By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - are games becoming too easy?

 

what do you like more?

nutella 24 30.77%
 
hershey kisses 11 14.10%
 
Reese's Peanut Butter Cups 28 35.90%
 
See results 15 19.23%
 
Total:78

When even Ys is adding easy mode and cheap win tactics, you know something is going on.



Around the Network
BaldrSkies said:
When even Ys is adding easy mode and cheap win tactics, you know something is going on.

When Fire Emblem lets you turn off perma deaths you also know something is going on. Luckily that game is still hard as f*ck (from what I heard, haven't play it yet)



Nintendo and PC gamer

osed125 said:

In order to attract the mainstream audience games need to be easy, if developers don't do it then most people will hate it and thus not buy it. There are some exceptions to this obviously, like the Soul's series.

One of the problems I usually face up with games is that they are "difficult" (the real word should be frustrating) for the wrong reasons: bad camera, bad controls, action commands (God I hate this things so much) etc. this has been around since the NES days but I feel like more games suffer from this lately, many of my deaths in video games are because of bad design choices and not really because I suck at the game (again there are exceptions to this rule), when I fail at a game it should be because I did something wrong, not because the game did something wrong. 

There's also the type of "hard" games that simple put all the guys shoot at you at the same time, that imo is a really bad design choice. Devs probably just increase the accuracy of enemies AI to make it feel it's harder, but in reality this is just frustrating. This part typically applies to FPS when to put them on hard difficulty.

funnily enough I put the Soul's series in that category.  At least when I played Demon's Souls I found the levels to be extremely easy other than the ones in tunnels or small rooms where targeting an enemy would result in me being unable to see.  Then I would get to a boss and die before figuring out the pattern and have to start the whole level over.  It was easy to get through most of the levels if you took your time, but damn was the no checkpoint at a boss thing dumb.  I'm not asking for any advantage.  Give me the same health I had after going through the level and same items, just don't make me go though 50 soldiers and tediously do the same half hour level again just to get back to the only hard part.  Stupid design imo.




Get Your Portable ID!Lord of Ratchet and Clank

Duke of Playstation Plus

Warden of Platformers

kain_kusanagi said:
bananaking21 said:
kain_kusanagi said:
If I find a game too easy I just turn up the difficulty. I don't play the Assassin Creed games so I have no idea if they are easy or not. After years of playing Halo I found that normal was too easy for me in Halo 4 so now I play all Halo games on Heroic. I still play through on Legendary, but I find that a little more frustrating than just challenging so I haven't yet reached the point where Halo is too easy.

It's funny to me that people are saying that COD BLOPS is too easy. I play it on normal and the game throws bullets at me from every angle. I often die early in a firefight until I learn where all the shooters are and where to hid. I tried playing it on a harder difficult, but I got killed so fast and so much that I switched back to normal.

Maybe it's my play style. I'm very much a run and gun guy so Halo is my thing. COD is a bit more cover based so it doesn't lend itself to me running out into the fray like I always do.

i played black ops a long time ago and the one of the reasons i stoped playing it was because i felt it was to easy. the thing is, i played CoD MW2 for endless fucking hours, so i was really really good at CoD. in one level in black ops we are fighting down a hill and it turned out i have to kick some barrels down the hill to start a fire so that more soldiers wouldnt come and i can go through, i didnt realize that and i just jumped down, killed everybody in my sight, kept killing the people who kept coming and continued. the game was so easy that when they wanted to make it impossible for me to go through i went in like nothing was wrong. thats one of the reasons i feel CoD is really easy actually


I played that level today, for the first time. I only just got the game this week.

I did the same thing. I didn't know you were supposed to roll the barrels. I cleared the top, then the middle, then the bottom of the hill and ran to the next section.

However, I didn't think it was easy. I died several times until I worked out in what order to eliminate the enemies and which spots I could recover from hits.

I'm sure you are much better at COD than me, but do you want your games to be so hard that they destroy the fun for everyone else? If COD was harder on normal a lot of people would consider it unfair and either turn it down to easy or quit.

I assume you are playing on the hardest difficulty. If you find the hardest difficulty too easy and I consider it so hard it's not fun I'm not sure how developers can make you happy and still keep people like me happy. I think the difficulty levels have enough range for everyone. If you turn it up to the hardest level and still find it easy I think you may just be beyond what devs can accomodate for.

lol pretty much proof of bad level design or at least unclear objectives.

