The games play a like in some areas but it's nice to read someone go in depth about how different they actually are and that while Tomb Raider borrows some elements from Uncharted (just as much as it does other games like Batman or RE4), it feels entirely different in areas that actually matter. Areas that focus on gameplay.
Uncharted does some things better but to me they are areas that are irrelevant to the Tomb Raider reboot. Uncharted has better support characters, but does Tomb Raider really need a strong supporting cast? To me Uncharted is kind of like Sahara or National Treasure. There is one star but the whole team is really the focus of those movies. Tomb Raider is more like Indiana Jones. One central character and then some support people in the background. Plus the plot of TR doesn't really lend itself well to support characters. You're off on your own too much and most of your interaction with other people are enemies.
Uncharted also has more epic set pieces but I grew tired of these after Uncharted 2 when there were so many cool looking places off in the distance or great buildings in the background but hey you wanna go there and check them out? Too bad, they are not on your set linear path. So unless one of you easy mode platforming lines takes you there, you're SOL. In Tomb Raider the set pieces are nowhere near as prominent or grand in scale but you can at least go and check pretty much everything out.
From what I have played of the MP, Uncharted is better. But I have barely played the TR MP, just as I barely played U3 MP.
On the other hand I give Tomb Raider the edge in sound, combat, platforming, puzzles, and enemy AI. All things important to the actual gameplay. I'd easily rate it above U2 and U3, idk about Drake's Fortune yet. We'll see, I am about to wrap TR up.