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Forums - Nintendo - Lego City: Undercover, next gen graphics?

 

Are these next gen graphics?

Yes 60 23.26%
 
Barely 50 19.38%
 
Equal to 7 generation 73 28.29%
 
No 75 29.07%
 
Total:258

 

<iframe src="http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2013/03/14/super-nvc-lego-city-undercovers-hidden-nintendo-secrets" width="468" height="263" scrolling="no" frameborder="0" allowfullscreen></iframe>

 

What do you think about the graphics of this game being 22GB? that has something to talk about...

 

http://www.ign.com/videos/2013/03/14/super-nvc-lego-city-undercovers-hidden-nintendo-secrets



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No. X is next gen graphics, not this.



Looks like a PS360 game.

Decent visuals, draw distance is what I find most impressive.



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The Draw Distance is what impresses me. This is something I would like to see in more "Next-Gen" games, rather than more realistic graphics. (AKA, a larger world, that we can actually see.)



you cant be serious?



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Looks pretty good! But next-gen? Nah. Decent for this gen at best, bar the draw distance and complexity perhaps.

I could see a sequel for this game being a real stunner though.



 

Here lies the dearly departed Nintendomination Thread.

The size of the game doesn't necessarily correlate with its graphical complexity; a lot of that space could be taken up by things like videos, voices, music, and a lack of compression.



It's hardcore next-gen, bro. 22 GB needed to play this baby.




It looks like a good PS360 game with a nice draw distance. Looks fun; I'll probably pick it up when the price comes down a bit.



Graphics =/= Number of Gigabytes. Soundtrack, FMVs and that kind of stuff takes up most of the disk space, textures and geometry, which account for the graphical quality of the game, normally take little disk space. Anyway, the game looks great, that's what matters.