DLC, but that doesn't mean it was taken out of the game to sell separately. Too many people are suspicious of game devs and publishers. Nobody complains that DVDs have deleted scenes, but those really were taken out of the movie and sold on the DVD after everyone already bought tickets to see the movie in theaters. Why are video game companies held to a different ethical standard than other companies?



wolfofthepack said:
Barozi said:

You should replay older games now and you will realize that most of them are only longer because they backtrack a lot. That bad game design was pretty common a generation or two ago. Now developers are getting punished for it and it's the exception.
The next part is unclear objectives where you're running around a level and have no clue what to do or where to go.
And finally "new" areas that use exactly the same terrain, textures, buildings whatever. Pretty much a copy of a previous area/level. Also a bad way to extend campaigns.

Adding all those stuff, A game like Call of Duty would suddenly be 10 hours long instead of 5 or 6. But at the cost of quality.

It's okay if you don't like multiplayer, but it's a fact that it's adding more replay value than anything else you could do.

"And finally "new" areas that use exactly the same terrain, textures, buildings whatever. Pretty much a copy of a previous area/level. Also a bad way to extend campaigns" Nonsesne this was due to the level of graphics back then and wat developers could have done !

and as i can recall a shooters had no back tracking in it yet it is longer than the shooters  we get now! dead space has done this and is an excellent game (lets forget part3 for this convo) the only game that has change this is resident evil and u can c that with this how the game has bomb besides it is no longer survial horror but action besides these games and rpjs there is no "bad game design u speak of" cause  as i c it works!

and wat quality u speak of in cod games of this time before u blink its over no deep story nothing makes sense everything rushed and bam! go play multiplayer!

@bolded #1

Exactly ! That's the reason why no one is doing it nowadays. Filling the game with the same things over and over again, the reason barely matters. But the fact that developers don't do it anymore is proof enough that it was a cheap method of extending the time back in the days. Not doing this is a step forward, thus games being shorter because of that is an automatic increase in quality.


@bolded #2 You couldn't be more wrong.

Doom 1/2, Duke Nukem 3D, Wolfenstein 3D, Medal of Honor Allied Assault, Call of Duty 1.
All had backtracking, some even lots of it. CoD1 being the most recent example. A few levels where you go in, get something you need and then go all the way back and suddenly new enemies arrive until you reach the beginning of the level again.

In Doom/Wolfenstein/Duke Nukem (among others) you go through the levels, see locked doors, go through this aisle and that aisle to grab the key(card) and walk all the way back to the previous locked door. And that in pretty much every level.

While Dead Space is somewhat guilty of this too, the level design is smart enough to let you go to your desired place on more than one way. So if you backtrack you do it because you want to and only rarely bceause you're forced to.


@bolded #3

It's true the story has barely started and the game is over. But let me ask you, was it better before ?
All the shooters I mentioned before. Did they have "story" ? Most of them are just WW2 shooters that go from one place to another or games where you're here without reason and you just have to get out by killing those monsters/aliens.
add Marathon, Unreal, Quake 2 etc. to that list if you want.

Now if you play Modern Warfare 1-3 or Black Ops 1-2 you will notice that the story is split between them. They need to be played in a row to truly experience the story.



Want an example of bad DLC? Try Worms 2 Armageddon on PSN. It doesn't even include a decent amount of weapons in Worms Armageddon on N64 and has at least 3-4 different types of DLC. The only thing that makes the PSN version better than the N64 version is online play and that is messed up considering they don't count a discount as a loss (people love to discount right before losing).



sethnintendo said:
Want an example of bad DLC? Try Worms 2 Armageddon on PSN. It doesn't even include a decent amount of weapons in Worms Armageddon on N64 and has at least 3-4 different types of DLC. The only thing that makes the PSN version better than the N64 version is online play and that is messed up considering they don't count a discount as a loss (people love to discount right before losing).


im not sticking up for the way dlc is handled by every publisher. There needs to be improvement.