I also noticed much later that I was supposed to kick those barrels...



Kresnik said:
Nope, just different difficulty levels.

Interestingly, I played my very first playthrough on Black Ops 1 on veteran difficulty. The first 90% of the game was fine, and then the second to last mission. Holy shit, they did a horrible job balancing that one. Literally one of the most frustrating missions I've ever played. Ended up giving up and turning the difficulty down because I wasn't having any fun.

Also, I'm playing Dissidia 012 at the moment, and the difficulty on this seems pretty steep. I win about 1 in every 10 matches in battle mode.


tell that to assassin's creed  

and there is a difference between diffeculty and bad gameplay/enemies. if something is unbalanced within the game causing you to do die so much when in about the whole game things were going smooth then its more of a flaw than an actuall challange and its not really uping the diffeculty, its just spamming you with enemies lol



Around the Network
Barozi said:

This one ?: http://callofduty.wikia.com/wiki/Rebirth

Yeah I remember having some troubles during the toxic gas scenes but it was still bearable IMO.


Yes, that one.  I just remember it being really fiddly on veteran and having to know enemy placements otherwise you'd run through a door and get shotgunned in the face; or even just hit by an assault rifle which would cause your suit to crack and then you'd be living on borrowed time.

And it started off with that horrible tank section, which was made worse on veteran because you'd take fewer hits before you'd die.

AND the checkpointing was absolutely horrible.  From the start of the tank section - you'd go through the gas section, then the shootout outside the factory, then going inside the factory before there were any checkpoints.

All in all, a horrible horrible mission.



Yes way too easy. If a game includes the hardest difficulty from the start then I don't mind.



Kid Icarus:Uprising and The World Ends with You had the best difficulty settings out there.

I want to see more of THAT.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

platformmaster918 said:
osed125 said:

In order to attract the mainstream audience games need to be easy, if developers don't do it then most people will hate it and thus not buy it. There are some exceptions to this obviously, like the Soul's series.

One of the problems I usually face up with games is that they are "difficult" (the real word should be frustrating) for the wrong reasons: bad camera, bad controls, action commands (God I hate this things so much) etc. this has been around since the NES days but I feel like more games suffer from this lately, many of my deaths in video games are because of bad design choices and not really because I suck at the game (again there are exceptions to this rule), when I fail at a game it should be because I did something wrong, not because the game did something wrong. 

There's also the type of "hard" games that simple put all the guys shoot at you at the same time, that imo is a really bad design choice. Devs probably just increase the accuracy of enemies AI to make it feel it's harder, but in reality this is just frustrating. This part typically applies to FPS when to put them on hard difficulty.

funnily enough I put the Soul's series in that category.  At least when I played Demon's Souls I found the levels to be extremely easy other than the ones in tunnels or small rooms where targeting an enemy would result in me being unable to see.  Then I would get to a boss and die before figuring out the pattern and have to start the whole level over.  It was easy to get through most of the levels if you took your time, but damn was the no checkpoint at a boss thing dumb.  I'm not asking for any advantage.  Give me the same health I had after going through the level and same items, just don't make me go though 50 soldiers and tediously do the same half hour level again just to get back to the only hard part.  Stupid design imo.

It encourages you to be better at the game. What's the fun of dying to some soldiers when you respawn at the spot? I died a lot of times in Demon Souls and had to repeat the same areas again, but I was getting better, by doing some areas again I start learning the game and be better at it, which help a lot in future areas. It's not frustrating because the enemies are not really cheap (like everything, there are some exceptions in the game imo, but overall most enemies are fine), you just have to learn their patterns and know how to block and attack.

 In this type of cases I think people confuses difficulty with perseverance. If you try a million times one part and never beat it or when you beat it you feel like you didn't learned anything, then that's a really bad design choice. When you try a part a couple of times and beat it and you feel you are getting better, that means the developers have done a good job. 



Nintendo and PC gamer

BaldrSkies said:
When even Ys is adding easy mode and cheap win tactics, you know something is going on.


No one makes you turn off perma-death, though. It's just an option for those that prefer a more casual experience. FE: Awakening on Lunatic, even with perma-death off will give you fits.

Also, anyone looking for a challenging game should check out Etrian Odyssey 4. Like FE it now gives an option to set tthe game to casual but in standard mode it'll have you cursing out loud, yet enjoying it so much that you keep going back for more punishment.